Department of Turnplay

Crakie said:
First of all, I got an 'encouragement' from this Provolution guy by PM:

We are waiting :)

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Awww, I wouldn't worry about it. I forget the coach that forbade dancing in the endzone, he told his players "just act like you belong there." Their encouragement is just water off a duck's back.

Or, if we need to couch it in religous terms (being religous and all) there is the old Heugenot poem...
"Hammer away, ye unregenerate hand.
Your hammer breaks, God's anvil stands."

Besides, being Machiavellian, we may need to make an alliance with them in the future.
 
All I asked is for RegentMan to tell him to cool his jets a bit. We have not delayed this game, ever. Nothing condescending.

We will not dance in the endzone however we will talk softly (and slowly) and carry a big fat SOD.
 
About the working the BG. We can afford to work the BG, but if we work it too much then we won't get the shields and we'll end up wasting food. I'd rather waste 1 shield then grow at the same turn as the granary finishes. But yes. It doesn't matter too much.

I got the info from f11. You can ditch the attachment Crakie. It'll be posted in the Dept. of G&N in a minute...

About Provo. This is what I was talking about when he PM'ed IroP. I knew that he wasn't trying to get IroP to play his turns, but I thought that there was something fishy about him asking us to play early before there we had 5 hours after we received our email... Go get him coach...
 
We are waiting
Actually...Doughnut is the one waiting...If Provo hadn't said anything, he probably wouldn't get the save any later than he will now. :rolleyes:

About which way to explore, I say we head straight south. I'd say it's obvious that that's the direction the other team on our continent is in (well...they could be West, too. Rik may have done two E-W continents, instead of what everyone expects, N-S), so the sooner we head south, the sooner we meet them and we know what shape our continent is.

We still haven't explored our entire starting position, but that's what Average Joe is for.
 
@ Crakie. I think that you sent the save that you got from MIA. You need to send the D'Nuts the KISS save not the MIA save. I wouldn't worry too much about the time since we have plenty of time before the time limit is up.
 
IroquoisPlisken said:
Actually...Doughnut is the one waiting...If Provo hadn't said anything, he probably wouldn't get the save any later than he will now. :rolleyes:
I know absolutely nothing about Provo except what I've read in this forum lately, but I think I know what he's up to. I think he's trying to get us rattled...either feeling pressured and hurried or even just getting angry with him. If we're rattled, he probably figures our player might lose their concentration and make mistakes, and THAT could only be good for his team. That may be what he's up to with his potshots at Classical Hero too.

I don't know if he's that sophisticated, but it makes for an interesting strategy if that's what he's up to. If that's it and it works, you can just imagine his team laughing about it in their forum. I wouldn't want to give them the satisfaction. I wonder if there's anything we could do to rattle him. :mischief:
 
What should we do about the save? I could play it again and then send the save to D'nut. But that's not right I don't think. I'd hate to cause a delay because of an oversight like sending the wrong save. :confused: what to do?? :confused:
 
Which direction do we want to go with our western explorer? I think due south might be a good idea.
 
Tubby Rower said:
What should we do about the save? I could play it again and then send the save to D'nut. But that's not right I don't think. I'd hate to cause a delay because of an oversight like sending the wrong save. :confused: what to do?? :confused:
Just wait for Crakie to send the correct one. There's no reason to risk an espionage trial over this.
 
Sorry guys, I sent the correct save. Provolution apparently succeeded in pissing me off.
 
about all thjis Provo babble.
i have a quote for you guys -
Revenge is a dish best served cold

since tubby is doing the todo list ( :goodjob: ) and we have atleast medium range plans, dont let him annoy you too much.

my vote would be to have him between our sights, waiting for that moment.... :evil:

ill try and get the next save, as i feel some have played lots and me only one turn.
 
Tubby Rower said:
About the working the BG. We can afford to work the BG, but if we work it too much then we won't get the shields and we'll end up wasting food. I'd rather waste 1 shield then grow at the same turn as the granary finishes. But yes. It doesn't matter too much.

I know, Tubs... I said work it ONCE during the next three turns. This would gain us the large sum of 1 (!!!!) extra gold and 1 (!!!!) extra food (13 instead of 12)... I thought I'd mention it because in rare cases it could shave a turn of our research.
 
gmh said:
I wonder if there's anything we could do to rattle him
I'd say staying cool dudes and not responding at all. We're best off laying all grudges away and base decisions purely on facts available. Remember we figured the bad blood btw classical and provo could serve us well. Let's not involve in any of that. If an alliance with TNT is the best option for us in the future we should not hesitate to sign one just because we think on of their members are a bit annoying. I'm sure his behavior is ment to psych us like "Now we'll show them how fast we can play" and then we make mistakes. No need for that. We have our 24 so let's use 'em. Might even be good to wait with posting save until last hour. Especially after those kind of comments. That's one way to reply ;) .
 
I thought I'd move this pic to an updated post. Crakie is correct. The BG can be worked in the next 2 turns. To keep things easier on the turn-players, we'll change to the BG on turn 16. That way no further changes will be needed until the growth.
 
I. IMPORTANT THINGS

Thanks Tubby and Crakie for MM and getting every bit of production out of our empire.

I know the production list on Tubby's spreadsheet is proposed, but when should we produce a defensive unit? Would it be wise to make a spearman before our settler for happiness purposes and just on the off chance that they stumble across our happy kingdom while the warriors are out scouting?

II. THE INSANE

I'm with Dhaghdha and Soul Warior, don't let the competition rattle you, we will have to base our future decisions on facts and self-interests; remember that politics makes for strange bedfellows.

I simply console myself with the advice of that sage for the ages, Homer Simpson...

"Just do what I do, Lisa. Shove all your rage into a cold little ball in the pit of your stomach and let it explode at a socially inapporopriate moment; like when I threw the whiskey bottle at the referee's head."

Just make sure we empty a couple of bottles so we're ready :beer:

KB
 
On point #1. I know I don't mind doing it and I don't think that Crakie does either. I guess that means your welcome. But the day when my usefulness will soon draw nye. Defense will be the #1 job of the next city. We will have a new city approx. every 4-5 turns. So the 3rd or even the 4th could start on the workers. I'd rather the 3rd.

I'd also bring Average Joe (Northern warrior) back home for that very reason.

On point #2. Yes that small cold ball will explode in a flurry of empty whiskey bottles. Should we get Barbslinger on our team??
 
On point 1--most important is expansion. Settler factory from 4 to 6 will see us leap in score like no one's business. The Iroquois made a blunderous move IMO. 2nd city can focus on military(maybe a worker when we make contact) and 3rd city should be workers (maybe military if needed).
On point 2--Being of Italian descent we say "Keep your friends close and your enemies closer"......then point at the scoreboard. I believe I read Provo is a lobbyist by trade so is masterful in using words to rattle people. Do not let him bother you.

On new players. I've pm'd AK again and he said he would not be able to participate much but said he'd join. I forwarded the link. My original PM to bring this crew together included 'Slinger. Should I ask him again?
 
If drinking & playing and toting a gin are involved, I'd guess he would jump on it. I'm in my first game with him right now but it hasn't really started yet (Double Secret Probation). He sounds like a fun guy and from what I gather really knows the game very well.

I'd ask him again.

Oh BTW, if you load the MIA save into CAII, it shows that city before anything happens that turn. In order to find out what our city really looks like you have to load the save that we send to the D'nut factory.
 
KB's point #1: Thanks for the kind words, but I'm sure in no time I will be the one thanking people. I am a mere demigod/good-start-deity player, while some on our team beat Sid... I think.

I share your concern for early defense but I think getting the settler factory up ASAP is of foremost importance. Our second city will probably go near the goody hut, an excellent location to start cranking out military. The third can alternate warriors and workers (near the second FP-wheat).

Point #2: We seem to agree not to let Provolution's pedantic behavior get in our way of victory... let's close the discussion about it :D
 
My thanks go out to TR and Crakie as well. And the most important thing we do right now is make settlers and warrior escorts. Anything else is a snare and delusion.

On 'slinger - strong warrior. Overall good player and welcome addition to the team.

Keep those babies coming guys. :thumbsup:
 
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