Department of Turnplay

We may get another save today as it was just sent to MIA.
 
We may get another save today as it was just sent to MIA.
nope I just finished my SGOTM8 turns and was expecting this one to be there, but nada.
 
I just picked up the save from MIA and will take a look at it after work. It might be time for me to learn the routine :D

Edit: Played the turn on lunch but had to go back to work before posting. The scouting warriors, Average Joe and Peapants, have revealed some new terrain but no luxes. Our river Styx looks like a nice route to settle along and I suppose our future FPalace will be placed somewhere SE of Simpleton. I also got science down to 70% without losing speed on BW so now we're doing +1 g :clap:
Will post map and some stats later.
 
gone for a fewhours and already 3 pages down?
all this politiking makes my eyes hurt...
but ive grown a mean disliking to provo.
i would vote absain too, but only on the condition we get to put his revolutionary head on a pike outside our palace.
he really should learn to zip it.

*and i thought he was just speeding us up, not asking us to play his turns. just me and my devious mind. nobody would be that daft, right?
 
@ Daghdha, I'm at home for another hour or two. Have you already played?
 
@Tubby
Yes I have and hopefully there was no major idiocy being conducted. Now I will post the screenies on terrain and demographics and if I don't here a "hell no", I will send the .sav to d'nuts and admins.

Edit: Oh, and of course update the much debated turntracker :D
Edit2: Another thing before I post screenies. How is the safe procedure for getting them attached in the post, just to be sure.
 
If you've already exited it, it's too late regardless of any mis-clicks and other beffudle-try. We have to live with mistakes (I use to mine the heck out of food bonuses in despotism :blush: ).

If you still have it open then you can change it. If so make sure that we work the BG to the N of the river (just available from expansion) for the extra gold instead of the one S of the city. The citizens should be working the cow, wheat & bg @ the end of your turn.
 
The turn is available in our inbox.

Things to do this turn:
  1. optional, take screenshot @ beginning of turn of f11 screen
  2. Move warriors (E for the northern & W for the southern)
  3. make sure that the citizens are working the Cow, wheat, & BG (the one NE of the wheat)
  4. take a screenshot of the city screen for me please (I need a sanity check on the spreadsheet)
  5. Check for Happiness & to see if we can lower science & maintain same tech pace @ end of turn
  6. end your turn and email the new save to Regent, Ginger, & the 'nuts

That's all I have. I have to be @ work until 3 EDT which I'll play it if no one gets it by then or requests to play.
 
I posted a comment about a new rule change in the Dept. of General Musings thread so this one wouldn't get clogged up with a political discussion. Please review the new rule change in the Main MTDG forum and respond in the other thread.
 
I got it and will post in a minute.
 
I just realized something, we have to cut back on growth. the way we are running it now we will grow he same turn as we finish the granary. The we start with an empty granary. If we work the wheat, cow and the rest of the citizens work a forest then we can get the granary up one turn earlier. The downside is that growth is screwed up. I'll try to fool around with the spreadsheet. and come up with something.
 
Ok I got it. Below is the old version and the new version of the spreadsheet. The new one has yellow at the top for the turns that have already been played. This gets our granary up 1 turn earlier and still gets us 4-turn settlers immediately afterword.

EDIT:: Image1.gif is the old version. The new version is image2.... oh never mind, the one below is the new one. I'll put the old one on my previous post for posterity

EDITEDIT:: had to fiddle with it a bit latest version as of 1:45 pm EDT
 
A job well done, Tubby. Getting the granary right before growth is essential. Thank Rik we have such a wealth of tiles to choose from... let's hear it for flexibility! ;)
 
We are going to have to stick pretty strictly to this schedule of tiles to work. There is no more flexibility in the schedule. I tried playing with tiles a little and if anything is switched out, the then the settlers will be delay up to 3 or 4 turns.

So if anyone plays, they have to make sure that the tiles in the same line as the turn are worked by the citizens. It would be nice to check one last time before you end the turn that the amount of food and shields per turn in-game are the same as those on the spreadsheet.
 
Tubby, you are 'Da Man :goodjob:

I have never worked with a spreadsheet before, so like a caveman with fire - it is strange and wonderful to me. So as the official 'fire-bearer' for team K.I.S.S., you have the stunned awe of simple 'duffers,' such as me :worship:

KB
 
To do list in case nobody is around when the save becomes available....
  1. move citizens to cow, wheat, & 2 of the forests. This is essential to not loose up to 3 turns in our settler factory
  2. continue scouting around rivers
  3. if worker has completed chop, then move to wines for roading
  4. check for happiness @ end of turn
  5. send save to Doughnuts and admins
 
Turn 13 is in. I got it.
 
Hmmm... in turn 13 the chop had finished but the worker had already moved. I think it had been chopping for 4 turns, so shouldn't it be able to move? This has probably something do to with Whomp already seeing the chop finishing at the end of his turn.
 
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