Department of Turnplay

i would if i could, but no dice tonight.
more boats....
we like water. its cool, its fun, you can apply it internally and externally, and most important - you make :beer: out of it!
:worship: the water. build boats!!!
 
Tubby Rower said:
OK todo for turn 31... expect disease to show up at the beginning of the turn
  1. rename settler & move south
  2. move Ave Joe West
  3. move Peapants west
  4. move Igor W
  5. Simpleton to work cow, wheat, & wines (if 4th citizen is around work roaded BG)
  6. Dunderhead work 2 rivered Bgs
  7. pictures of F8 & F11 & map if anything new shows up
  8. check for happiness @ end of turn & max SCI as high as possible


OK I've developed what I like to call plan C.... 2 curraphs and back on 4turn settlers after that. We will get our same sequence back and the next settler will be out on turn 38

EDIT Plan C is out of the window due to when the food is counted in reference to disease.
 
Here's for your viewing "plesaure". Seems we are lagging a bit. Damn disease.
 

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Dag, Disease did hit us again, just not the pop-up. I guess that disease is counted before food is. :( So now we have a extra turn that we will have to wait before settlers are back up and running... I'll be back soon.
 
OK I think that we are back at plan A. Pulling a second curraph out is going to delay settler production and reduce the amount of gold. (Speaking of should we tell MIA that we were hit by disease and Writing might not be done in 15 turns?)

This is Plan D. I can make Plan E (second curraph) if a second curraph is requested it will delay the settler until turn 39. we could be on the same 4-4-5-5 cycle but some of the forests will need to be used instead of the bg.
 
Daghdha said:
Side note: Save wes zoomed out when I got it. Shall we point this out?
I honestly don't understand why it matters which way a save is zoomed...in OR out. :confused:
 
Let's wait and see how they respond to our proposal before throwing them under the bus. I think zoomed out has the potential to give spoilerish info. Maybe an expert PBEMer can respond.
 
Whomp said:
I think zoomed out has the potential to give spoilerish info. Maybe an expert PBEMer can respond.
Thanks, Whomp! I'm just curious. I recall that being mentioned when we were first told not to pass a save zoomed out, but have no idea of the consequences. Does it give the next team info about them? about ourselves? about the other 2 teams? An example or two would be extremely helpful.
 
TODO for turn 32
  1. Simpleton curraph -> warrior
  2. MM Simpleton to work cow, wheat, wines
  3. MM Ignoramus to work wheat & bg
  4. rename curraph then move NW-W
  5. Peapants E
  6. Ave Joe W
  7. settler (Wild Rower) S
  8. Igor W
  9. check happiness @ end of turn -> SCI high as possible
  10. screen-shots if anything significant has changed
  11. end turn, save, sent to the nuts, record in turn tracker
 
OK I'll grab it.
 
got it and playing

EDIT:: done. Updated turn log and Diplo & scouting threads
 
In case the save comes in before I have a chance to post this
turn 34 said:
  1. Simpleton warrior -> settler
  2. MM Simpleton to work cow, wheat, wines, bg
  3. Dunderhead warrior -> barracks
  4. worker start road
  5. rename both warriors
  6. Simpleton warrior stay there to escort settler in 4 turns
  7. Dunderhead warrior move NE to Ignoramus
  8. curraph W-W
  9. Peapants E (Screen shot this)
  10. Ave Joe SW
  11. settler (Wild Rower) S
  12. Igor S
  13. check happiness @ end of turn -> SCI high as possible
  14. screen-shots if anything significant has changed
  15. end turn, save, sent to the nuts, record in turn tracker
 
no. In light of recent developments with MIA, we need a partner on the other continent. Ave. Joe just confirmed the north western coast and it appears that it is the closest to our curraph. When the map was being set up, coastal passages were requested. So here is my thinking of the movements in the near term
 
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