Sir Bugsy
Civ.D.
We've created a monster 

General W in turn save mail said:Pleasure doing business with you.
Long live KISS and MIA,
General W
Tubby Rower said:OK todo for turn 31... expect disease to show up at the beginning of the turn
- rename settler & move south
- move Ave Joe West
- move Peapants west
- move Igor W
- Simpleton to work cow, wheat, & wines (if 4th citizen is around work roaded BG)
- Dunderhead work 2 rivered Bgs
- pictures of F8 & F11 & map if anything new shows up
- check for happiness @ end of turn & max SCI as high as possible
I honestly don't understand why it matters which way a save is zoomed...in OR out.Daghdha said:Side note: Save wes zoomed out when I got it. Shall we point this out?
Thanks, Whomp! I'm just curious. I recall that being mentioned when we were first told not to pass a save zoomed out, but have no idea of the consequences. Does it give the next team info about them? about ourselves? about the other 2 teams? An example or two would be extremely helpful.Whomp said:I think zoomed out has the potential to give spoilerish info. Maybe an expert PBEMer can respond.
turn 34 said:
- Simpleton warrior -> settler
- MM Simpleton to work cow, wheat, wines, bg
- Dunderhead warrior -> barracks
- worker start road
- rename both warriors
- Simpleton warrior stay there to escort settler in 4 turns
- Dunderhead warrior move NE to Ignoramus
- curraph W-W
- Peapants E (Screen shot this)
- Ave Joe SW
- settler (Wild Rower) S
- Igor S
- check happiness @ end of turn -> SCI high as possible
- screen-shots if anything significant has changed
- end turn, save, sent to the nuts, record in turn tracker