Log for Turn 135.
Diplomacy
City Builds:
Simpleton LB -> Colosseum (5T, so shield wonder build info)
Dunderhead LB -> LB
Ignoramous Lib -> Pike
Jesterton Granary -> pike
SKWTD pike -> pike
Cyprus Creek worker -> court
Idiote rax -> pike
Knucklehead LB -> Court
Begin the turn with 185g, +133gpt, Guns in 2.
F-checks and such:
Worker stuff:
Start building a fortress near Effing Whomping Rower on the dyes tile whose jungle was clears. When building a hostile border, leave the jungles as they impede movement of the fast movers. Now, we’ll have to build a barracade. Actually, scratch that. We’ll build a forest instead.
City Management:
Found Swampland -> settler
MM Simpleton off FP to mined river grass. Need to MM back to FP next turn for growth.
MM Jesterton off iron and onto fish for growth in 2T
MM Notthefullshilling for some extra coastal gold
MM Gilfach for extra growth, short rush lib for market for 16g
MM Devil’s Soul for shields and short rush galley via walls for 8g. This city needs a ‘duct desperately.
MM Polecat for extra shields, then shortrush granary via LB.
MM Ignoramous to grow next turn. This city should be MM’d for 10fpt till it gets up to size 12.
Rush walls in Auda City
Unit Stuff:
Upgrade LB in EWR.
Looking at F3, we have 127 units, but supporting only 48, Paying 158gpt in unit costs. We also have 5 warriors. Disband 1, will disband more warriors next turn as I need to dig them out of jungles and stuff. I may upgrade vets depending on short-rush needs. I also may start to join workers as we’re paying a lot of gold for jungle choppers.
Ships move out of Malice. The MIA galley has not moved, so we are blocked 1T. This also delays our landing by 1T, but move the units out. May land short of Grenadapolis instead of long.
At (and towards) the Front:
Move units out.
First move Bugsy’s Blade (vGS) NE, N out of Spite. He finds a reg pike SE of the ivory.
Josey Wales (eGS) moves 2x NE, finds empty forest.
SoD moves NE out of Spite. It consists of 6 Trebs, 2 vPikes, 6vMDI’s, 1eMDI. At least 2 eGS’s, possibly more can join the SoD next turn when it plants on the forests W of Unabomb.
Defenses in Auda City are 1vPike, 1rPike, 3GS’s, 2 trebs.
Defenses in Spite are 2vPikes, 4 GS’s, 2 trebs.
2 more LB’s will be shipchained next turn. They can either help with defending our cities or join the landing party as I do have 1 empty vGally traveling with the pack (defensive purposes)
D-Day ship-chaining analysis:
2 or 3T till landing.
Turn after (136):
Builds due next turn:
Polecat -> Granary
DuMass -> Lib
Notthefullshilling -> galley
Devil’s Soul -> galley
End the turn with 29g, +146gpt, Gunpowder in 2 (6.4.0)