Dept. of Turnplay too

G-man - you are exactly right. We need to be thinking reinforcements and logistics. What's Scout always saying: "Amateurs discuss tactics, professionals discuss logistics."

I wouldn't pillage too much. We are going to need those roads for the support of our troops at the front. In fact, we may want to bring some combat engineers (read workers) forward to construct some strategic roads.
 
For what it's worth...

I would move Bugsy's Blade to the Iron Hill (if practical) to get an elevated view of the area around Carpet Bomb, just check out the scenery and any possible reinforcements that are in the immediate vicinity.

The other advantage of having Bugs there is that depending on what he sees, we could pillage the roads connecting the coastal towns.

When MIA lets TNT know about D-Day redux they may shift their reinforcements more strongly to one city or the other. Cut the road, lock them into their city, use the mobility of the fleet to flank them, hit the weak city and have a lovely port. From there we link up with the Central SoD or start a coastal campaign, whatever is practical.

All that to say I'm not oppossed to keeping the troops on boats an extra turn or two if it opens up some possibilities.

Good Job G-Man!:goodjob:
 
If we decide to keep Carpetbomb after we take it... I propose that we rename it Hardwood Floors
 
No attacks from TNT, so Bugsy's Blade is still alive. It's 2T till the Iron Hill, and I'll be scouting ahead with the protective galley before moving the loaded galleys so I'll make a decision then. Can't remember if Unabomb is on a hill or not, but I suspect it packed with pikes (unless they're all running S to handle Donuts).

btw, how is the war going for donuts? Any more word?
 
grahamiam said:
No attacks from TNT,
Too bad. I haven't had a laugh all day.

[/QUOTE] so Bugsy's Blade is still alive. It's 2T till the Iron Hill, and I'll be scouting ahead with the protective galley before moving the loaded galleys so I'll make a decision then. [/QUOTE]

Yeah, I knew Bugsy was 2T out, but that is the fastest the boats could get there anyway. I just hate that black space at the rear of our invasion sight.

I'm looking forward to the goings on. If I'm this excited I can't imagine how crazed with anticipation Dag is feeling. A bunch of armed guys in boats intent on wreaking havoc - :viking: - he HAS to be feelin' the love tonight. ;)
 
Kickbooti said:
I'm looking forward to the goings on. If I'm this excited I can't imagine how crazed with anticipation Dag is feeling.
Apologies to dear Daghie... but what about the crazed antipation of your recently deposed turnplayer? Don't you think that guy might want to see an even more spectacular battle victory too? :p
 
Even TGOM is having a little frisson of anticipation!
 
Log for Turn 135.

Diplomacy

City Builds:
Polecat granary -> LB
Notthefullshilling galley -> galley
Devil’s Soul galley -> ‘duct
DuMass Lib -> ‘duct
Auda City walls -> settler

F-checks and such:

Worker stuff:
Forests going up in the gaps near MIA border

City Management/rush builds:
MM Simpleton to grow in 1T
MM Ignoramous to grow in 2T
Fiddle with Scientists in corrupt towns till I can get research down to 30%, guns still in 1T.
MM between Village d’Idiota and Dunderhead so it gets 10spt. Short-rush LB, switch back to granary (due in 2T)
After much thought, decide to rush the pike in Jesterton, MM for gold. Switch to LB. I want more LB’s for the front.

Unit Stuff:
MIA front:
vPike fortifies in Senilityville
disband a rWarrior into Effing Whomper Rowering

At (and towards) the Front:
TNT front:
Shipchain 2 LB’s into Malice
Macho Galley (landing party protector) moves NW 2x, then W, finding the MIA galley again (Twitching Ardvark)
Bugsy’s Blade moves NW (nothing new) W to forest. Finds 3 TNT workers Mining the iron.
SoD W, finds a Pike in Unabomb. 5 GS’s (3 elite, 2 vet) join the SoD (now has 5 GS’s, 7MDI’s, 2 pikes, 6 Treb’s)
LB’s slide over from Malice to Spite

I am very tempted to drop off the Landing party now, as TNT only needs 2 galleys to screw this up. Decide to let it be so we can drop off the units right on their doorstep.
I move up Fool’s Errand Galley so we can ship-chain out of Malice if desired.

D-Day ship-chaining analysis:
1 turn

Turn after (137):

Builds due next turn:
Dunderhead -> LB
SKWTD -> Pike
Cretinograph -> Lib
Gilfach -> Market
Jesterton -> LB

99 gold in treasury, making +194gpt, Guns in 1T (7.3.0)

120AD-1.jpg
 
:drool:

This is getting good...
 
That's interesting. MIA is going to watch the fireworks. I'm sure everything is being reported to TNT and they realize they will shortly have three fronts to worry about. All surprise is lost.

What are they thinking with that reg pike off by his lonesome 2w of Auda City?

BTW - Have our Donutian friends reported on the progress of their front? It would be nice to know numbers. We can report the two pikes and two workers in sight.

edit - there is also that pike in the fog E-NE of Bugsy's Blade.
 
Sir Bugsy said:
What are they thinking with that reg pike off by his lonesome 2w of Auda City?
They're not... but that's fine by me. One less unit we have to fight.
 
Sometimes panic can have as much as an impact as surprise. And I I were in the TNT left hand seat right now I would be looking for the ejection switch and checking the survival kit.

After the whomping scout gave them at the Battle of Spite, they can't have built much in the way of defenders.....unless there is a horde of horsemen and immortals awaiting our arrival.

What kind of intel can we get from Donuts re city defense?
 
Bede said:
What kind of intel can we get from Donuts re city defense?
We paid Doughnut 60g (a little more than the cost of an embassy). They said Dancing Banana was lightly defended. A couple of 'nuts told us in chat last week that they took 2 cities on the opening round of their invasion in the south.

At least...that's what I remember. I think the chat transcripts are posted in the relevant diplo threads.
 
We really need to get a report on the Donutian front and we need to share what we know with them.
 
sitrep
140AD-1.jpg

Nothing moved for fiddled with for this shot.

That stack definitely sold them, just wish I had brough 1 more pike. Oh well, hind sight is 20/20. We do not have enough to take the town. By my count, they commited 10 Immortals to the fight, 5 died, 4 are redlined (1hp left), and one is 3/4.

Looks like they didn't touch Bugsy's Blade. Plan on using him to cut the road to the N so those 6 Treb's don't come into play next turn. Landing will be N or NW of the iron hill. Will play in about 10 hrs, so all comments welcome :)
 
I see that MIA's galley has disappeared. They had to have sailed N/W. I'm wondering if they just want a front row seat when we land, or if they're spotting and reporting our movements to TNT. :hmm:
 
Land N of the iron. Good idea cutting the iron road.

I think we want to keep that stack by Unabomb safe. Maybe back it out to heal and gain some more pikes. Anything in Unabomb won't be able to get to carpetbomb in time if you cut that road.
 
@Grahamian, about the landing, i htink they know about our boats they will lock the beachs or theyll be too much stupid.

An next turn attack possibility, acctualy not attack but position is to moe all units of Spite to the forest rightW from there, regarding some prtection from double movimented horses sure ^^.
 
Tactical withdrawal to the forest 1W from Spite and reinforce from Auda City and Spite
 
We still haven't heard from donuts. Hey diplomats, can we see if we can get a "how goes it" report?
 
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