grahamiam
In debt to Mr. Geisel
Log for Turn 137
Diplomacy
nada
City Builds:
Dunderhead LB -> LB
Jesterton LB -> LB
SKWTD Pike -> Pike
Gilfach market -> LB
Cretinograph Lib -> Market
Begin the turn with 307g, +220gpt, Chems in 10T.
F-checks and such:
Salt is located in the Jungle, on a mountain, near Wilde Side.
Worker stuff:
City Management:
We’re going to need the Happy Gas due to WW, so bump lux slider up to 10%
Sci slider to 50%, Chems in 6T, +33gpt. I believe this is the last turn of our GA, but I might as well pump all the sci into it as we can.
Shave a turn off the court in Knucklehead by shortrushing LB
Switch WildeSide to walls.
Shave off 3T on the ‘duct in Devil’s Soul by shortrushing LB
Unit Stuff:
A.R.S.E. Igor’s Hope moves NW, W, landing spot is clear
Move him 1 more tile W and I see that the town is empty. So, I empty my load
All 5 galleys dump troops NE of Grenadapolis
Bugsy’s Blade moves NW and pillages road
I move the remnants of our SoD E (NW of Spite) to the grass. Eliminates bombardment and chance to hit by Immortals. Move a pike to cover in case of Horseman. Rotate a pike up from Auda City as nothing can hit that town next turn.
I ship-chain 2 more LB’s over to the stack, so now it’s 3 pikes and 9 LB’s. Hope it fairs better
Turn after (138):
Builds due next turn:
Ignoramous -> Pike
Polecat -> LB
Idiote -> Pike
Crackhead -> Lib
Village D’Idiote -> granary
Devil’s Soul -> ‘duct
End the turn with 135g, +34gpt, Chems in 6T
Note: It is possible to research Chivalry in 4T (costs about 840g, which indicates only 1 Civ has it) or Education in 4T (costs about 1145g, which indicates that only 1 Civ has it).
Crap, forgot to take a picture
Diplomacy
nada
City Builds:
Dunderhead LB -> LB
Jesterton LB -> LB
SKWTD Pike -> Pike
Gilfach market -> LB
Cretinograph Lib -> Market
Begin the turn with 307g, +220gpt, Chems in 10T.
F-checks and such:
Salt is located in the Jungle, on a mountain, near Wilde Side.
Worker stuff:
City Management:
We’re going to need the Happy Gas due to WW, so bump lux slider up to 10%
Sci slider to 50%, Chems in 6T, +33gpt. I believe this is the last turn of our GA, but I might as well pump all the sci into it as we can.
Shave a turn off the court in Knucklehead by shortrushing LB
Switch WildeSide to walls.
Shave off 3T on the ‘duct in Devil’s Soul by shortrushing LB
Unit Stuff:
A.R.S.E. Igor’s Hope moves NW, W, landing spot is clear
Move him 1 more tile W and I see that the town is empty. So, I empty my load
All 5 galleys dump troops NE of Grenadapolis
Bugsy’s Blade moves NW and pillages road
I move the remnants of our SoD E (NW of Spite) to the grass. Eliminates bombardment and chance to hit by Immortals. Move a pike to cover in case of Horseman. Rotate a pike up from Auda City as nothing can hit that town next turn.
I ship-chain 2 more LB’s over to the stack, so now it’s 3 pikes and 9 LB’s. Hope it fairs better

Turn after (138):
Builds due next turn:
Ignoramous -> Pike
Polecat -> LB
Idiote -> Pike
Crackhead -> Lib
Village D’Idiote -> granary
Devil’s Soul -> ‘duct
End the turn with 135g, +34gpt, Chems in 6T
Note: It is possible to research Chivalry in 4T (costs about 840g, which indicates only 1 Civ has it) or Education in 4T (costs about 1145g, which indicates that only 1 Civ has it).
Crap, forgot to take a picture
