Sir Bugsy
Civ.D.
That was my scouting mission to the southwest where we lost the GS. They must be building more immortals.
That, my good man, is where the other settler is headed... with follow-on troops and a ship chain being prepared for the beachead.Kickbooti said:The one concern I have is resupply. I would be far happier if there were a port tht could ship reinforcments there more easily.
I like the concept, and proposed something similar in an earlier post. Your "middle dot" was my "southern dot" in the earlier proposal. Consider this: With a site on the Furbomb rockpile, and a site 2 NE of Iron Hill, any trebuchet in "Spite" could move to either other town and fire on the same turn. I'm not ruling out your southern site... I'd just like a tighter perimeter until we've got TNT thoroughly gassed....if we kept the current GS as a mini-stack in the middle city it would be a reaction force that could reach all of the cities, and/or form the core of an offensive unit if we upgraded them.
Especially if they come after us. I would love nothing better than to see their Immortals impale themselves on our pikes.Sir Bugsy said:They'll have five attackers. With three pikes and a treb we should be in very good shape.
Let 'em take the forest. In time I'll have the trebs to plink 'em to death. Or maybe I'll just take the Gallics and run around their stack. Pikes fortified on a hill get a 75% defensive bonus. They'll need to muster every Immortal they've got just to deal with our pikes.Would we want to place a pike and some GS in the forest to get the Persians onto a grassland tile?
scoutsout said:Wake worker Crakie, who doesn't have movement points... but I need another worker over there. I'll send him next turn.
scoutsout said:Log for turn 125
Okay...that's nine trebs, and all but one of them are headed towards TNT. Does that make anybody happy?
Good point Tubby. Here's how I see it.Tubby Rower said:I was just looking at the save and noticed that Jesterton, Ignoramus and SKWTD all do not have libraries. Currently there is none being built. Now that we have a significant presence on the other continent, could we build a library at a time before the GA runs out?
I'm open to suggestion! I would especially like some nifty names for our boats... and I need to know if there are any teammates that we don't have workers name after... I'll rename some units too. Why don't you start a thread on the topic? Or maybe post some ideas in the city naming thread?Daghdha said:Looking good. Don't forget to give our units extremly silly names
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Yeah, that's what I was thinking. 19 spt kind of stinks no matter what you are building. Not too many builds require 19, 38, 57, 76, or 94 spt; military or otherwise.scoutsout said:IIRC, Jesterton is the town that Bugs queue'd up a Court... it was running net 19spt, and he thought it'd be a good thing to squeeze it up to 20spt net at size 7. I could be wrong about that... but I think that court is due turn after next. It could be swapped to a library... or we could queue up a Library after the courthouse completes. I think the court makes sense in that location.
scoutsout said:Good point Tubby. Here's how I see it.
IIRC, Jesterton is the town that Bugs queue'd up a Court... it was running net 19spt, and he thought it'd be a good thing to squeeze it up to 20spt net at size 7. I could be wrong about that... but I think that court is due turn after next. It could be swapped to a library... or we could queue up a Library after the courthouse completes. I think the court makes sense in that location.
I thought about that... but I think that town lacks a granary, and is working some food-poor tiles... a mined iron hill and a mined wine/plain.Crakie said:I haven't checked the save, but the magic twenty spt could also be achieved by simple population growth, perhaps? If so, the library might be the better choice.