Dept. of Turnplay too

are we willing to do a unit block on the eastern coast (at least partially) to prevent a suprise MIA landing or is that too cheesy?
 
@G-man: Blocking with military units is a valid tactic, IMHO. Workers are fine too if they're actually doing something useful.

Polecat is our Forbidden Palace city, so it's pretty productive. On my turns, at least some of the units built there stayed in the east... a couple of MDI and a Pike, IIRC. They're sticking around as part of Bugsy's "zone defense".

You've got a harbor in Notthefullshilling... if you want some veteran naval units in the east. That will be a good one for a university and bank later on... the commerce in that town is impressive. I don't know who sited that one, but it's sweet. Mine some brown there, as the 2 fish give us plenty of food.

I did manage to get some infrastructure going in some of those other coastal towns.... Idiote and... I think Crackhead still needs some work. But they're coming along.

That's my $0.02.
 
ok, will do a block. it'll require roads along the coast so we can move if necessary, but we'll do a block at least 3 movements from the nearest fog tile.

@scout: workers don't block, it's just the c3c AI is too stupid to realize it. However, Chamix is not stupid ;)
 
im not getting to open the teamkiss email account anymore, may some confirm the pass plz?
 
Wosret here's the link to all the save info. I don't think anything has changed.

KISS PBEM info
 
Daghdha said:
AFAIR Notthefullshilling was planned one tile away, but Tubby and I had a misunderstanding and....voilá :lol: :lol: :lol:
You oughta have a look at it now. Let's see... since you last managed it, we've added a Market, a Library, and a Harbor. Stupid gold coming out of that one. It's great! You ought to grab the last save I played... the one before I peeled a worker out of it.
 
Log for Turn 134.

Diplomacy
Send Donuts 60g, 52g to build an embassy, 8g for a little winky-winky

City Builds:
Frozen Lake: Duct -> galley
Spruce up the palace

Begin the turn with 213g, +128gpt, Guns in 3.

F-checks and such:
Per F11, we are (respectively): 3rd, 2nd, 1st, 1st, 2nd, 3rd, 2nd, 1st, 2nd, 2nd, 2nd, 1st, 1st So, the only thing of concern is that we’re 3rd in literacy, but that probably means that were not stupid enough to build Libraries in corrupt towns.

Worker stuff:
Lots to do.

City Management:
MM Ignoramous and Dunderhead between the irrigated FP Wheat and a roaded river tile.
Switch Polecat (doing 19spt) from a pike to a granary. Town needs to grow faster.
Ditto for Jesterton. Having these core cities small is not helping things, and we have enough galleys and towns building galleys

Rushes/Short Rushes this turn:
Idiote shortrushes a rax via a pike for 32g
Jesterton shortrushes LB, switches to granary, and is MM’d for 20spt
Knucklehead shortrushes a LB via a pike

Unit Stuff:
@Frozen Lake
Load 2 LB’s onto Fool’s Errand, ship chain them to Chumbucket 3T W, which I then shipchain to A.R.S.E. Igor’s Hope in Malice

Unit block setup between Nincompoopicity and Crackhead.

At (and towards) the Front:
A.R.S.E. Igor’s moves 2T N and finds an MIA galley (see below)
80AD-2-MIAgalley.jpg


Move the Arse 1T S to look like it’s on a defensive mission.
Hunky Dory, with 1LB, moves into Malice
Macho Galley, an empty shipchain galley, moves into Malice with the others. I want one empty galley as cover, and this one is a vet so it’s perfect.
Devil’s Choice Galley moves into Frozen Lake

D-Day ship-chaining analysis:
We have 7LB’s and 3 pikes ready. Just need to know what that damn MIA galley is doing.


Turn after (135): Check for the MIA galley again. If it’s just sitting there, then the cover is blown and we should just go for it as it won’t be moving anytime soon.
For the unit block in the East, we need to road the coast and build enough troops to block between Idiote and Crackhead.

Builds due next turn:
Knucklehead -> LB
Jesterton -> granary
SKWTD -> Pike
Simpleton -> LB
Dunderhead -> LB
Ignoramous -> Library
Idiote -> Barracks

End the turn with 49g, +135gpt, Gunpowder in 3.

Diplomates, please inform our Allies of the MIA galley situation.
 
grahamiam said:
F-checks and such:
Per F11, we are (respectively): 3rd, 2nd, 1st, 1st, 2nd, 3rd, 2nd, 1st, 2nd, 2nd, 2nd, 1st, 1st So, the only thing of concern is that we’re 3rd in literacy, but that probably means that were not stupid enough to build Libraries in corrupt towns.
Hey, I think we're stupid enough to do all sorts of interesting things.
 
You are right G-man. That MIA galley could blow our cover for D-Day #2. I suspect that it may move into the strait to observe our operations. That's what I would do, unless they are acting as a sentry for TNT.
 
I looked at the save, and that galley is 'Twitching Aardvark'. Assuming they don't have 2 galleys with the same name, that's the same galley that was off our east coast early during my turns... a few tiles south of Nincompoopicity.

A low key note to MIA might be in order... but I suspect that galley is mapping and scouting for general purposes. If they keep moving it, I think it will be 2 turns before it can't see anything headed north out of Malice.

This just stinks.
 
Where are Privateers when you need them:aargh:
 
OK OK....here's my thinking on this. We need to let MIA know we plan to settle the ivory and fish so we'd appreciate it if their galley would vacate the scene. Ask them what direction they plan to sail since we need to be able to fortify the new city with pikes (could we say muskets?) and buchets.

I dl'd AIM so I can talk with Fe again but I'd prefer to do this before they get the save. What do you think?
 
Sorry for the double post but this is way too important!!!!1!!eleven!!1Donut's DoW on TNT!
 
Hows this?

Greetings Greeks:

We noticed your boat off the north coast of former TNT land. As you may have heard, TNT and KISS were working on a new entertainment idea call 'Trading Spaces.' This fell through in pre-production so we've filled the summer schedule with a new show, "What's Yours Is Mine." There have been rave revues in KISS, though the TNT audience seems less enthusiastic :sad: .

As you can imagine, we are excited to begin work in this new endeavor and while we love showing off 'what we've done to the place,' your boat is in the way...

If you're just passing through, great! Make sure you come back in the future to see the improvements. We just need to know, the movers are coming with our stuff and we need the space to work.


As always, check for spoilers or possible intel.
 
I like it Booti. The only thing I would add is to be more specific as to where we are headed (fish and ivory) and type of units (pikes or muskets with buchets) so when we land on TNT's coast it will be complete shock and awe.

Can I get another "yay" to send this to MIA with the additions?
 
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