I did a forum search and I didn't see anything, so...
I've been playing the Desert Wars mod that comes with Civ4. I've found several bugs while playing the mod.
1) After researching the tech to enable "Guerilla" civic, the civic displays as all reqs met, but the the civic cannot be enabled.
2) The civic that is suppsed to enable "No War *unhappieness image*" does not stop war unhappieness. In fact, my people still became more unhappy over time.
3) Many of the scripted event text does not display correctly. Some of the text is cut off/stops before all the news on the event is displayed.
4) When a scripted event text pops up at the beginning of the turn, city production complete screens pop-up over it and disable the event text window. This has the net effect of blocking the screen until all city productions and science selection window pop-ups are selected.
I've been playing the Desert Wars mod that comes with Civ4. I've found several bugs while playing the mod.
1) After researching the tech to enable "Guerilla" civic, the civic displays as all reqs met, but the the civic cannot be enabled.
2) The civic that is suppsed to enable "No War *unhappieness image*" does not stop war unhappieness. In fact, my people still became more unhappy over time.
3) Many of the scripted event text does not display correctly. Some of the text is cut off/stops before all the news on the event is displayed.
4) When a scripted event text pops up at the beginning of the turn, city production complete screens pop-up over it and disable the event text window. This has the net effect of blocking the screen until all city productions and science selection window pop-ups are selected.