Desert Wars Mod bugs

KniteFlux

Chieftain
Joined
Sep 7, 2004
Messages
19
I did a forum search and I didn't see anything, so...

I've been playing the Desert Wars mod that comes with Civ4. I've found several bugs while playing the mod.

1) After researching the tech to enable "Guerilla" civic, the civic displays as all reqs met, but the the civic cannot be enabled.

2) The civic that is suppsed to enable "No War *unhappieness image*" does not stop war unhappieness. In fact, my people still became more unhappy over time.

3) Many of the scripted event text does not display correctly. Some of the text is cut off/stops before all the news on the event is displayed.

4) When a scripted event text pops up at the beginning of the turn, city production complete screens pop-up over it and disable the event text window. This has the net effect of blocking the screen until all city productions and science selection window pop-ups are selected.
 
I have encountered a few bugs playing this mod as well.
Info: Playing as Vichy France...

1) Fairly early in the game, I managed to take Gibraltar from the Allied side. Some turns later, this resulted in the "England is invaded/defeated" scripted event, which resulted in negative things for English player, etc etc. Imagine my surprise when, later in the game, another scripted event came up... the one that talks about Germany losing the Battle of Britain. ...We already conquered the mainland, so the BoB wouldn't even occur, let alone be lost?? :crazyeye:

2) With Italy's assistance, I manage to capture all of the 'objective' cities and destroy all of the allied players... and the game does not end. Apparently, the scenario maker expects Vichy France to betray and defeat Italy and Germany after killing off the allies. :lol
I've also experienced the text boxes mentioned by the first poster. Some of them cut off unexpectedly...
 
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