Kael
Deity
For a little fun we are going to have a design a unit contest.
The Rules:
1. Each participant can submit 1 and only 1 unit. We mean it, we don't want "either of these are fine", "here are a handful of ideas", or "here is my very favorite, filtered down, cream of the crop 347 pages of unit ideas".
2. This contest isn't for heroes. This is only for a non-unique unit.
3. The unit must belong to one of the civs focused on in "Shadow": Balseraphs, Sidar, Svartalfar or Malakim.
4. Make sure your ideas are unique before submitting it (your idea may be excellent, but if it is already done somewhere else you won't win).
5. Bonus points given to non-uber units. We already have the top of the power curve detailed out (I know those units are the most fun to make) what is more difficult to design is making the early and mid-game units interesting.
6. Backgrounds or writeups aren't nessesary but a good name is.
7. Please keep your responses to this thread down to 1 post for each entry (and therefor 1 post for each person). Create a new thread if you want to chat about the contest.
8. While we are accepting sumissions you are free to change your entry if you have a new idea.
9. FfH team members can't enter. (this means you Woodelf!)
10. It must us an existing model. We can't commit to modeling and animating a new unit right now, so please dont purpose anything that requires a new model.
The contest starts right now and we will be accepting submissions until November 30th at 6pm EST (Eastern Standard Time).
Judging:
After 6pm each member of the FfH team will have a few days to pick their favorite unit. I will add all of the selected units to a poll for public voting for a few days. At the end of that poll the unit with the highest votes wins!
The Reward:
Your unit will appear in FfH2! Thats right, we have taken stealing ideas to a whole new level by asking you to compete for the right to have your ideas stolen! You can supply the pedia entry for the unit if you like or we will write it based on your description.
Civilization Design Information:
Malakim- Desert nomads and religious fanatics. Once a loose collection of tribes currently united by Varn Gosam, a priest of Lugas. Their design principle is the Sun, meaning revelation, truth and wisdom. Their totem animal is the lion and the reflect the lions pack nature, ferocity and dominance in their environment. Their color is gold. Lugus is their patron god and Baelious ("fortune") is the archangel of Lugas.
Be careful to differentiate them from the Bannor, who are also religious warriors. The distinction should be that where the Bannor are strong defender and rely heavily on the ability to maintain larger empires and stronger military (at least defensive) units the Malakim's focus are more on true religious units, disciples and special powers over raw force.
Balseraphs- The insane. Not much to go on in design priciples here, just about anything is allowed. If we have an idea we love and no place to put it it usually goes to the Balseraphs. Their design principle is the Mind, in practice this means maddness. What shouldn't be allowed is available to them and their greatest curse can be their greatest benifit, randomness. Their patron god is Mammon the god of greed and excess, and his archangel is Hastur the Lord of Nightmares.
Sidar- Shades, men who have traded portions of their soul for immortality, the Grey are detached from the events of the world. Only intervening to protect themselves or striking out to destroy undead (they see undeads as abberations despite their own use of magic to extend their life). Their design aspect is death, they revere Arawn as their patron god but Arawn doesn't pay any attention to them. Gyra (Arawn's archangel) has interceeded on their behalf but only in minor ways (keeping her brother from destroying them, sending of Benu, escape from Laroth).
Invisibility is the chief power of the Sidar, the ability to remain outside of notice or to hide information. They are not strong militarily (their empire strength is in their specialists) but should have units that support their disspearence motif. Design similarities will be difficult with the Svartalfar, who principle is deception, not dissapearence.
Svartalfar- With their prayers unanswered (when Sucellus died) bands of elves abandoned their faith and began worshipping Esus instead. This caused a bloody civil war within the elven nation during a time when their numbers were already hard hit. The Age of Ice stopped the war by default as bands were seperated by expanses they couldn't cross. Now that the Age of Ice is over they are free to reach out and begin their war anew. Their patron diety is Esus and his archangel is Iaegus.
The design principle of the Svartalfar is shadow, meaning deception, illusion and obscurement. Remember that the Svartalfar were the Winter Court of the elven nation during the Age of Magic, faeries that danced under the stars, played pranks and caused mischief. But those simple days are gone and those pranks have become lethal.
The Rules:
1. Each participant can submit 1 and only 1 unit. We mean it, we don't want "either of these are fine", "here are a handful of ideas", or "here is my very favorite, filtered down, cream of the crop 347 pages of unit ideas".
2. This contest isn't for heroes. This is only for a non-unique unit.
3. The unit must belong to one of the civs focused on in "Shadow": Balseraphs, Sidar, Svartalfar or Malakim.
4. Make sure your ideas are unique before submitting it (your idea may be excellent, but if it is already done somewhere else you won't win).
5. Bonus points given to non-uber units. We already have the top of the power curve detailed out (I know those units are the most fun to make) what is more difficult to design is making the early and mid-game units interesting.
6. Backgrounds or writeups aren't nessesary but a good name is.
7. Please keep your responses to this thread down to 1 post for each entry (and therefor 1 post for each person). Create a new thread if you want to chat about the contest.
8. While we are accepting sumissions you are free to change your entry if you have a new idea.
9. FfH team members can't enter. (this means you Woodelf!)
10. It must us an existing model. We can't commit to modeling and animating a new unit right now, so please dont purpose anything that requires a new model.
The contest starts right now and we will be accepting submissions until November 30th at 6pm EST (Eastern Standard Time).
Judging:
After 6pm each member of the FfH team will have a few days to pick their favorite unit. I will add all of the selected units to a poll for public voting for a few days. At the end of that poll the unit with the highest votes wins!
The Reward:
Your unit will appear in FfH2! Thats right, we have taken stealing ideas to a whole new level by asking you to compete for the right to have your ideas stolen! You can supply the pedia entry for the unit if you like or we will write it based on your description.
Civilization Design Information:
Malakim- Desert nomads and religious fanatics. Once a loose collection of tribes currently united by Varn Gosam, a priest of Lugas. Their design principle is the Sun, meaning revelation, truth and wisdom. Their totem animal is the lion and the reflect the lions pack nature, ferocity and dominance in their environment. Their color is gold. Lugus is their patron god and Baelious ("fortune") is the archangel of Lugas.
Be careful to differentiate them from the Bannor, who are also religious warriors. The distinction should be that where the Bannor are strong defender and rely heavily on the ability to maintain larger empires and stronger military (at least defensive) units the Malakim's focus are more on true religious units, disciples and special powers over raw force.
Balseraphs- The insane. Not much to go on in design priciples here, just about anything is allowed. If we have an idea we love and no place to put it it usually goes to the Balseraphs. Their design principle is the Mind, in practice this means maddness. What shouldn't be allowed is available to them and their greatest curse can be their greatest benifit, randomness. Their patron god is Mammon the god of greed and excess, and his archangel is Hastur the Lord of Nightmares.
Sidar- Shades, men who have traded portions of their soul for immortality, the Grey are detached from the events of the world. Only intervening to protect themselves or striking out to destroy undead (they see undeads as abberations despite their own use of magic to extend their life). Their design aspect is death, they revere Arawn as their patron god but Arawn doesn't pay any attention to them. Gyra (Arawn's archangel) has interceeded on their behalf but only in minor ways (keeping her brother from destroying them, sending of Benu, escape from Laroth).
Invisibility is the chief power of the Sidar, the ability to remain outside of notice or to hide information. They are not strong militarily (their empire strength is in their specialists) but should have units that support their disspearence motif. Design similarities will be difficult with the Svartalfar, who principle is deception, not dissapearence.
Svartalfar- With their prayers unanswered (when Sucellus died) bands of elves abandoned their faith and began worshipping Esus instead. This caused a bloody civil war within the elven nation during a time when their numbers were already hard hit. The Age of Ice stopped the war by default as bands were seperated by expanses they couldn't cross. Now that the Age of Ice is over they are free to reach out and begin their war anew. Their patron diety is Esus and his archangel is Iaegus.
The design principle of the Svartalfar is shadow, meaning deception, illusion and obscurement. Remember that the Svartalfar were the Winter Court of the elven nation during the Age of Magic, faeries that danced under the stars, played pranks and caused mischief. But those simple days are gone and those pranks have become lethal.