Lunargent
Warlord
- Joined
- Feb 1, 2006
- Messages
- 299
How about this for the Pirate Port-
Make it a terrain tile improvement like a fort that is only buildable on coast tiles via work-boat.
Make it act as another tradeable location for all coastal cities. So it acts as a culture-less city that is buildable in any coast tile, that can get one coastal city trade route to generate commerce, but that doesn't incur maintenence or grow.
Make it buildable in neutral terrain as well, and give +50% defense to all ships docked there.
It then becomes a pirate fort away from home, greatly facilitating sea-based raiding by allowing ships a safe port away from home, that also generates a bit of revenue on the side.
Make it a terrain tile improvement like a fort that is only buildable on coast tiles via work-boat.
Make it act as another tradeable location for all coastal cities. So it acts as a culture-less city that is buildable in any coast tile, that can get one coastal city trade route to generate commerce, but that doesn't incur maintenence or grow.
Make it buildable in neutral terrain as well, and give +50% defense to all ships docked there.
It then becomes a pirate fort away from home, greatly facilitating sea-based raiding by allowing ships a safe port away from home, that also generates a bit of revenue on the side.