Psychic_Llamas
Wizard in the Making
i would REALLY REALLY like an option disabling astronomical events, they are seriously getting on my nerves...
i would REALLY REALLY like an option disabling astronomical events, they are seriously getting on my nerves...
The astronomical events were added for a design reason. I needed a signifcant sample of events that wouldn't have any requirement. They could happen anytime during the game. The reason we need them is becqause without them if there is only a small sample of events that can happen (events that do things) then you cycle on the same event over and over and end up with things like the obelisk event happening 8 times in one game and such.
Now with the astronomical events we dont have the repeating events issue anymore. Now that does mean that sometimes you will get and event without an effect. But thats better than the alternative. If we allowed an option to disable the astronomy events it would go back to repeating events. In fact it would be twice as bad as it was because at the same time I added the astronomy events I doubled the event chances (i always wanted a higher event chance, but I couldnt do it unless I had a sample of always available events to draw from).
Anyway, thats the reason they are in the game.
yea, or design a lot more events without prereqs. so you can dilute the frequency of astronomical events
First, thank you for this long statement. This I had in mind, it's nice for the individualistic user, but very complex for the overall game and will become practically not comparable for all players any more. Also one option can alter the strategic term completely.I think there is a danger in presenting to many game options.
That's interesting because I felt, having mages with e.g. fire II and archmages with air III gives very big advantages in defence and attack as well. Others such as law III are nice to have, but not so decisive. And war is of great importance.Most of the AI's dont pursue the mage tech line. Thats interntional for now since other branches are so much more profitable for them.
Frankly speaking in all my games I cancel the random events option.The astronomical events were added for a design reason.
Anyway, thats the reason they are in the game.
That's interesting because I felt, having mages with e.g. fire II and archmages with air III gives very big advantages in defence and attack as well. Others such as law III are nice to have, but not so decisive. And war is of great importance.
Does a strategic map of the AI exist? And if yes where is it? I know, this could give us humans a very good advantage against perfect calculation cycles etc.
Mages and archmages would be a big advantage to the AI in defence and offence but they lack the knowledge to upgrade adepts, making the magic tech options fairly useless for the AI...
The Ai doesnt have any problem upgrading adepts (as far as I know).