This seems to be a very good additional option to be implemented.
On the other hand, a question for the team: Too many options cause very individualistic scenarios, practically none compareable to each other. Do you intend to finetune FfH further or try to limit it at a certain level?
We implemented an option to disable world spells since that request was made (actually based on that exact request).
I think there is a danger in presenting to many game options. On the minor side its confusing to players, but thats not a huge deal since help text does a good job and if they dont understand it they wont use it.
More importantly we have to support all these game options and many require significant ai or gameplay changes. This differs by what it does. For example disabling world spells is easy, no ai work or anything. But keeping the ai from requiring buildings to build units is pretty complex. All of the ai work to get the ai to understand the value of unit enabling buildings has to be disabled if that option is selected.
Plus you have the complexity of the interaction of options. What happens if you have option a, b, f and m all selected and working together. How will that work? It does get a little hairy sometimes. We certainly dont have the resources to test all the game options on each release so if i do something to break the barbarian world option that i didnt think would be related, it probably wont be discovered until its released.
But I love scenarios that arent just preconfigured maps. If you are going to have preconfigured maps, why not just use a random map so its replayable. Id rather have scenario games that have unusual conditions for the player to try out. So I created a set of hidden game options that are only intended for scenario use (you would never use them in the "epic game"). That way we can apply unusual victory conditions, etc.
@xienwolf- that would be a pretty big boost for the ai. But I dont know if its anything the ai doesnt do as well as a human player (it pretty good at going out and attackign stuff). A better question may be, is it worth lowering the min levels for the t4 angels for everyone (understanding that it would be a pretty big boost for basium)?