Design: Heroes

How about Evil Termite People causing civil war in Ancient Forests .........What would Treants think of that..........never mind the Exterminators would just arrive in early history........News Now when Trees have Had enough campfire at eleven.......Ug no I'm sorry I didn't mean it we are going to burn pinecones........honest....

......Just joking.......I couldn't resist today ......But seriosly suspicion of anyone carring an AXE is normal for Treants. "Hey you, what exactly are you planning to do with that........Oh, really!@'
 
Loki: I really like your thoughts on involving Loke in some quest in the late-game parts. (Maybe when one civ builds a wonder like "Ragnarok unleashed" or something like that).

Regarding Typhoid Mary, I agree that she isn`t nearly as useful as Baron Halfmorn. But how about allowing her to "summon" plagued black rats. These might be used to infect other civs soldiers, but also spread to enemy cities, decreasing their crop yield/income/culture and having drastic effects on the health of any plagued city.
 
Lorgen: Love the rats idea for Mary. Maybe like strength 2, stealth promotions, some % transmission rate for disease. Can have up to 3 at a time.

Red Dragon, really needs some help. Through promotions, or spawned hatchlings, or whatever...she's too easy to take down. Could be as simple as giving city defense promotion to start, and a couple of flavor units to cover her back when the hp get low.

Proposal: The four horsemen. A late game Orthus, concept. They would spawn based on the armageddon counter.

The white horse and bow: The conqueror, a new civ emerges mid to late game with one city, and powerful troops. Maybe near weakest civ in the game, so they have room to conquer, and starts to replace weaker civ w/ stronger.

The red horse and sword: The warlord, travels the land gathering troops from player lands, and declares war on someone. An ai crusade that you must oppose or donate troops too. This mechanic is already in, but could use some polish. More interactive, and less random.

The black horse and scales - The tax collector. Wanders through the civilizations taxing as he goes, perhaps if you can't pay he takes? Should be unkillable, and undodgeable as far as paying up, or else.

The pale horse and death - Death incarnate. Could be a reaper type unit. Spreads disease, and is immortal. Has a small chance to outright kill opposing units a small % of the time. Shouldn't attack cities, maybe degenerates terrain as he goes, but should wander the lands, not just single a player out.
 
Starship said:
Lorgen: Love the rats idea for Mary. Maybe like strength 2, stealth promotions, some % transmission rate for disease. Can have up to 3 at a time.

Red Dragon, really needs some help. Through promotions, or spawned hatchlings, or whatever...she's too easy to take down. Could be as simple as giving city defense promotion to start, and a couple of flavor units to cover her back when the hp get low.

Proposal: The four horsemen. A late game Orthus, concept. They would spawn based on the armageddon counter.

The white horse and bow: The conqueror, a new civ emerges mid to late game with one city, and powerful troops. Maybe near weakest civ in the game, so they have room to conquer, and starts to replace weaker civ w/ stronger.

The red horse and sword: The warlord, travels the land gathering troops from player lands, and declares war on someone. An ai crusade that you must oppose or donate troops too. This mechanic is already in, but could use some polish. More interactive, and less random.

The black horse and scales - The tax collector. Wanders through the civilizations taxing as he goes, perhaps if you can't pay he takes? Should be unkillable, and undodgeable as far as paying up, or else.

The pale horse and death - Death incarnate. Could be a reaper type unit. Spreads disease, and is immortal. Has a small chance to outright kill opposing units a small % of the time. Shouldn't attack cities, maybe degenerates terrain as he goes, but should wander the lands, not just single a player out.

I boosted the Acherons strength from 14 to 18. We will see how it goes next time.

I like Lorgen's idea for the rats too, I'll add it to the wish list.

The horsemen idea is interesting, functionally we hope to have the increased armageddon include these sorts of effects though we haven't started detailed design on Fire yet so the specifics arent done.
 
Psychic_Llamas said:
Heya,

I had an idea for the Ljosalfar civ.
How about, because they are primarily elves, but are also at-one-with-nature, they get a treant hero, who can only be gained the same way as normal treants (ie randomly summoned from ancient forests) except there is a 10% chance that he will pop up instead of a normal treant after the hidden paths tech is discovered.

A possible problem with that is that it forces you to play the Fellowship if you want the hero. Of course, with the Ljosalfar the Fellowship is a natural choice in any case, but still. I think it might work better as a general Fellowship hero.

It's quite a cool idea, though. :)
 
Hero: Whisper of Malumit:Master Longbowman
Strength 13
Move 3

Promotions Has all the Ablities of the Shadow and the Ranger....Plus Blitz
Robin in the Hood Inspired.......Can get city deffese bonus in Forested areas......still needs more substance.....but I am trying to earn.......forgiveness
 
H.GrenadeFrenzy said:
Avatar Hero: Whisper of Malumit:The Unicorn King
Strength15
Movement3 or more
Automatic Promotions All Dimension spells, Some of the Spirit and immune to undead and banisment also slay undead and demon

Hew hates evil civs and needs a promotion that will allow him to free slaves and if his contolling civ refuses to help a civilization that asks for help to get rid of slavery he leaves and becomes an AI contolled unit or something.....should be partial to Leaves and Order.....if unicorns are ever created he should be able to summon a herd. This is not a happy unicorn but an angry purge the evil kind.........promotions that should apply that I haven't mentioned should happen as usual..........

To make him you should most definitely have Ancient Forests and Nature Mana Spoirit Mana and Dimensional Mana..............Armagedon Unit maybe..he should be able to teleport after either first defense,Attack,a

You are not to long on these forums so maybe Kael has mercy with you and will not eat you alive:
Kael said:
No Unicorns
 
Chalid said:
You are not to long on these forums so maybe Kael has mercy with you and will not eat you alive:

Sorry Kael..........I had no idea.........that rules out vulgar unicorns too then...........and you are right I am not long here......and I only joined because of your mod...........but if you must eat me alive........."the will of the master is my command and where shall I stretch my neck!"
 
Bad Holy Berserker on you face and give me a million.............no mercy you should know better.......the mirror just doesn't quite get it and I don't have it in me to be a flaggilator......whips are meant for cattle or at least two.....I changed theat post so you won't have to see it again....I shall start the settler sacrifices immediately! ........ theat post=the/that post to be eaten or get you eaten.
 
@ Kael: wotcha think of my treant hero idea from before?

@Xuenay: that was kind of the idea, i think it would be cool if there were civ specific heros that are also religeon specific, maybe it would be better to make it so that only nuturals with the fellowship can hav him? i dont see him thinking the crusading 'good' guys are fighting for what he believes, and i definately dont see him with the 'evil' civs. however the fact that the Ljosalfar are fighting to save their existence and their homes (namely the forests) this guy is logical.
 
H.GrenadeFrenzy said:
Bad Holy Berserker on you face and give me a million.............no mercy you should know better.......the mirror just doesn't quite get it and I don't have it in me to be a flaggilator......whips are meant for cattle or at least two.....I changed theat post so you won't have to see it again....I shall start the settler sacrifices immediately! ........ theat post=the/that post to be eaten or get you eaten.

You are either brilliant or insane. I havent figured out which yet.
 
Psychic_Llamas said:
@ Kael: wotcha think of my treant hero idea from before?

@Xuenay: that was kind of the idea, i think it would be cool if there were civ specific heros that are also religeon specific, maybe it would be better to make it so that only nuturals with the fellowship can hav him? i dont see him thinking the crusading 'good' guys are fighting for what he believes, and i definately dont see him with the 'evil' civs. however the fact that the Ljosalfar are fighting to save their existence and their homes (namely the forests) this guy is logical.

I really love the idea of a hero that is gained without building. I don't know if a treant is right, but I don't know. It may make more sense than an elf now that we have the elves in as a civ (keeps Kithra from going out to kill his own people).

Im going to check it in to the ideas under consideration.
 
Cool, im glad you think it could work :)

you could have similar heroes for other religeons, ie some zombie lordthat pops up from swamps/marshes for the Ashen veil, or some king of Dwarf Griffon rider lordy guy that pops up from mountains, or a leviathan (egyptian Sea beast) kind of hero that spawns from ocean squares for OO, or a partly crazy, but very righteous peasant who is acltually some long lost king for the Bannor of something who is relates to their angel (forget the name) who spawns from a farm! (ok, not sure about that last one but hey...)

Although, i think that if every religeon got a random hero, it would go against your philosophy that there should be minimal patterns in FfH, and therefore i just wasted 3 minutes of my life;) oh well...
 
Kael said:
You are either brilliant or insane. I havent figured out which yet.
When it comes to fine lines and large gray areas I often find the only difference is in application and desire. To hone this more precisely the answer is usually found within the application and desire of the suject/object and the observer.....rheatoricly. Some brilliant people or their ideas are insane given the subject/object matter. Some insane people or their ideas are brilliant given the subject/object matter. This is only one example of the fine line and large gray area theat post.

Lao Tzu "That man that walks around laughing and talking to himself, tending to his own business and that everyone claims as an idiot is the luckiest man in the world." Lao Tzu's friends"That is whom Lao Tzu was before the people realized he was wise."
 
Psychic_Llamas said:
Cool, im glad you think it could work :)

you could have similar heroes for other religeons, ie some zombie lordthat pops up from swamps/marshes for the Ashen veil, or some king of Dwarf Griffon rider lordy guy that pops up from mountains, or a leviathan (egyptian Sea beast) kind of hero that spawns from ocean squares for OO, or a partly crazy, but very righteous peasant who is acltually some long lost king for the Bannor of something who is relates to their angel (forget the name) who spawns from a farm! (ok, not sure about that last one but hey...)

Although, i think that if every religeon got a random hero, it would go against your philosophy that there should be minimal patterns in FfH, and therefore i just wasted 3 minutes of my life;) oh well...

You understand me to well. But we have always toyed with the idea of having a resource that could only be gained if enough slaves/units are sacrificed. I don't see why we couldn't have an overlord or veil hero that can only be enlisted when you make enough sacrifices.
 
JuliusBloodmoon said:
I think a Sea Serpent like monster (but would also be able to enter land squares) would be really cool

I have also thought a bit about this. Normally I don`t find the more advanced seafaring-techs too attractive to research. And why do I need +1 movement rate for naval units? War is commenced on land, and you only need ships to protect your ocean-recources.

So a barb sea-serpent that gurds a huge treasure, like the dragon, would be quite cool. It may also move and destroy fishing boats/ships, making naval exploration a lot more challenging...

The killer of the serpent might get a WW in his capitol (head of the sea-serpent?) granting perhaps a culture-bonus in every city, and a relation-bonus towards every other civ. Or a poison-promotion to all units built by the civ.

And inspired by Loke (I still don`t know about his ability to sire great wolwes, by the way;) ), Loke`s child Midgardsormen might be the model. Midgardsormen: Midgard=Middle-earth(Yes, Tolkien stole most of his ideas from Norse mythology) Orm(en) = (the) worm/snake/serpent

"Thor's fishing trip:

Another encounter came when Thor went fishing with the giant Hymir. The two did not get along, and when Hymir refused to provide Thor with bait, Thor struck the head off Hymir's largest ox to use as bait. They rowed to a point where Hymir often sat and caught flat fish, and he drew up two whales. Thor demanded to go farther, and so they did. Hymir told Thor that the part they were at was unsafe, because of the Serpent, but Thor ignored him, and to Hymir's horror they rowed out further.

Thor then prepared a strong line and a large hook, and Midgardsormen(Jörmungandr) bit. Thor pulled the serpent up; the two faced off, Midgardsormen(Jörmungandr )dribbling poison and blood. Hymir went pale with fear, and as Thor grabbed his hammer to kill the serpent, the giant cut the line, leaving the serpent to sink beneath the waves.

This encounter seems to have been the most popular motif in Norse pagan art. Four picture stones can be definitely linked with the myth.

Thor's foot goes through the boat as he struggles to pull up Jörmungandr in the Altuna picture stone.

The final battle

Their last meeting will come at Ragnarök, when Jörmungandr will drag himself from the Ocean and poison the skies. Thor will kill Jörmungandr and then walk nine steps before falling dead from the serpent's poison."
 
Chalid said:
Kael wants a Sea Serpent model for the barbarians from me for a long time... i just had other things to do first... and still have... but sometimes in the near future...

great news... Really looking forward to it. :)
 

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Kael said:
I really love the idea of a hero that is gained without building. I don't know if a treant is right, but I don't know. It may make more sense than an elf now that we have the elves in as a civ (keeps Kithra from going out to kill his own people).

Im going to check it in to the ideas under consideration.

I suggest looking and an Epic Campaign book from a different game, you know the one.......Elder Treant with a little more for a unique unit and hell Elder Treants would be a great upgrade say 200 to 5ooyears after treants start appearing. The Unique unit would Be the Paragon of its species the reference is my best suggestion....say The GrandFather of Leaves...Maybe a 1000 years after the treants and up to 500 after the Elder Treants .........I like to idea too! Oh gods, the forest is coming after us....whoops you!
 
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