Design: Improvements

well the way i see it it wouldn't really affect the ships but rather it would affect trade and communication within the civilization. For the graphics i was thinking something with the an affect that is similar to that of the great wall in warlords. When its built there would be a graphics covering the river tiles between two cities.
 
I really enjoy this mod pack/expansion.

A few things I have noticed:
Yvain appears to be a hero druid type unit, but isn't able to terraform like the other druids (he is missing the sorcery promotion). I am not sure if that is intentional or not.

The "Scorch" spell seems like it should be able to damage grasslands also. I was experimenting with a HN sorceror and damaging other civ's production.

Similarly HN units can't destroy improvements. Which is interesting as barbarians do it often.

Has any thought been given to making Mana nodes buildable? I was thinking it might be interesting if a Mage or Archmage was able to sacrifice itself to build a node. Or possibly a combination Mage & Priest or Archmage & High Priest. Other considerations might be minimum distance between Nodes.
 
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