M@ni@c said:
The Malakim don't want to destroy the world. It just doesn't make sense to give the Malakim boni to desertify. People live in marginal lands because they have no other choice, not because they want to.
I agree. But the association of desert and malakim is really underplayed in FfH, at least so i feel.
To have a legitimate reason to have the malakim IN desert, would require some excuse for how they adapted to it. Giving them production boni pushes the envelope, i know, but also creates a reason for seeing the malakim IN the desert.
Otherwise, the Malakim will be in goregeous grassland/forest expanses just like everyone else. Not a lot of diversity when everyone has the same thing.
Perhaps if everyone wanted the same thing, but not all could have the same, thing, that'd be good. But as is, everyone terraforms, and everyone eventually GETs grasslands and forests.
-Qes
EDIT: @loki, Exactly. I want it to be limited to that too. But what reason would the Malakim ever be in desert if they didnt have to be? IF they're flavor comes from being desert folk type survivors, and their coolness from enduring harsh conditions. If they're never IN those conditions, because they dont willingly expand into Those conditions, why are they specialized for those conditions? Sort of an evolution vs design, vs opportunity issue.
Does the land make a people? Or the people make a land? I always believed the former. But with civ, we dont have blank-slate civilizations becoming specific "honed" civilizations. We have honed civilizations fit to a profile, one that they may not actually embody in any given game.
The Landlocked Lanun. The Desert Doviello, The Lushvale Malakim, The Forest flat-land dwarves, the Mountainous highland elves. While, cool for an "offkilter" sort of feel, unless each civilization is driven to WANT to be in their particular set of lands through boni etc, then they will chose to expand to wherever is "best" for them, which may NOT be what they are specialized (or flavorly intended) to be specialists for.
EDIT2: If the civs started in their appropriate lands, then it wouldnt matter, it would be self-defining. But when its random and they start wherever, willynilly, then there really isnt a reason for their specialization. Why would the malakim be excellent at traversing desert, if they'd not seen one till the 600th turn? Why are the doviello more frosty, if they spawned from hot steamy jungles? Why are dwarven mines so wonderful if most of their civilzation has grown up in plains and fields? Why do the Lanun have superb ships if they only reach the sea after 400 turns? These questions become blaring without reasons for expanse, or careful map placement.