Design: The Sidar

wow these guys sound very flavourfuland unique ... but their hero add weight to my [amurites- a little plan thread] if your playing against the amurites you hunt down gio and kill him, which would hurt them much more than any other civ loosing there hero! ... anyhow cant wait to turtle with these guys!

Actually, the Amurites are safer from Rathus than most civs. The Nether Blade's +80% bonus is against units with the Hero promotion, not against world units in general. This makes him less effective versus Govannon, Barnaxus, Euabatres, or Abashi than against other civ's heroes.



I like the Sidar from what I read, except that I'm not a fan of calling their assassin UU a Ghost. It makes the Sidar sound like a civ of those already dead, while the Civilopedia made it clear they they are living being that give up portions of their soul to gain immortality. Also, it seems like it would be more appropriate for all of their recon line to have these abilities. I would also like the Shades to have some combat strength (perhaps only on the defense?) and also be hidden. Lastly, I think there should be a sun spell that reveals all hidden units nearby. I like the shades joining cities as great specialists (it better be as great ones, not just ordinary specialists, and the Sidar better get boni from both ordinary and great ones). This may well be one of my favorite civs, as I usually prefer a builder style. (Actually, it already was one of my favorites in my "slightly" modifies version of .25. The changes actually weren't that minor, but I didn't change the Sidar much except to make them playable)
 
Could we see a screenshot of some of the arcane units or maybe their hero? They look like they're bald?

....
 
I'm a little worried that sacrificing all of your high level units will hurt combat effectiveness a lot, but I guess if you make them all into great engineers you can just churn out gobs of low XP units.
 
Fare thee well, my Ljosalfar friends! You have served me well, but I must go now... to embrace immortality!
Guess who I'm playing as when Shadow comes out?
I could not have put it any better. Thanks.
 
what are the effects of the CoE on the sidar (or has that been tested yet)?
 
Hm. And I was getting all excited about the Svartalfar, too. The Sidar are definitely more my style. I typically run a builder style of play, though when an enemy has something I need, I play friendly until I can build up a superior army to squish them thoroughly and very quickly. The Sidar certainly fit in with that. Guess my hotseat friend and I will be arm-wrestling over who gets to play them.

Great idea for a Sun spell to reveal hidden units. It should perhaps be a level II spell for balance reasons, but then there are always hawks (hopefully hawks who can rebase to hunters outside of cities) to use for that purpose.

Interesting to see how the Sidar might work with AV in a flavorful sort of way. They trade their souls for immortality, so who's to say that dealing in sinister pacts stops there? Hm... AV builders. Almost a contradiction in terms. Almost.
 
So, the Nether Blade is the ultimate weapon to bring the Grigori to their knees? :devil:
I'm loving the Sidar more and more...


Humm I may have to chose the Grigori as my first civ in Shadow....
 
What's that weird fish in the lake?


For the life of me I dont remember the game, but it looks like the head of that charecter that was enslaved and farted alot for his attack...
 
Actually, the Amurites are safer from Rathus than most civs. The Nether Blade's +80% bonus is against units with the Hero promotion, not against world units in general. This makes him less effective versus Govannon, Barnaxus, Euabatres, or Abashi than against other civ's heroes.

I think Kael said that he's changing Govannon to have the hero promotion.
 
I really like the concept of this race...but the bald, overly gray and shoeless units look more like zombies than immortal shadows...kinda out of place?
 
What's that weird fish in the lake?
I'm pretty sure that's Cthulhu in the lake. Founding the Octopus Overlords spawns Cthulhu into the world, to travel around destroying cities and giving the "Insane" promotion to every unit that gets within 3 tiles of him. He can only be killed by using the Ashen Veil's WorldSpell to summon another Old One from the Far realm to battle him, which completely consumes the city that casts it and spawns eldritch horrors randomly throughout the entire map.

Heh, no seriously, I was wondering about that as well. What's the deal?
 
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