Design: The Sidar

I'm pretty sure that's Cthulhu in the lake. Founding the Octopus Overlords spawns Cthulhu into the world, to travel around destroying cities and giving the "Insane" promotion to every unit that gets within 3 tiles of him. He can only be killed by using the Ashen Veil's WorldSpell to summon another Old One from the Far realm to battle him, which completely consumes the city that casts it and spawns eldritch horrors randomly throughout the entire map.

:lol: I wish! :lol:
 
I'm pretty sure that's Cthulhu in the lake. Founding the Octopus Overlords spawns Cthulhu into the world, to travel around destroying cities and giving the "Insane" promotion to every unit that gets within 3 tiles of him. He can only be killed by using the Ashen Veil's WorldSpell to summon another Old One from the Far realm to battle him, which completely consumes the city that casts it and spawns eldritch horrors randomly throughout the entire map.

Heh, no seriously, I was wondering about that as well. What's the deal?

It looks like a Giant Squid, actually.
 
I really like the concept of this race...but the bald, overly gray and shoeless units look more like zombies than immortal shadows...kinda out of place?

Well, grey skin is a consequence of trading your soul. The scout and warrior are tier 1 units, so it's normal that they have a primitive look. The higher tier units will be more cloacked and clothed, the more they live without soul, the more their psysical presence become abstract, so their skin turn to gray to transparent (ex, the shade have a dark grey transclucide skin) and their units will try to hide their skin with cloth in the higher tiers units.
 
I guess that makes good sense. Maybe I am looking at it wrong, why are they bald?
 
is there a check in place to stop the ai turning its heros into shades once they hit lv6+ ?
 
Oh yes, that check has to be made !!

But certainly they thought about that.

In anyway I actually .. dont like the units-gfx of the sidar, they look kinda ... boring.

I am convinced I will go for the Svartalfar. I actually really love the idea to wage without waging war. This is fitting exactly the play style I developed in my Ljolsalfar Games (Council of Esus ..)
 
The thing in the lake is Leviathan, a new Barbarian hero.


I personally think that the Sidar tier 1 units should have normal or slightly pale skin, then slowly going to a pale grey and finally transparent like illusions as they go to higher levels.
 
+1 with the Magister on the grey skin part, except perhaps missing on the grey skin part totally and moving into translucent shadows. They look a lot like zombie priests right now...
 
Thanks for the Screenshot.

The Art for Sidar is really amazing.

What's that Ghostly figure with a Battle Axe? An Hero or an high tier unit?
 
Stronger specialists mean natural sinergy with AV. It is much, much better then sacrificing promoted units. Again Sidar priest specialist have no bonus so Altar is not so good for them.

But Sidar and Sacrifice the weak? Brrrr! It is counter-intuitive.
 
what unit is the mist-looking thing near the water?

the mistform summon :) you should watch him closer when you summoned him and attack, i think he got away nice ;)
 
The thing in the lake is Leviathan, a new Barbarian hero.


I personally think that the Sidar tier 1 units should have normal or slightly pale skin, then slowly going to a pale grey and finally transparent like illusions as they go to higher levels.

That would be cool, but might be impossible to add
 
I wonder if the sidar Immortal will get any bonuses so that it is still worthwile to upgrade to one. Besides, if any civ would get special immortals, it would be the sidar.
 
I wonder if the sidar Immortal will get any bonuses so that it is still worthwile to upgrade to one. Besides, if any civ would get special immortals, it would be the sidar.

Maybe thats the drawback to the extra specialists.....??

Must choose between immortals or specialists.....??

It was said that they were weaker millitarily
 
I'm thinking the Sidar would be great with OO simply for the Lunatic. Since it has a change to go barb, you disband it, it goes barb automatically and you kill it. Farm your own Lunatics for XP to reach there specialists once you hit the mid game. Since the Sidar are such builders I don't see going to war to be advantageous to them.
 
The sidar are my new favorite civ. In my most recent game I rushed FoL, beat the elves to it, then got a couple of shades by killing orthus and other barbs. The Fellowship is a good religion for them because (at least the way i'm playing) you can declare war on several enemies and still defend yourself with fawns and werewolves and stuff, and meanwhile be gaining xp and training units to be shades.

EDIT: My capital city has 6 great sages and 6 great engineers in it. ;)
 
He probably thinks 'as they go to higher tiers', like warrior-axemen-macemen, rather than in xp-based levels.

BTW We no longer have macemen :p

I meant higher tiers at first, but realized it might be misinterpreted as actual levels before I submitted it. I didn't clarify because I though having it be based on their actual level would be much cooler, although much harder to implement.
 
just played an OCC game as the sidar following the undercouncil, and tbh it's damn powerfull, basically overpowered. Just build your 3 shadows, mask them (hidden nationality), have them kill of enemy/friendly warriors (marksman and hidden, so should be no problem) until they hit 26 exp, send them back to your capital to turn into great engineers, train additional shadows and repeat. I reached well over 100 base production at turn 250 (normal speed) using this tactic (had the guild of hammers wonder though).
 
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