Scapegrace
Obvious Spambot
In similar vein, have one of my old designs, and also... I think my favourite. =]
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Kingdom of Arles (Conrad I)
Start Bias: Grassland
UA: Arelat Imperial
Gain points towards a
Golden Age every time you make a Major Civilization declare war on another Major Civilization. Units gain a +1%
Combat Bonus for each foreign Unit in your empire, whether Military or Civilian.
UU: Hospitalier (replaces Knight)
Stronger and faster than the Knight it replaces. Starts with Shock I as well as a unique promotion, "Conrad the Peaceful", that grants a +5%
Combat Bonus while attacking for each City-State Allied to Arles and a +10%
Combat Bonus while defending for each City-State allied to the enemy unit's owner. Cheaper to buy with
Faith, but more expensive to build and cannot be bought with
Gold.
UB: Barbegal Leat (replaces Aqueduct)
40% of the
Food is carried over after a new
Citizen is born. Additionally, Cities with a Barbegal Leat generate +2
Golden Age points per turn while the Empire is under the terms of a Peace Treaty, and also generate +2
Food during We Love The King Day.
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A slight adjustment, yeah (mostly reworking the UB and renaming the UU - I didn't know the Knights Hospitaller had their Grand Priory in Arles, because derpgrace gonna derp) but it's still a design I absolutely love. Now to get Jifford or someone to code it.
help.
As for the White Russians, UU should be vodka, UB should be milk. I jest, of course; the UA's promotions are really interesting, and would work well with Autocracy (which may well be the point), and I like the idea of a UU you can only get from City-States, but I think the UNW is... not so great. I like the idea of it, but, well, the primary purpose of the East India Company is to bolster your trade. Have a slightly different UU instead of it:
UU: Wrangel Fleet (replaces Battleship)
Upon construction while at War with another Major Civilization, receive a random Land Military Unit for which you have the technology from any Civilization not in the game. Faster than the Battleship it replaces, it also confers the Amphibious promotion to any embarked Land Unit within one hex. Upgrades to Missile Cruiser.
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Kingdom of Arles (Conrad I)
Start Bias: Grassland
UA: Arelat Imperial
Gain points towards a
Golden Age every time you make a Major Civilization declare war on another Major Civilization. Units gain a +1%
Combat Bonus for each foreign Unit in your empire, whether Military or Civilian.UU: Hospitalier (replaces Knight)
Stronger and faster than the Knight it replaces. Starts with Shock I as well as a unique promotion, "Conrad the Peaceful", that grants a +5%
Combat Bonus while attacking for each City-State Allied to Arles and a +10%
Combat Bonus while defending for each City-State allied to the enemy unit's owner. Cheaper to buy with
Faith, but more expensive to build and cannot be bought with
Gold.UB: Barbegal Leat (replaces Aqueduct)
40% of the
Food is carried over after a new
Citizen is born. Additionally, Cities with a Barbegal Leat generate +2
Golden Age points per turn while the Empire is under the terms of a Peace Treaty, and also generate +2
Food during We Love The King Day.---
A slight adjustment, yeah (mostly reworking the UB and renaming the UU - I didn't know the Knights Hospitaller had their Grand Priory in Arles, because derpgrace gonna derp) but it's still a design I absolutely love. Now to get Jifford or someone to code it.
help.
As for the White Russians, UU should be vodka, UB should be milk. I jest, of course; the UA's promotions are really interesting, and would work well with Autocracy (which may well be the point), and I like the idea of a UU you can only get from City-States, but I think the UNW is... not so great. I like the idea of it, but, well, the primary purpose of the East India Company is to bolster your trade. Have a slightly different UU instead of it:
UU: Wrangel Fleet (replaces Battleship)
Upon construction while at War with another Major Civilization, receive a random Land Military Unit for which you have the technology from any Civilization not in the game. Faster than the Battleship it replaces, it also confers the Amphibious promotion to any embarked Land Unit within one hex. Upgrades to Missile Cruiser.
Social Policy Tree immediately enter a 5-turn
Production bonus in Cities and it may be extended by denouncing or signing a Declaration of War against an opposing Civilization (max.30 turns)
Unhappiness in Cities it is garrisoned in and may move after attacking.
War
Movement when starting its turn adjacent to a Military Unit and a +5%
Resistance in an enemy's Capital or Holy City if they have founded a Religion. Chance every turn for an enemy Civilization's units to defect to your side depending on their Unhappiness. Double City razing speed.
Capital, and double city razing speed.
Razing a city heals adjacent Units, and double City razing speed.
Science from Ocean Resources
Tourism. Recieve a bonus great person whenever you reach Influential status with another empire (Each bonus person can only be chosen once).
Happiness and +1
Trade Route shared with your Ally and upon declaring Peace receive
I doubt my sensory skills.