Scapegrace
Obvious Spambot
Forgive the lack of formatting, but this is coming from my phone.
---
Epirus (Pyrrhus)
Start Bias: Grassland
Capital: Amvrakia
UA: Pyrrhus Aspetos
Mounted Units are cheaper to train and generate Faith when garrisoned. +10% Production bonus in all cities for each foreign capital you control, rising to +20% if the Capital is on a different landmass.
UU: Ptolemaic Elephant (replaces Chariot Archer)
Unlike the Chariot Archer it replaces, the Ptolemaic Elephant is, er, an elephant. It retains the standard bonuses of the Chariot Archer, but gets double movement in rough terrain rather than being stopped dead by it. It is also 5% cheaper for every Declaration of Friendship you have with another Major Civilization. Upgrades to Crossbowman.
UU: Tarantine Cavalry (replaces Horseman)
A very powerful battlefield unit, the Tarantine Cavalry begins with two very strong promotions. The first is First Strike, whose utility is well known. The second, Perispasmoi, is unique and grants double movement after attacking. Requires Horses and upgrades to Knight.
---
Epirus (Pyrrhus)
Start Bias: Grassland
Capital: Amvrakia
UA: Pyrrhus Aspetos
Mounted Units are cheaper to train and generate Faith when garrisoned. +10% Production bonus in all cities for each foreign capital you control, rising to +20% if the Capital is on a different landmass.
UU: Ptolemaic Elephant (replaces Chariot Archer)
Unlike the Chariot Archer it replaces, the Ptolemaic Elephant is, er, an elephant. It retains the standard bonuses of the Chariot Archer, but gets double movement in rough terrain rather than being stopped dead by it. It is also 5% cheaper for every Declaration of Friendship you have with another Major Civilization. Upgrades to Crossbowman.
UU: Tarantine Cavalry (replaces Horseman)
A very powerful battlefield unit, the Tarantine Cavalry begins with two very strong promotions. The first is First Strike, whose utility is well known. The second, Perispasmoi, is unique and grants double movement after attacking. Requires Horses and upgrades to Knight.
. I would really love to see some feedback and advice regarding its uniques and if possible, the probability of it being actually modded.
trade route are automatically
connected to the
Capital and passively generate missionaries based on their
gold output. +1
faith in all cities for every 3
stronger while attacking forts or citadels and heals whenever it ends its turn adjacent to a fortified unit or enemy fort. Disbanding a missionary on the same tile as a [RETRACTED] Rider fully heals it and boosts its 

desecrate wonders and
captured enemy cities, providing unique and powerful bonuses to your civilisation or maluses to others. Receive a
food boost in all cities upon improving a desert tile, doubled for farms.
faster in desert tiles, unlike the swordsman it replaces, and receives a 10%
social policy. +2
production.