Design: Traits

lol, I was just looking at this and well, you updated it... That was creepy :P
 
Sureshot said:
why does Aggressive give double speed for stables and shipyards? Training Yard seems like the best candidate for double speeded production for aggressive.

Because I dont want to force the player down one path. Double speed of training yards would be bonus/bonus along the melee path. As is the aggresive trait helps out in a variety of builds.
 
loki1232 said:
Lots of threads need updating.

Yeah Im not as keen to keeping the design thread up to date as I am to keeping the Wiki up to date. Not that there isnt work that can be done there too, but there has been cool work done by the community there and its a better long term solution than these forum threads.
 
Kael said:
Because I dont want to force the player down one path. Double speed of training yards would be bonus/bonus along the melee path. As is the aggresive trait helps out in a variety of builds.

The Aggressive trait still does, it should be changed, maybe it could be done like adaptive, Aggressive (Melee) or Aggressive (Mounted) and so on.
 
thats an interesting idea, adaptive being applied to pick subtraits O_o

that would really make for some interesting choices that are not too mold breaking (going from aggressive to philosophical seems way too lax, but going from aggressive mounted to aggressive melee seems more mild and useful)
 
I think some should start with Aggressive (Adaptive) and others with class specific. Adaptive would lose the ability to chose Aggressive, of course.
 
Kael said:
Because I dont want to force the player down one path. Double speed of training yards would be bonus/bonus along the melee path. As is the aggresive trait helps out in a variety of builds.
that reasoning does make sense, but i dislike aggressive because all its bonuses dont line up.. where as creative for instance, you get bonus culture, and can build buildings to increase your culutre more quickly.. they stack and help each other. aggressive basically gives you 1 useful ability for three differing play styles
 
Deathling said:
I think some should start with Aggressive (Adaptive) and others with class specific. Adaptive would lose the ability to chose Aggressive, of course.
if that system were in place you might as well do away with standard aggressive and replace it with Agg(Adaptive), Agg(Mounted),Agg(Melee), etc. where adaptive lets you change it or specialize it

though this almost sounds like a civic, but unless the military doctrines civics QES was talking about were to be introduced i dont think theres anything like this
 
I think Creative should give a % boost instead of a raw culture bonus. Right now, Creative is too weak, IMO.
 
Sureshot said:
if that system were in place you might as well do away with standard aggressive and replace it with Agg(Adaptive), Agg(Mounted),Agg(Melee), etc. where adaptive lets you change it or specialize it

though this almost sounds like a civic, but unless the military doctrines civics QES was talking about were to be introduced i dont think theres anything to accomodate this type of play.

Yeah, that's what I meant, the standard Aggressive would become Aggressive (Melee) and would halve production on training yard.
 
Deathling said:
Does this apply to the Warrior to Drown upgrade?

Nope .
 
Sureshot said:
if that system were in place you might as well do away with standard aggressive and replace it with Agg(Adaptive), Agg(Mounted),Agg(Melee), etc. where adaptive lets you change it or specialize it

though this almost sounds like a civic, but unless the military doctrines civics QES was talking about were to be introduced i dont think theres anything like this

Eh. Qes' idea's don't get far, despite popular or unpopular support. This is perhaps for the better.
-Qes
 
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