Design: Traits

I would agree if I thought the Hippus needed boosting, but in my opinion they are already very powerful and don't need additional perks.
 
Deathling said:
Well, it's better than having Subdue Animal Raiders...

;) Yeah, Subdue Animals raiders are definitly awesome. The Hippus are great animal trappers.
 
How about make the Hippus cavalry gain an advantage over animals? (something around +50%, Magnadine +75%)

EDIT: This would probably require a lot of animals to justify. You could of course make a ritual that spawns a lot of animals around the globe (which can enter borders).
 
It's true, Hippus are nothing against an army of rangers "/.
 
We should have a new trait shared by Mercurians and Infernals--Fanatic (or such name) wherein no religion that would change the leaders alignment is allowed to spread to their cities.
Like their other traits, this would vanish if their hero's are killed, not putting too much more difficulting into a religious victory for others, but it would prevent absurd outcomes like these two leaders allying or switching alignments.
Most every civ should have a choice of religion and thus alignment, but not these two, imo.
 
I think Aggresive should be boosted/changed now that the Raider trait has been added to the game.

What works ok now:
  • Free Combat I for Melee units - This is better then many people think, atleast in FfH since it opens up for so many specialized promotions.
What should be changed/added:
  • It should make Training Yard cost ½ amount of hammers.
  • Maybe something more unique to Fall from Heaven aswell. (Like a bonus on attacking, like opposite to defender, maybe change the name of defender to Defensive as well)
 
Grey Fox said:
I think Aggresive should be boosted/changed now that the Raider trait has been added to the game.

What works ok now:
  • Free Combat I for Melee units - This is better then many people think, atleast in FfH since it opens up for so many specialized promotions.
What should be changed/added:
  • It should make Training Yard cost ½ amount of hammers.
  • Maybe something more unique to Fall from Heaven aswell. (Like a bonus on attacking, like opposite to defender, maybe change the name of defender to Defensive as well)

Maybe automatic diplomacy negatives? To push for conflicts? Like -3 diplomacy with all nations. (Including other aggressives).

In return they should, of course, get a slight boost, not production, but perhaps bonus XP on attacking only. (+1xp per attack?)

-Qes
 
QES said:
Maybe automatic diplomacy negatives? To push for conflicts? Like -3 diplomacy with all nations. (Including other aggressives).

In return they should, of course, get a slight boost, not production, but perhaps bonus XP on attacking only. (+1xp per attack?)

-Qes

Well, thats not really negative in MP.
 
Grey Fox said:
Well, thats not really negative in MP.
Hm. Hadnt thought of that. It makes sense, though, for a trait. Not sure how to flex that to MP. Maybe require players to have a net positive diplomacy with another player to be able to trade/discuss ANYTHING?

That might be too severe, but still, something?
-Qes
 
QES said:
Hm. Hadnt thought of that. It makes sense, though, for a trait. Not sure how to flex that to MP. Maybe require players to have a net positive diplomacy with another player to be able to trade/discuss ANYTHING?

That might be too severe, but still, something?
-Qes

Well, many times we have tech trading turned off anyways. I like the effect of negative diplomacy for a reward. BUT, there could be another negative if the opponent is human. What, I dont know. But I dont really like having it hurt your diplomatic abilities in MP. The built-in relations should never be the factor in MP anyways.

EDIT: Sureshot, was that an aim towards me? :p -- although I have only been agressive in one of our games, and that by retaliating against an aggressor (with the aggressive trait in every game though :p).
 
Sureshot said:
well, if you know someone is aggressive in multiplayer you tend to not trust them, and aggressive players would tend towards aggressive trait leaders.. :p

So your saying its psychologically automatic anyway? Good, then the -3 fits to supplement the AI nicely, and everything else sort of "works."
-Qes

EDIT: From the way she talks, i would Expect Sureshot to be the aggressor/dominatrix/imperatrix in most MP games. But then i stay away from those with at least a 10-foot pole.
 
QES said:
EDIT: From the way she talks, i would Expect Sureshot to be the aggressor/dominatrix/imperatrix in most MP games. But then i stay away from those with at least a 10-foot pole.

My style is sortof passive-aggressive in MP (I do play a Philisophical-Aggressive civ afterall, with Pacifism+Military Civics often on). The games I have played against sureshot she has always been an opponent I have feared to face. And the first game she won by being aggressive.
 
i never attack first unless someone has attacked me without warning in a previous game, in which case i just assume they will do so again and make short work of them heh

grey, which game are you talking about? i can't seem to remember a game where i was the aggressor heh, except one where i think someone got wiped out early so i decided to wipe someone else out quick so we could start a new game :p
 
Sureshot said:
i never attack first unless someone has attacked me without warning in a previous game, in which case i just assume they will do so again and make short work of them heh

grey, which game are you talking about? i can't seem to remember a game where i was the aggressor heh, except one where i think someone got wiped out early so i decided to wipe someone else out quick so we could start a new game :p

My first MP game. You got attacked by orthus in the beginning and suffering some I guess, but you still got OO. The game I crashed alot and had to reinstall Civ4 and FfH and then come back to a nation brutalized by AI care. When I came back eerr had been wiped out (I thought it was by you) and you were making BCalchets cities into green goo with your drown.
 
Back
Top Bottom