Design: Wonders

That could be a good replacement for apocalypse as well. Certainly very apocalyptic! As long as, if you manage to survive the invasion, you can clean up your lands later, it would be awesome.
 
Lunargent said:
That could be a good replacement for apocalypse as well. Certainly very apocalyptic! As long as, if you manage to survive the invasion, you can clean up your lands later, it would be awesome.

Exactly. Kinda what you said earlier. It'll take all of your resoruces to stop it, but it makes for a great war and a lot where only you remain.
 
Got an idea for another Armageddon spell. Originally I imagined this was how Entropy Unleashed was supposed to work, but it probably isn't:

The Void(suggestions for a better name would be appreciated):

Upon finishing The Void, the entire world starts a process of dissolving into nothingness(ever seen/read The Neverending Story? Like that). This process would start at the "edges" of the map. IE, if you imagine the world "rolled out" as a flat sheet. The city wherein the void has been would be the center of the map, and so the edges would slowly start dissolving. Imagining the world as a globe, it would start on the exact opposite side, as well as on the poles. Or perhaps just on the opposite side, I'm getting a little confused about the world's geometry.
It will turn a couple of squares into void tiles(completely black graphic, and impassable. Any units or cities on them will be destroyed. This would happen every few turns, moving inwards towards the city with The Void, eventually leaving its square as the sole remaining of the map.

Gameplay-wise, construction of The Void will trigger an epic struggle of trying to claim remaining land, with everyone fleeing the oncoming void. The builder will have to defend his lands against pretty much all other nations, who wishes to buy time before oblivion claims them, and hopefully to take the Void city(which could be razed to stop the void spread, leaving the remaining land untouched, or captured if one wishes to benefit from The Void to destroy other nations).
 
Corlindale said:
Got an idea for another Armageddon spell. Originally I imagined this was how Entropy Unleashed was supposed to work, but it probably isn't:

The Void(suggestions for a better name would be appreciated):

Upon finishing The Void, the entire world starts a process of dissolving into nothingness(ever seen/read The Neverending Story? Like that). This process would start at the "edges" of the map. IE, if you imagine the world "rolled out" as a flat sheet. The city wherein the void has been would be the center of the map, and so the edges would slowly start dissolving. Imagining the world as a globe, it would start on the exact opposite side, as well as on the poles. Or perhaps just on the opposite side, I'm getting a little confused about the world's geometry.
It will turn a couple of squares into void tiles(completely black graphic, and impassable. Any units or cities on them will be destroyed. This would happen every few turns, moving inwards towards the city with The Void, eventually leaving its square as the sole remaining of the map.

Gameplay-wise, construction of The Void will trigger an epic struggle of trying to claim remaining land, with everyone fleeing the oncoming void. The builder will have to defend his lands against pretty much all other nations, who wishes to buy time before oblivion claims them, and hopefully to take the Void city(which could be razed to stop the void spread, leaving the remaining land untouched, or captured if one wishes to benefit from The Void to destroy other nations).

That was the origional design for Entropy Unbound. It was pulled in favor of the Ice Age and Hell on Earth features which should accomplish the same effect in different ways. I guess I thought we didn't need a 3rd way to destroy the world and the other 2 methods seemed more interesting to me.
 
What does hell on earth do?

Also, why is typhoid mary still a wonder? It would be cooler to have it be a unit, and then when it was built the city that builkt it would get a "Typhoid Mary's Birthplace" building, giving two unhealthiness.
 
loki1232 said:
What does hell on earth do?

Also, why is typhoid mary still a wonder? It would be cooler to have it be a unit, and then when it was built the city that builkt it would get a "Typhoid Mary's Birthplace" building, giving two unhealthiness.

Its the thing we have talked abotu where the earth tiels start switching to hell tiles. We've talked about it in a few different forms.

And yeah, Typhoid Mary shouldn't be a wonder anymore, and I like your idea to slap the city that build her with the negatice happy building.
 
Corlindale said:
Got an idea for another Armageddon spell. Originally I imagined this was how Entropy Unleashed was supposed to work, but it probably isn't:


One major problem with these 'epic destroy the world' spells (besides the fact that there is no counter which makes them unfun and unbalanced) is that it's always the peacefull financial civs that do them in games where you are going for a non-military type victory. Those are the ones with the cash and research to get them done. They never happen when you are going for domination or conquest, the AI is kept too busy. But try to go for a cultural victory or a not yet included build type or time victory, and your always going to be dealing with these.

In other words, the odds of some nut AI trying to destroy the world is directly porportional to how peacefull you are playing! That's just crazy.

Edit: if you aren't going to change the blight or apocalypse mechanics, they should at least require the Veil holy city. That would stop non-evil civs from researching them, and give you a focus city to raze if you can't found the religion yourself.
 
I think that the tomb of sucellus should give +1 life mana. It is the place where he was ressurected, and should give some of his new power constantly.
 
loki1232 said:
I think that the tomb of sucellus should give +1 life mana. It is the place where he was ressurected, and should give some of his new power constantly.

Good point, I'll add it.
 
The temple upgrades are all about specializing your civilization to a more focused theme. Having both would not only be less focused and less thematic, but many of the penalties and bonuses would cancel out, so i don't think it would be a good idea.
 
I know this sounds like a stupid question, but why are there only 15 armeggedon spells? There should be 15. If your problem is not enough ideas, all you'd need to do is post the missing spheres and we'll some up with ideas in a snap.
 
loki1232 said:
I know this sounds like a stupid question, but why are there only 15 armeggedon spells? There should be 15. If your problem is not enough ideas, all you'd need to do is post the missing spheres and we'll some up with ideas in a snap.

So there are 15, and there should be 15, so what's the problem? :p

I think there are plenty, and that a few of the less balanced/usefull ones should be removed and/or replaced with new ones that are more balanced/usefull before we start adding more.
 
loki1232 said:
I know this sounds like a stupid question, but why are there only 15 armeggedon spells? There should be 15. If your problem is not enough ideas, all you'd need to do is post the missing spheres and we'll some up with ideas in a snap.

The 3 avatars are armageddon spells too, so that takes us to 18. So we have a few spheres that dont have armageddon spells, which isn't a huge issue.
 
My problem it that we still have another potentially useful 6 spheres, and the more armeggeddon spells the better IMO. Yes, don't worry, we will balance blgith and apocalypse.
 
Since I've never built this I figured I should ask....what is worth building about the Tower of Complacency? It seems like a waste of time and gold from it's strategy blurb.
 
woodelf said:
Since I've never built this I figured I should ask....what is worth building about the Tower of Complacency? It seems like a waste of time and gold from it's strategy blurb.

Well no unhapiness. Just a small thing.
 
loki1232 said:
Well no unhapiness. Just a small thing.

In all cities or just the city it's built? That's the part I don't know. If just the one city then it's not a big deal IMO.
 
woodelf said:
In all cities or just the city it's built? That's the part I don't know. If just the one city then it's not a big deal IMO.

Just the one city. But its a bigger thing than you think. Allows huge cities.
 
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