Lunargent said:That could be a good replacement for apocalypse as well. Certainly very apocalyptic! As long as, if you manage to survive the invasion, you can clean up your lands later, it would be awesome.
Corlindale said:Got an idea for another Armageddon spell. Originally I imagined this was how Entropy Unleashed was supposed to work, but it probably isn't:
The Void(suggestions for a better name would be appreciated):
Upon finishing The Void, the entire world starts a process of dissolving into nothingness(ever seen/read The Neverending Story? Like that). This process would start at the "edges" of the map. IE, if you imagine the world "rolled out" as a flat sheet. The city wherein the void has been would be the center of the map, and so the edges would slowly start dissolving. Imagining the world as a globe, it would start on the exact opposite side, as well as on the poles. Or perhaps just on the opposite side, I'm getting a little confused about the world's geometry.
It will turn a couple of squares into void tiles(completely black graphic, and impassable. Any units or cities on them will be destroyed. This would happen every few turns, moving inwards towards the city with The Void, eventually leaving its square as the sole remaining of the map.
Gameplay-wise, construction of The Void will trigger an epic struggle of trying to claim remaining land, with everyone fleeing the oncoming void. The builder will have to defend his lands against pretty much all other nations, who wishes to buy time before oblivion claims them, and hopefully to take the Void city(which could be razed to stop the void spread, leaving the remaining land untouched, or captured if one wishes to benefit from The Void to destroy other nations).
loki1232 said:What does hell on earth do?
Also, why is typhoid mary still a wonder? It would be cooler to have it be a unit, and then when it was built the city that builkt it would get a "Typhoid Mary's Birthplace" building, giving two unhealthiness.
Corlindale said:Got an idea for another Armageddon spell. Originally I imagined this was how Entropy Unleashed was supposed to work, but it probably isn't:
loki1232 said:I think that the tomb of sucellus should give +1 life mana. It is the place where he was ressurected, and should give some of his new power constantly.
loki1232 said:I know this sounds like a stupid question, but why are there only 15 armeggedon spells? There should be 15. If your problem is not enough ideas, all you'd need to do is post the missing spheres and we'll some up with ideas in a snap.
loki1232 said:I know this sounds like a stupid question, but why are there only 15 armeggedon spells? There should be 15. If your problem is not enough ideas, all you'd need to do is post the missing spheres and we'll some up with ideas in a snap.
woodelf said:Since I've never built this I figured I should ask....what is worth building about the Tower of Complacency? It seems like a waste of time and gold from it's strategy blurb.
loki1232 said:Well no unhapiness. Just a small thing.
woodelf said:In all cities or just the city it's built? That's the part I don't know. If just the one city then it's not a big deal IMO.