The Mississippian people represent a civilization in Civilization VI. They are led by Tuskaloosa, under whom their default colors are Brown and Green, their capital is Atahachi, they don't have a prefered religion, their civilization symbol is a forked eye and their Main Theme is based on "Red Fire People". They have a tier 2 starting bias towards rivers.
Mississippians (Green Corn Ceremony): City-state unique improvements give +1 housing and +2 food. Cities founded adjacent to a river have access to the Green Corn Ceremony project, which grants food while being worked and a burst of influence points when completed.
Tuskaloosa (Mabila): Military units in a city's borders gain +3 combat strengh for every level of walls there. Walls can be bought with gold and give +0.5 housing, +0.5 loyalty and +1 gold for every district in the city where they were built.
Agenda: Equally Feared: Likes leaders that don't build walls. Dislikes leaders that build walls.
"Listen to the wind, it talks. Listen to the silence, it speaks. Listen to your heart, it knows."
Falcon Dancer: Unique unit of the Mississippians that replaces the Man-at-Arms. Costs 160 production, 640 gold and needs 3 gold to maintain. Has 2 movement, 45 combat strengh and 2 sight. Gains +5 combat strengh against anti-cavalry units; +2 combat strengh for 10 turns everytime this unit defeats an enemy unit and, after defeating a unit, it gives faith, culture and influence points equal to 50% of the defeated unit's combat strengh. Doesn't need iron.
Platform Mound: Unique improvement of the Mississippians. Is built by a builder, unlocked with Construction and gives gold from plunders. Gives +1 housing, additional +1 housing with Urbanization; +2 gold, additional +3 gold if adjacent to a city-state unique improvement, and +1 food for 2 every tiles located across the river if built on a river, turning into +1 food for every tile located across the river if built on a river with Replaceble Parts. Cities receive +1 amenity from the first Platform Mound built there, gaining +1 amenity from the second Platform Mound built there with Natural History. Can only be built on Plains, Grassland, Desert, Tundra, Plains Floodplains, Grassland Floodplains and Desert Floodplains and not adjacent to another Platform Mound.
Green Corn Ceremony Project: Unique city project of the Mississipians only available on cities built adjacent to a river. Converts 15% of the city's production into food while worked and, when completed, grants a burst of influence points equal to 11% of the production invested into it. Costs 25 production. Its production cost increases based on the amount of technologies and/or civics its civilization has discovered.
Detailed aproach: As the Mississippians, suzeraining a city-state is really easy, just finish some Green Corn Ceremony projects. The bonus yeilds from city-state improvements gives more incentive to use your unique project, this time to suzerain all city-states with unique improvements, especially those whose improvements give housing, considering all the bonuses towards food that the Mississipians get. Tuskaloosa offers a unique playstyle around his impenetrable fortresses. Use gold to buy walls in all his cities to get loads of housing, loyalty, gold and, of course, to better defend your cities, or attack other civilizations (not city-states, of course) and use your combat strengh and loyalty bonuses to conquer all! Build your platform mounds on rivers close to districts and other platform mounds and let your falcon dancers defeat all units to achieve any victory type, although your bonuses are better for a domination victory or a diplomatic victory.
Achievments:
The Paramount Chief: Win a regular game as Tuskaloosa.
That's a lot of Corn: As the Mississipians, complete the Green Corn Ceremony Project
25 times in a single game.
Leader quotes:
Voiced:
•Agenda-based approval: I'm glad to discover about your open cities, i see they weren't built by a paranoid chief.
•Agenda-based disapproval: Those who defend themselves shouldn't be surprised from an attack. You are warned.
•Attacked: Your body quivers, not only fearing our palisade or our archers, but also fearing me and what i'm capable of.
•Decleares war: The giant, muscular, lean and symmetrical black warrior declares war upon you. Good luck.
•Defeated: We fought bravely until nightfall, still, nothing defeated your fire.
•Greeting: We finally meet. My vassals already informed me about you. Don't expect me to rise from my throne.
Unvoiced:
•Delegation: Here, take some maize and deerskin. Don't expect anything else.
•Accepts Delegation from Player: Thanks, we'll gladly play juego de cañas with them.
•Rejects Delegation from Player: No, they won't meet our bastions yet.
•Accepts Player's Declaration of Friendship:
Very well, just don't test us.
•Rejects Player's Declaration of Friendship: I'd prefer your vassalage.
•Requests Declaration of Friendship: A friendly agreement between our chieftains would be great, for both of us.
•Player Accepts Declaration of Friendship: We're happy with this statement.
•Player Rejects Declaration of Friendship: I understand your fear.
•Denounced by Player: I'll see you in Mabila, while you shake from fear.
•Denounces Player: Me and my suzerained chiefs came to an agreement: we don't want to see you anywhere near us again.
•Invitation to Capital: Come meet my court in Atahachi, anytime you'd like.
Invitation to City: You've earned the oportunity to meet one of my cities, just don't bother the local chief.
Symbol & Main Theme:
(at 5:20)