sunny19879394
Chieftain
- Joined
- Dec 11, 2019
- Messages
- 29
Hello I was always thinking about to make a one city civ and choose Hong Kong. Basically a one city civ that focus on economy but weak in military. UA are as follow:
Leader: Hongkongers ( For the so called "no-leader" democratic movement)
UA: Extra Faith and Culture production when received war declaration & declare protectorate /liberation war.(100% & 150%) respectively. (sth like australia) .
Kill unit gain 50% science, 100% culture and 150% faith of the unit hp. (Strong gorgo ability)
+1 faith per population. Can purchase land melee and ranged unit and builder by faith
CA: Cannot declare Surprise War. -50% production towards units and cannot purchase unit by gold. Cannot build or purchase settlers. Unlimited trade route at start (80 trade routes) .Trade route to other city gain +2 food, +1 production, +2 gold, +1 culture and +1 science. Other trade route to the city gain +1 science,+2 culture for Hong Kong. Sender of such trade route gain +6 gold. Extra 4 population+10 housing & +2 Amenity at beginning. Convert 20 tourism to Diplomatic Favor per Turn. Gain extra Great Merchant Points in different eras. Get one extra builder, one slinger, one scout and one UA healer unit at the beginning (basically one city state have lots of trade route and bonuses, and also buff to population but cannot build unit easily and need to use the extra unit it have wisely)i
LU: WO LEI FEI (the peaceful, rational and non-violence protestors)
heal +30 hp per turn for adjacent unit
UB
Victoria Habour
+3 Food, Gold and Production. +3 Gold per coatal tile, gain tourism per population
Actually did I put too much UAs T.T most of the UA are actually for balancing or anti-exploit purpose T.T. So just wonder if that idea is good. I have also made a threat in "Released Mod" but I think I wrote too creepy without even said the name of city...and decide to write the idea here again. So is the idea of the civ good? Feel free to comment.
Leader: Hongkongers ( For the so called "no-leader" democratic movement)
UA: Extra Faith and Culture production when received war declaration & declare protectorate /liberation war.(100% & 150%) respectively. (sth like australia) .
Kill unit gain 50% science, 100% culture and 150% faith of the unit hp. (Strong gorgo ability)
+1 faith per population. Can purchase land melee and ranged unit and builder by faith
CA: Cannot declare Surprise War. -50% production towards units and cannot purchase unit by gold. Cannot build or purchase settlers. Unlimited trade route at start (80 trade routes) .Trade route to other city gain +2 food, +1 production, +2 gold, +1 culture and +1 science. Other trade route to the city gain +1 science,+2 culture for Hong Kong. Sender of such trade route gain +6 gold. Extra 4 population+10 housing & +2 Amenity at beginning. Convert 20 tourism to Diplomatic Favor per Turn. Gain extra Great Merchant Points in different eras. Get one extra builder, one slinger, one scout and one UA healer unit at the beginning (basically one city state have lots of trade route and bonuses, and also buff to population but cannot build unit easily and need to use the extra unit it have wisely)i
LU: WO LEI FEI (the peaceful, rational and non-violence protestors)
heal +30 hp per turn for adjacent unit
UB
Victoria Habour
+3 Food, Gold and Production. +3 Gold per coatal tile, gain tourism per population
Actually did I put too much UAs T.T most of the UA are actually for balancing or anti-exploit purpose T.T. So just wonder if that idea is good. I have also made a threat in "Released Mod" but I think I wrote too creepy without even said the name of city...and decide to write the idea here again. So is the idea of the civ good? Feel free to comment.