Civ : Roman Republic
Leader : Lucius Junius Brutus
Leader Ability : Can Train Legionary
Leader Ability : + 5 Strength for melee unmounted Units, +5 additional against barbarians
Music : Found some Interesting roman battlemusic. dunno if links are allowed.
Civ Ability : Imperium Romanum : Cities (except Maincity) dont generate production,science through trade, all citiers gain 50% more culture and faith through trade
Uniqe civ thingy : classical roads are displayed as stone roads, overrides other classical roads. No advantage just a immersion thing
Civ District: Trading domum : replaces commercial hub, no bonus through rivers Gains +2 Gold near Towncenter, (Maintown only) +0.5 Production per traderoute per era and +0.5 production per traderoute (1 at ancient, 1,5 at classical, 2 medival... until 5 at future era)
Civ Improvement : Tentorium : +5 Heal for ranged units per round ( if the archer gets attacked or attacks another unit ) , +5 strength for units with a great general.
Legionary : Replaces Swordsman, 50% higher cost, Same maintance,-5 Strength Strength -1 movement if near Legionary, +5 strength against attacking archers While near other Legionary(1 max), +5 Strength while near another Legionary (2 Max)
Agenda : Tries to control a big area. Tries to conquer cities of Nation that are Unpopular or worse.
Likes : Civs with High culture, Civs with High military OR economy (Based on Traderoutes (0.8 * X (number of cities owned))
Dislikes : Civs with many Cities,
I hope this is balanced / the idea can be balanced. The idea was a civ that is focussed on traderoutes from the main states.
Leader : Lucius Junius Brutus
Leader Ability : Can Train Legionary
Leader Ability : + 5 Strength for melee unmounted Units, +5 additional against barbarians
Music : Found some Interesting roman battlemusic. dunno if links are allowed.
Civ Ability : Imperium Romanum : Cities (except Maincity) dont generate production,science through trade, all citiers gain 50% more culture and faith through trade
Uniqe civ thingy : classical roads are displayed as stone roads, overrides other classical roads. No advantage just a immersion thing
Civ District: Trading domum : replaces commercial hub, no bonus through rivers Gains +2 Gold near Towncenter, (Maintown only) +0.5 Production per traderoute per era and +0.5 production per traderoute (1 at ancient, 1,5 at classical, 2 medival... until 5 at future era)
Civ Improvement : Tentorium : +5 Heal for ranged units per round ( if the archer gets attacked or attacks another unit ) , +5 strength for units with a great general.
Legionary : Replaces Swordsman, 50% higher cost, Same maintance,-5 Strength Strength -1 movement if near Legionary, +5 strength against attacking archers While near other Legionary(1 max), +5 Strength while near another Legionary (2 Max)
Agenda : Tries to control a big area. Tries to conquer cities of Nation that are Unpopular or worse.
Likes : Civs with High culture, Civs with High military OR economy (Based on Traderoutes (0.8 * X (number of cities owned))
Dislikes : Civs with many Cities,
I hope this is balanced / the idea can be balanced. The idea was a civ that is focussed on traderoutes from the main states.