Jennier Walden from "A Sound Effect" has interviewed the Firaxis sound team (incl. Geoff Knorr and Roland Rizzo) about their work for Civ7, in the article called "Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team".
They talk about the sound effects which were necessary for the user interface, that extra sound variations are necessary for often repeating actions such like moving units, balancing how big vs small military units sound, and more.
An excert:
You can read the full article here.
They talk about the sound effects which were necessary for the user interface, that extra sound variations are necessary for often repeating actions such like moving units, balancing how big vs small military units sound, and more.
An excert:
Scouts involved some fun sound designing. I started work on the Scout Dog a while back and shared it with the wider team, and a member from the Unit’s team, Erika Ward, asked if we could record her dog. Her dog Kaiya Bear Gilchrist was trained to bark on command, so we got her in our foley room and proceeded with a pretty fun recording session. In the game credits, we made sure to include Kaiya’s excellent voice acting work!
You can read the full article here.