TaylorItaly
Prince
Btw. there is a R+F compatible CQUI version.
https://github.com/Azurency/CQUI_Community-Edition/issues/283#issuecomment-385200844
https://github.com/Azurency/CQUI_Community-Edition/issues/283#issuecomment-385200844
I understand and agree. The R&F version comes first. But if you choose to play without expansion, Civ shouldn't crash. And preferably it would even workHe's made it work for R&F, I'd rather he didn't undo that.
You can go into the version history and try an older version, see if that works for you.
Thanks.Btw. there is a R+F compatible CQUI version.
https://github.com/Azurency/CQUI_Community-Edition/issues/283#issuecomment-385200844
If no expansion than do not load mod.
Is it possible to edit the code to keep deserts from spawning so close to tundra? Sometimes it's only 2-3 tiles between on a huge map, and that doesn't feel realistic. Basically I want to restrict their northern/southern spread a bit, so they need to have a lower max latitude.
to add onto that, the definition of a desert isn't a really hot place. that's a misconception. the definition is a really dry and barren place. unforgiving temperatures are just typically good ways of creating such an environment, be it hot or cold. there can even be snow or frost there - like the Gobi Desert. Polar Deserts are also a thing (though tundras count as one of the versions of that). so, a cold desert near snowy areas is entirely reasonable, and realistic, though it is quite rare (the non-tundra kind)Seven05 didn't alter the base values for that (which can be found in TerrainGenerator.lua for you to edit on your own). Just for the sake of argument, though, desert near cold, taiga-like land is not unrealistic (Gobi Desert, for instance).
Antarctica is technically a desert continent that happens to be very cold.to add onto that, the definition of a desert isn't a really hot place. that's a misconception. the definition is a really dry and barren place. unforgiving temperatures are just typically good ways of creating such an environment, be it hot or cold. there can even be snow or frost there - like the Gobi Desert. Polar Deserts are also a thing (though tundras count as one of the versions of that). so, a cold desert near snowy areas is entirely reasonable, and realistic, though it is quite rare (the non-tundra kind)
to add onto that, the definition of a desert isn't a really hot place. that's a misconception. the definition is a really dry and barren place. unforgiving temperatures are just typically good ways of creating such an environment, be it hot or cold. there can even be snow or frost there - like the Gobi Desert. Polar Deserts are also a thing (though tundras count as one of the versions of that). so, a cold desert near snowy areas is entirely reasonable, and realistic, though it is quite rare (the non-tundra kind)
Antarctica is technically a desert continent that happens to be very cold.
-- Replacing some mountain tiles by hills to prevent mountain ranges of multiple tiles width (but trying to keep the length)
print("Breaking massive mountains range")
for iI = 0, 2 do
local toHillsPlots = {};
for iX = 0, g_iW - 1 do
for iY = 0, g_iH - 1 do
local index = (iY * g_iW) + iX;
if (plotTypes[index] == g_PLOT_TYPE_MOUNTAIN) then
local count = CountAdjacentMountains (plotTypes, iX, iY)
if (count > 3 and TerrainBuilder.GetRandomNumber( (7-count), "remove mountains") == 0) then
--print("removing mountain from mountains range at ", iX, iY, " surrounded by #", count," mountains")
table.insert(toHillsPlots, index);
end
end
end
end
for i, index in ipairs(toHillsPlots) do
plotTypes[index] = g_PLOT_TYPE_HILLS;
end
end
return plotTypes;
Lol, complain away! I'm married so I'm used to itHey Seven05, all my comments before in this thread were about my wanting land masses to myself mostly. Sorry if I seemed like a complaining Nancy
I absolutely love the changes you did, I might as well pump you up too! Once in a great while I find desert stripes on Colossal maps, using p0keihl larger maps mod. If by chance you could look at that mod and see if you can adjust for super large maps, it be great. Bro if you had a pateron account I would probably kick you something. You brought me many hours of enjoyment.![]()
Lol, complain away! I'm married so I'm used to it
I have a job that pays well so I can afford to do things like this in my free time without any desire for payment. I enjoy it and if you enjoy it too that's even better, no cash reward required. In fact, I think the complete lack of pressure because it's free is part of why I enjoy it so much.
The real question is... does anybody still manually install mods? I have this updated on Steam for Gathering Storm but only on the Steam Workshop.
I too prefer to manually install and update my mods rather than using the dreadful Steam Workshop. I think it's just a leftover from Civ 5 days, where updating a mod could break your current game and new mods wouldn't even be usable until you started a new game. Civ 6 seems to be more stable in that regard. Now I can update most mods (specifically UI mods and ones that don't alter game-play) and see the changes immediately when I load my Save file.Yes I do install mods Manually
Actually I prefer the manual way to the steam way but if it will be too much work for u then I will get it from steam workshop
Great mod by the way , I have been playing it since u released it I even play it on iPad and it works great
Full support for Gathering Storm
Starting locations are still horrible, this mod doesn't do anything with them.
See Steam Workshop for more consistent update information and uploads when I forget to do it here.