Detailed Worlds

Detailed Worlds 2.12

He's made it work for R&F, I'd rather he didn't undo that.
You can go into the version history and try an older version, see if that works for you.
I understand and agree. The R&F version comes first. But if you choose to play without expansion, Civ shouldn't crash. And preferably it would even work ;). I don't think it would that much of a hassle to get things working for both variants, since the mod only creates maps and doesn't alter other resources. Should I be wrong, the mod shouldn't do anything at all, instead of crashing. If no expansion than do not load mod.
Thanks.
 
If no expansion than do not load mod.

So disable it in additional content. Five seconds work and that's if you have a slow computer.
 
Is it possible to edit the code to keep deserts from spawning so close to tundra? Sometimes it's only 2-3 tiles between on a huge map, and that doesn't feel realistic. Basically I want to restrict their northern/southern spread a bit, so they need to have a lower max latitude. Same thing with jungles but I can live with a jungle being close to a desert.
 
Last edited:
Is it possible to edit the code to keep deserts from spawning so close to tundra? Sometimes it's only 2-3 tiles between on a huge map, and that doesn't feel realistic. Basically I want to restrict their northern/southern spread a bit, so they need to have a lower max latitude.

Seven05 didn't alter the base values for that (which can be found in TerrainGenerator.lua for you to edit on your own). Just for the sake of argument, though, desert near cold, taiga-like land is not unrealistic (Gobi Desert, for instance).
 
Seven05 didn't alter the base values for that (which can be found in TerrainGenerator.lua for you to edit on your own). Just for the sake of argument, though, desert near cold, taiga-like land is not unrealistic (Gobi Desert, for instance).
to add onto that, the definition of a desert isn't a really hot place. that's a misconception. the definition is a really dry and barren place. unforgiving temperatures are just typically good ways of creating such an environment, be it hot or cold. there can even be snow or frost there - like the Gobi Desert. Polar Deserts are also a thing (though tundras count as one of the versions of that). so, a cold desert near snowy areas is entirely reasonable, and realistic, though it is quite rare (the non-tundra kind)
 
to add onto that, the definition of a desert isn't a really hot place. that's a misconception. the definition is a really dry and barren place. unforgiving temperatures are just typically good ways of creating such an environment, be it hot or cold. there can even be snow or frost there - like the Gobi Desert. Polar Deserts are also a thing (though tundras count as one of the versions of that). so, a cold desert near snowy areas is entirely reasonable, and realistic, though it is quite rare (the non-tundra kind)
Antarctica is technically a desert continent that happens to be very cold.
 
to add onto that, the definition of a desert isn't a really hot place. that's a misconception. the definition is a really dry and barren place. unforgiving temperatures are just typically good ways of creating such an environment, be it hot or cold. there can even be snow or frost there - like the Gobi Desert. Polar Deserts are also a thing (though tundras count as one of the versions of that). so, a cold desert near snowy areas is entirely reasonable, and realistic, though it is quite rare (the non-tundra kind)

I know there are cold deserts, but when looking at the map it's obvious that there is a fair bit of land between the Gobi Desert and the real Tundra of northern Russia. That's why it bothers me that deserts sometimes appear too close to tundra. The desert in Civ also looks like your typical hot sand desert, so please let do my edits without having to justify too much. :)

Antarctica is technically a desert continent that happens to be very cold.

So any place that doesn't have vegetation is technically a desert? I guess mountains are a rocky desert then.
 
Last edited:
I have experimented a bit with this value in TerrainGenerator.lua:

local fDesertTopLatitude = 0.4, but it didn't seem to make a difference. Is it because detailed world uses a different math for desert generation?
 
Last edited:
Hey @Seven05 - I've got a suggestion for your MountainsCliffs.lua replacement to break up the width of large mountain ranges. It seems to me that this is a flaw of the vanilla map generation, causing large chunks of the map to become unusable due to big swaths of mountains.

This function is in YNAMP's Terra map (TerraMap.lua) and it seems to work quite well. Here it is:

Code:
-- Replacing some mountain tiles by hills to prevent mountain ranges of multiple tiles width (but trying to keep the length)
    print("Breaking massive mountains range")
    for iI = 0, 2 do
        local toHillsPlots = {};
        for iX = 0, g_iW - 1 do
            for iY = 0, g_iH - 1 do
                local index = (iY * g_iW) + iX;
                if (plotTypes[index] == g_PLOT_TYPE_MOUNTAIN) then
                    local count = CountAdjacentMountains (plotTypes, iX, iY)
                    if (count > 3 and TerrainBuilder.GetRandomNumber( (7-count), "remove mountains") == 0) then
                        --print("removing mountain from mountains range at ", iX, iY, " surrounded by #", count," mountains")
                        table.insert(toHillsPlots, index);
                    end
                end
            end
        end
        for i, index in ipairs(toHillsPlots) do
            plotTypes[index] = g_PLOT_TYPE_HILLS;
        end
    end

    return  plotTypes;

I tried to just copy and paste parts of it into your lua script but lua is very foreign to me so obviously I didn't get it to work :p

Obviously it's your mod but just something to consider if you think it would a good idea! Thanks!
 
Last edited:
Hey Seven05, all my comments before in this thread were about my wanting land masses to myself mostly. Sorry if I seemed like a complaining Nancy :lol:

I absolutely love the changes you did, I might as well pump you up too! Once in a great while I find desert stripes on Colossal maps, using p0keihl larger maps mod. If by chance you could look at that mod and see if you can adjust for super large maps, it be great. Bro if you had a pateron account I would probably kick you something. You brought me many hours of enjoyment. :thumbsup:
 
Hey Seven05, all my comments before in this thread were about my wanting land masses to myself mostly. Sorry if I seemed like a complaining Nancy :lol:

I absolutely love the changes you did, I might as well pump you up too! Once in a great while I find desert stripes on Colossal maps, using p0keihl larger maps mod. If by chance you could look at that mod and see if you can adjust for super large maps, it be great. Bro if you had a pateron account I would probably kick you something. You brought me many hours of enjoyment. :thumbsup:
Lol, complain away! I'm married so I'm used to it :)

I have a job that pays well so I can afford to do things like this in my free time without any desire for payment. I enjoy it and if you enjoy it too that's even better, no cash reward required. In fact, I think the complete lack of pressure because it's free is part of why I enjoy it so much.

The real question is... does anybody still manually install mods? I have this updated on Steam for Gathering Storm but only on the Steam Workshop.
 
No complaints here bro at all! I love your map script, I think you misunderstand me. :lol: I love this mod so much that I want to do some thing for you! (text formatting has screwed up on me). Good to know Seven, good luck on marriage bro, I tried it and now single, 64 years old and love every moment of it. No complaining no problems it is marvelous! :P
 
Lol, complain away! I'm married so I'm used to it :)

I have a job that pays well so I can afford to do things like this in my free time without any desire for payment. I enjoy it and if you enjoy it too that's even better, no cash reward required. In fact, I think the complete lack of pressure because it's free is part of why I enjoy it so much.

The real question is... does anybody still manually install mods? I have this updated on Steam for Gathering Storm but only on the Steam Workshop.

Yes I do install mods Manually
Actually I prefer the manual way to the steam way but if it will be too much work for u then I will get it from steam workshop

Great mod by the way , I have been playing it since u released it I even play it on iPad and it works great
 
Yes I do install mods Manually
Actually I prefer the manual way to the steam way but if it will be too much work for u then I will get it from steam workshop

Great mod by the way , I have been playing it since u released it I even play it on iPad and it works great
I too prefer to manually install and update my mods rather than using the dreadful Steam Workshop. I think it's just a leftover from Civ 5 days, where updating a mod could break your current game and new mods wouldn't even be usable until you started a new game. Civ 6 seems to be more stable in that regard. Now I can update most mods (specifically UI mods and ones that don't alter game-play) and see the changes immediately when I load my Save file.
 
If you can , upload the gathering storm version here , it would be very appreciated . Thanks for your hard work .
 
Oh man, I have to zip up a file and upload it?

Lol, OK I can do that. It's Friday and I'm having a drink so pardon my humor which may not be interpreted as humor on a forum.

Oh and @Enlightened Fox I'm on #2, my first wife taught me that no matter what anybody says, if somebody's family is nuts, they are too. So I was much more careful the second time around :)
 
Just wanted to drop by and say how much I appreciate your work on this, Seven05. I've been playing on your Detailed maps since you first put them up way back in the vanilla days. Glad to see you still updating this map, I'm playing it right now.
 
Back
Top Bottom