* Better Volcano Placement (possible bug in original Firaxis code fixed)
Volcanoes now not allowed within 2 tiles of an existing volcano.
Volcanoes not allowed adjacent to more than 3 existing mountain tiles.
* Floodplains updated to add "old" style flood plains to all desert rivers
The "old" style flood plains provide yield bonus but will not flood.
Only allowed on flat desert without a "new" style flood plain.
No visible difference from flood plains that flood, surprise!
* Increased...
-Coastal lowlands reduced on Archipelago maps
-Coastal lowlands evaluate the map within 2 tiles to determine validity
They do different things to map generation so I would imagine they would not be compatible.is this mod perfectly compatible with perfectworld, or would it be better to not use them together?
- Fix for crash when combined with mods that alter the percentage of coastal lowlands
I'm not sure. I tried that a while back but since I don't play on those types of maps I'm just guessing at what would make it a good map and I was never really happy with the results... then again, that's probably because I don't like those maps to begin withDo you plan on releasing map generation for inland sea?
local iMountainPercentByDistance:table = {42, 24, 6};
Thank you very much @Seven05 I was messing around with Mountainscliffs.lua as I wasnt aware that some of the moutain placement was also handled in TerrainGenerator.lua. Couldn't figure out why I was only able to tweak the mountain ranges even if I placed really large/small values.Most of the ranges will come from the GS update that adds a ton of mountains at the continent boundaries. To adjust this, look in terraingenerator.lua, line 267:
Just reduce all three numbers, for example to get roughly half as many mountains in the ridges try {41, 12, 3}. You may want to try a few different things, such as just reducing one or two of those values rather than all three. This is the chance the game will add a mountain based on the distance from the continent boundary (1 tile, 2 tile, 3 tile distance).Code:local iMountainPercentByDistance:table = {42, 24, 6};
Edit: Sorry, I didn't reply so I'll mention you @skodkim to trigger the alert![]()
I can't answer that question but have you tried the mod lately? Is it working? I saw lots of reports in steam, that the mod is not working. I love it but haven't tried it since the June patch.Is there a way to add more rivers? Really boring when you get a big grassland area without a single river.
I can't answer that question but have you tried the mod lately? Is it working? I saw lots of reports in steam, that the mod is not working. I love it but haven't tried it since the June patch.