Tomice
Passionate Smart-Ass
I won't be doing that in this mod since that change would require more than just a map script, unlike previous versions of Civ we can't define the map size per script so you'd either need a mod for larger maps or I'd have to add custom map sizes to this mod which I won't do since it creates compatibility concerns. I plan on keeping this mod to simple random maps so everybody can chose their own gameplay mods.
It was worth a try
Even with the huge menu of script customizations for the Terra map? There's a lot of detail there, as far as landmasses go. The wide ocean keeps the New World apart, which is essential for a Terra setup. It works best at larger sizes, obviously.
Don't get me wrong, YNAMP terra is a work of art and I played some amazing games on it. I surely created 50 maps to understand the script, and I really like what I saw.
There are just some minor flaws:
- The "small continents" script included there produces very nice Eurasia's, but "mixed continents" here looks even better, and you can scale rivers.
- The immense amount of ocean (especially when choosing "two scripts") looks a bit monotone, a few Hawaii-style islands here and there would help a lot (they sometimes do appear, but very few of them)
- The option where you choose each part of a continent seperately ("multiple scripts") is an amazing tool, but it's initially very hard to create good maps with it. If you aren't careful, It will create far too many islands and also lakes at the seems between continents. Not that I mind having rough coastlines, quite the contrary, but if it's too much the playability and especially the AI suffers. I also had multiple occasions where most civs spawned on islands and some lucky civ had a huge continent for itself.
But that's a lot of nitpicking considering I'd rate YNAMP terra 9.3/10 Guess I'm a real connoisseur when it comes to maps