ThERat
Deity
save
Pre-Turn
research ia on ecology, ok
Texcoco is on a gfactory when it makes hardly any shields, useless IMHO
1. 1912AD
take out tabriz losing that cat while 2 Cavs retreated
while trying to look at tech trade get CTD
2. 1914AD
Golden iron starts on 1st tank in 6 turns, we need ironworks there
3. 1916AD
burn Old Sarai defeating 3 units losing a cat
since we make some money, adopt Universal suffrage for added production as well
4. 1918AD
approach Ning hsia, but it is heavily defended
however WW is high
IT we get ecology, go for flight, planes work wonders in Civ4
and Karakorum comes out of revolt for the first time
5. 1920AD
attack Ning Hsia, lose 3 cavs but raze town for 110gold
Mongols refuse to make peace, rush transport in Karakorum to be able to ship over units
next turn
Caesar is willing to give us plastics for ecology, that's a nice trade
get artillery for it from Cyrus, no doubt he would have traded with Caesar
6. 1922AD
our capital can now make a tank in 3 turns due to factory/coal plant
7. 1924AD
land 4 units next to Samarqand
8. 1926AD
raze town, Mongols are OCC
9. 1928AD
advance towards last Mongol city
10. 1930AD
we need to ship over some more units to be able to take it out
also, there are already 2 tanks ready on our Island, but since I didn't know where we
would fight next, I did not move them
Pre-Turn
research ia on ecology, ok
Texcoco is on a gfactory when it makes hardly any shields, useless IMHO
1. 1912AD
take out tabriz losing that cat while 2 Cavs retreated

while trying to look at tech trade get CTD

2. 1914AD
Golden iron starts on 1st tank in 6 turns, we need ironworks there
3. 1916AD
burn Old Sarai defeating 3 units losing a cat
since we make some money, adopt Universal suffrage for added production as well
4. 1918AD
approach Ning hsia, but it is heavily defended
however WW is high
IT we get ecology, go for flight, planes work wonders in Civ4
and Karakorum comes out of revolt for the first time
5. 1920AD
attack Ning Hsia, lose 3 cavs but raze town for 110gold
Mongols refuse to make peace, rush transport in Karakorum to be able to ship over units
next turn
Caesar is willing to give us plastics for ecology, that's a nice trade
get artillery for it from Cyrus, no doubt he would have traded with Caesar
6. 1922AD
our capital can now make a tank in 3 turns due to factory/coal plant
7. 1924AD
land 4 units next to Samarqand
8. 1926AD
raze town, Mongols are OCC
9. 1928AD
advance towards last Mongol city
10. 1930AD
we need to ship over some more units to be able to take it out
also, there are already 2 tanks ready on our Island, but since I didn't know where we
would fight next, I did not move them
