DG01 - Snake eye

Turn 0 1795 AD:
Change Civics:
Goverment – From Hereditary Rule to Representation
Legal – From Bureaucracy to Free Speech
Religion – From Organized Religion to Theocracy
We go from -20 Gold/turn to +20 Gold/turn
We dial up Caesar and let him join the war against Ghengis, he want Liberalism in return… I ask for all his Gold, unfortunately only 30 Gold. He accepts…so we have ourselves an ally now. I also sell Spices to Caesar for 3 Gold/turn. I call up the other leaders as well and make only one other trade…Spices to Mao for 4 Gold/turn. I turn up Science to 90%... Finance goes down to about -30 Gold/turn, but we have over 1100 Gold in the treasure.

Turn 1 1800 AD:
Democracy discovered, going for Medicine next…hoping to trade it with other civs.
Healing troops…and shipping over 2 cavs and grenadier.

Turn 2 1805 AD:
The Mongol Galleon keeps on destroying our fishing boats… something has to be done… I upgrade our Galley to a Galleon, will try an attack next round. The Frigate won’t be ready for another few turns.

Turn 3 1810 AD:
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Our Galleon destroys the Mongol Galleon! Odds were even. More troops land on the Mongolian Shoreline. 2 Cavs and 2 Cats are meanwhile advancing in the direction of Karakorum… 2 more Cavs and a Granadier will join them soon. Caesar troops are going northeast it seems, but he only has a cat, chariot and archer up there.

IBT:
Huayna Capac demands Biology… tell him to stuff it up where the sun doesn’t shine. He’s furious with us now….

Turn 4 1815 AD:
Frigate ready in Teotihuacan, starting worker boat now. I wait 1 tile from Karakorum to group our units.

Turn 5 1820 AD:
Caesar’s troops seem to go after Karakorum as well…. I’ll try to let Caesar attack first then move in our troops.

Turn 6 1825 AD:
Caesar didn’t move his units at all… can’t wait for him, moving in ours. Karakorum is defended by 1 Grenadier, 3 Longbowman and 1 Catapult that’s likely to suicide on our stack IBT. We have 5 Cavs, 2 Cats and a Grenadier.

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Turn 7 1830 AD:
Good stuff….Genghis didn’t throw the Cat at us. Caesar moved in next to our troops as well. We discover Medicine, going for Communism…again for trading purposes, the AI has all the other techs. First round of bombarding starts… city defenses down to +42%...hopefully Caesar is using his Cat to bombard as well. Shipping over 2 more Cavs and a Grenadier.

IBT: Genghis throws his Cat at us… Caesar bombards. Genghis is begging for peace… :ar15: [pissed]

Turn 8 1835 AD:
Trade Medicine to Cyrus for Physics, World Map and 40 Gold. Trade Medicine for Steam Power and 50 Gold with Caesar. 2nd round of bombardment, city defense down to 24 %.

Turn 9 1840 AD:
Genghis upgraded units to Riflemen!! Bombardment continues..down to 6%.

Turn 10 1845 AD:
Last round of bombardment..city defenses down to 0% now. Caesars troops seems to have died in battles I haven’t witnessed. I will overplay 1 turn to get to 1850 AD and try to capture the city. I change Labor Civic to Emancipation as our citizens are demanding it…

IBT:

Genghis feeling lucky…attacks our stack with a rifleman… our Cav defeats the Rifleman.

Turn 11 1850 AD:
Communism discovered, going for Assembly Line so we can train Infantry. Great Prophet born in Tenochtitlan… I leave him be and let the next player decide. 2 more Cavs joined our stack outside Karakorum… I let our Cats do some damage, both are promoted with Barrage. Both die…but they both did some damage. Our first Cav dies…as does our 2nd…Our Grenadier kills the Mongol Grenadier. Cav kills Rifleman…another Cav kills a Longbowman and finally…the last remaining defending Rifleman is killed by another Cav. We take the city and pillage 185 Gold.

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Trying to make some deals with the other leaders, but noone wants to trade Steel with us… Caesar has Assembly Line already. I trade Coal to Huayna for 7 Gold/turn.

The rest of the Mongol cities are all Ice cities…I think it’s best if we raze them.
Our treasure is 886 Gold and we’re losing 19 Gold/turn at 90% science. Not too bad.
 
Good work with getting us their capital. It should be downhill from there. Since the Khan has riflemen now, we might want to balance our unit mix in favour of artillery for a while.
Btw i'm jealous at how good civ looks on your computer! ;)
 
I guess that puts me up again. Will play tonight. By the way, who will be our next target?
We need to plan ahead I think.
 
Till said:
Good work with getting us their capital. It should be downhill from there. Since the Khan has riflemen now, we might want to balance our unit mix in favour of artillery for a while.
Btw i'm jealous at how good civ looks on your computer! ;)

Oh...that's just the Blue Marble graphic Modpack, I'm running Civ in highest graphic settings as well. My PC is 2 years old now, so nothing fancy but good enough for Civ 4 in full detail :) (AMD XP3000+, 512 MB RAM, ATI Radeon 9800 Pro graphic card)

ThERat said:
I guess that puts me up again. Will play tonight. By the way, who will be our next target?
We need to plan ahead I think.

I think it's best if we take on the civ that's highest in score and work our way down to the bottom. Don't let the strong get stronger :)
 
save

Pre-Turn
MM a little we have happiness and some health issues here
our problem is that we have few shield heavy towns

1. 1852AD
WW is getting an issue already with our capital having 3 unhappy faces, increase lux to 10% for the time being
we have a Great Prophet, not very useful right now

IT the mini stack that we landed in Mongol land gets attacked and we lose 1 grenadier
but defeat 2 more units

2. 1854AD
start to bombard Turfan to 39%, lose a healthy Cav against all odds to a phant
another Cav defeats it without a scratch

3. 1856AD
WW is getting worse by the turn
Turfans defenses are down to 18%

we get assembly lines, go for electricity

4. 1858AD
land another Cav + cat, defenses are down to 0 next turn attack

IT one of our Cavs gets defeated by a rifle

5. 1860AD
time to attack, suicide a cat, which was a mistake
attack with cav and though we have even odds, the Cav retreats taking off 3 hp, is this whole thing a joke?
next Cav takes it out, take out the heavily wounded rifle and a cat and we raze the town
dg011860.jpg

deer is now within our borders giving us 1 more health :)

IT Teotihuacan finishes the heroic epic, starts to produce infantry

6. 1862AD
we have very few units left and WW is horribly high, I rather wait for more units and a faster approach
go for peace for now
makes the situation much better for now

IT Karakorum comes out of resistance only to go straight into a 8 turn revolt????
this game surly has funny surprises for me

7. 1864AD
a quiet turn

8. 1866AD
well, we are in trouble...
dg011866.jpg


dg011866b.jpg


I wonder how to survive this
typical for this turnset, get a knight that attacks at almost even odds and loses not even scratching the pike it attacked
in desperation, upgrade LB and jaguar to infantry, maybe we can fight them off

well, the French waste 3 units on a grenadier I pulled out of another town
and fail to take Gufnokorpia :)

9. 1928AD
one turn late, but get frederick to join the war for medicine
the rest doesn't even have that option
defeat a mace and chariot but spot more units to come, this can get really ugly
dg011868.jpg


IT we get electricity, we need tanks so go for industrialism

10. 1870AD
there are now 8 units in front of Gufnokorpia, we have 2 infantry inside
we will be able to sedn 1 Cav and infantry over next turn

good luck to the next player, you need it
we need to increase our naval unit to be able to defend better
war goes so slow in Civ4, it's really frustrating, this coupled with a fast WW makes this an 'interesting' experience
 
Oh dear, Got it. This is the second time i get backstabbed by louis in a game :lol: Good job at fighting of the first stack!
I've had the out of "resistance into revolt" happen to Ais before. This usually happened when an AI conquered another Ai's town, which was under lots of culture pressure by a third Civ. I might not be able to play full 10 turns but i'll see what i can do.

Edit: Dimy, your computer is not that much faster than mine, but i can forget about running at full detail. The game runs slow enough as it is from industrial age onwards. :(
 
Inherited Turn:
Louis sure has a big fleet. Chasing him out of our waters will be a real challenge.
*enter*

(1) 1872 AD:
Harbor finishes in Tlacopan. Start a cavalry, even though it'll take 15 turns.
Gurfokopia gets bombed down to 28%. Nothing i can do about it.
Get an Infantry and a cav over to the island.
The cav kills a marauding Maceman.

(2) 1874 AD:
Cavalry and infantry finishes around Technotitlan. I demand more ships.
France lost a cav, a 'pult and a rifle while trying to take us out in Gufnorkiopia.
We lost 3.4 health.
More units land on the island. Unless Louis takes the city now, we should be fine for the moment.

(3) 1876 AD:
Kill another 'pult, a knight and a rifle. Louis is down to pikes now. No casulties on our side.
Northern Post finishes a err.. damn i forgot! Build a harbor as it is almost at health maximum.
Louis makes a smart move with sending his fleet between our islands. That'll make reinforcement tricky.
He's probably just after nets to tear up, though. Two of his frigates are lagging behind. I happen to have
two of our frigates safely in a harbour just nearby. The odds are even... i attack.
One beats the french one down to 1.9 and then dies and the other wins with 4.8 left.
I kill the remaining french units on the island. We are safe for the moment! Lots of scroched earth, though and his fleet left to deal with.

(4) 1878 AD:
Frederick offers us wheat for spices. I take it.
A Frigate is ready in Teotihuacan. I start another one. A Granary is ready in Atzcapotzalco.
i start a forge. Our damaged Frigate finishes of the half-sunk french one.
My computer dies as i try to turn the grid on.


(5) 1880 AD:
A caravel i send into french water to tear up some nets gets under fire by two galleons. It sinks one and gets sunk by the other.
Other wise nada. i shuffle our growing fleet around a little. Wait for new Frigates to finally tackle his stack.
Several of our cities are starving, but there is nothing i can do about it. I collect our workers in order to repair the damage around Gurnokopia.

(6) 1882 AD
Cyrus offers us a cow for deer. Ok...
We learn Industrialism. I go for steel, since it seems to fit our current needs rather perfectly. Ironworks for shields and drydocks for marauding ships.
Golden Iron has Aluminium! :D

(7) 1884 AD:
Another damned revolt takes place in Karakorum. Unless we get back to war it might flip on us soon. :(
Another crash. C'om buddy just a few more turns and you'll have the rest of the day off!
I engage the French fleet. We lose two frigates but sink 2 of theirs and 3 galleons. The last french frigate is down to 1.6 and should go next turn. Then the first invasion is officially fought off! :D Unfortunately, i can't keep Technotitlan from starving.

(8) 1886 AD:
The last French frigate bites the dust. Victory is ours!

(9) 1888 AD:
We learn Steel. I start research on railroad. Techno starves :(
A workboat completes in techno and i build another one.

(10) 1360 BC:
The boat finishes and i start another frigate. Teotihuacan starts on a drydock.
Tlatelolco starts a Observatory after finishing a workboat. All decisions may be vetoed at leisure.
Calixtlahuaca finishes a cavalry. I start another Infantry.

---------->The Save<----------​

For the next few turns, i suggest we try to get peace with Louis and then proceed to finish of the Khan. Louis has taken quite a beating and most nets he tore down are up again already. All in all this thankfully wasn't as bad as it looked initially.
(Sorry for the all text report, but i'm in a rush and our borders didn#t hcange at all)
 
:goodjob: fighting them off. When they first landed and we had a jag and LB, I thought we are finished but biting the bullet with expensive upgrades paid off. And it showed again the AI is pretty incapable to take towns, luckily.

I always thought captured cities won't flip, but that might not be true. This we need to take out Mongols completely. They have 4 more cities I think. Should be possible in a short time.
 
I remember that towns don't flip to a civ while you are at war with it. But i might remember wrong. Those upgrades did definitly save us. Louis obviously didn't see them comming and couldn't switch to pillaging mode instead. For what's it worth, i am pretty impressed by how the Ai pulls off sea-based invasions in Civ4.
Usually it brings the units it needs to take the city and the transports are guarded. Now if only it could take likely player reactions into consideration...

On another note, Alu Golden Iton might be a fitting place for the Ironworks.
 
There's an option you can select, we either had that selected or it's german revolts caused by the proximity to Fredericks land. You should have known they would go for Gufnorkiopia, the jewel of Aztec lands. What's the oil situation look like? We need Destroyers and we need them now. Once we get them our defenses should be secured. Then it's Tank Time.

Excellent job guys!
 
Oh right, oil. I forgot include that in the report. We have two sources, if i recall.
I think we can finish off the Khan with cav, but for the rematch with Louis Tanks would probably approciate :D
 
Turn 0 1890 AD:
Make peace with Louis and trade Spices for 10 Gold/turn. Had a chat with the all the other leaders as well&#8230;what&#8217;s really annoying me is that our friends don&#8217;t want to trade techs with us because they fear we become too advanced&#8230; even though they don&#8217;t have a monopoly on the tech. I noticed that in a few other games I recently played as well&#8230; what&#8217;s up with that?

Turn 1 1892 AD:
Positioning our units and planning to ship over units to Mongolia. We have a Great Scientist in Texcoco, I will use him to build an Academy in Tenochtitlan.

Turn 2 1894 AD:
Academy build in Tenochtitlan, 50% science boost in the city.

Turn 3 1896 AD:
We discover Rail Road, I start Fission as no other AI has it yet, hopefully we can trade it around and catch up with the AI who have Combustion and Artillery already. I boost up science to 90% and get one turn less on Fission. We have 212 Gold in our treasure and losing 16 Gold/turn now. Hopefully it&#8217;s worth it.

IBT: Cyrus wants a defensive pact with us&#8230;why not, maybe we can get better deals from him.

Turn 5 1900 AD:
Frederick makes peace with Louis.

Turn 7 1904 AD:
A Mongolian revolt took place in Karakorum&#8230;..again! We need to start the war there again soon&#8230; I just shipped over 2 Cavs and an Infantry&#8230; more troops are waiting to be shipped over from the mainland. We need more Catapults as well. We only have one at the moment.

Turn 9 1908 AD:
We discover Fission! Going for Ecology&#8230;again for trading purposes.
I shop around with Fission, we get the best deal from Caesar, Combustion, World Map and 520 Gold. I&#8217;m starting to connect one of our Oil Sources. 3 more Cavalries, a Catapult and 2 Infantry are being shipped over to Mongolia.

IBT:
Caesar asks us to join the war against Mongolia&#8230; why not!

Turn 10 1910 AD:
Caesar&#8230;the bastard&#8230;he made peace with Genghis! I gather some troops outside Tabriz, a new Mongol city build on the old city ruins of the city we razed earlier. We have 5 Cavs and a Catapult there&#8230; an Infantry will be moving in next turn&#8230;and in 3 turns 2 Galleons will land reinforcements. I captured a Mongol worker. I just noticed we have a Settler unit as well&#8230;hiding in the forests southeast of Golden Iron. But I don&#8217;t think we need another city at the moment. I started building a Cannon in Calixtlahuaca. I trade Aluminium with Cyrus for 12 Gold/turn.
 
Sorry no pics from me here either, but there wasn't really anything worth showing. We will soon have the oil connected, 3 workers are working on it so then we can start building a real navy. Louis will definitely be our next target, Cyrus is more advanced and stronger, but we might wanna use him as an ally? Ah well...we first have the Mongols to take care of. By the way..just as a reminder, the only victory conditions enabled in this game are Domination and Conquest, so we dont need to worry about the Spaceship, UN or 2050AD :). We can just keep on warring. We need better defenders on our own Island too by the way...all those units are obsolete.
 
wow, it's back to me already...

man, something is broken here, I thought flips of captured cities back to the original owner are impossible? Well, maybe not...is this a bug?
 
Once we get a real navy, city defense shouldn't be an issue at all. That's why we want Destroyers, not Battleships. The mobility is necessary to protect our lands.

How are our relations looking? Have we managed to form two sides? Since we don't have to worry about score or space ship, I see no problem with keeping Cyrus as an ally. Especially since we signed a Defensive Pact. The problem with those, btw, is that all other civs gets a negative relation towards us for "signing a Defensive Pact with our competition".

You traded with Louis? That's likely to be a relation hit with atleast some of our allies.
 
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