ThERat
Deity
save
Pre-Turn
now this sounds like an interesting set of turns
Hastings and Nottigham should be ours
I remember that from AD onwards there are some rules for us
we must have 4 times the military than cities, curently 4 cities and we have 12 only
unless we have sufficient units, we cannot capture new cities, well this has some implications here
in order to grab those cities, we actually need 24 units
to make matters a little better, whip chariot in Thermopylae, 13 units now
1.1AD
13 units, to attack 1 city we need at least 20 units, I don't even know how to accomplish that
2. 20AD
zzz
3. 40AD
our phalanx defends against an archer, we get construction
go for alphabet next
Sparta gets a sword, cat next (now we have 14 mil units)
argh, that game is really at the limit, slow slow
4. 60AD
Hatty now appears on the scene, if we don't have enough units, I will just raze those towns
since Sparta is at happy limit, employ a scientist for now
hmm, as long as we fought Alex, everyone was willing to trade, no it's no more possible
5. 80AD
Athens finishes an archer, (mil = 15 units)
IT oh my, we are in deep trouble
6. 100AD
Athens just finished garnary and the forest chop helps to finish phalanx in the IT
should be ok to fight off that lone Mongolian chariot
since Corinth finished sword we now have 16 units, 4 more to attack Vicky
7. 120AD
chariot moved onot our copper but did not pillage that?
we get a phalanx and a cat, (18 units now)
the new phalanx easily defeats chariot
8. 140AD
the units take their toll on our finances, can now run only at 50% science
9. 160AD
spot a stack on 1 archer and 3 chariots near our ivory, we need to defend that
and Hatty makes peace with Vicky
hope we don't lose many units against the Mongols, else how to fight Vicky
IT well, we defeated the archer and 1 chariot but lost the phalanx
10. 180AD
we get another archer, but mil count is still 18 only
defeat the remianing 2 chariots
we will get a cat and phalanx on the IT, which brings us to 20 units, we can then attack Hastings where we have more units
after the attack though, we need to replenish the units count
the demographics show that we are horribly behind in everything, this variant might just proove too much for the economy
good luck next player attacking and watch out Mongols from the southwest
Pre-Turn
now this sounds like an interesting set of turns
Hastings and Nottigham should be ours
I remember that from AD onwards there are some rules for us
we must have 4 times the military than cities, curently 4 cities and we have 12 only
unless we have sufficient units, we cannot capture new cities, well this has some implications here
in order to grab those cities, we actually need 24 units
to make matters a little better, whip chariot in Thermopylae, 13 units now
1.1AD
13 units, to attack 1 city we need at least 20 units, I don't even know how to accomplish that
2. 20AD
zzz
3. 40AD
our phalanx defends against an archer, we get construction
go for alphabet next
Sparta gets a sword, cat next (now we have 14 mil units)
argh, that game is really at the limit, slow slow
4. 60AD
Hatty now appears on the scene, if we don't have enough units, I will just raze those towns
since Sparta is at happy limit, employ a scientist for now
hmm, as long as we fought Alex, everyone was willing to trade, no it's no more possible
5. 80AD
Athens finishes an archer, (mil = 15 units)
IT oh my, we are in deep trouble

6. 100AD
Athens just finished garnary and the forest chop helps to finish phalanx in the IT
should be ok to fight off that lone Mongolian chariot
since Corinth finished sword we now have 16 units, 4 more to attack Vicky
7. 120AD
chariot moved onot our copper but did not pillage that?
we get a phalanx and a cat, (18 units now)
the new phalanx easily defeats chariot
8. 140AD
the units take their toll on our finances, can now run only at 50% science
9. 160AD
spot a stack on 1 archer and 3 chariots near our ivory, we need to defend that
and Hatty makes peace with Vicky
hope we don't lose many units against the Mongols, else how to fight Vicky
IT well, we defeated the archer and 1 chariot but lost the phalanx
10. 180AD
we get another archer, but mil count is still 18 only
defeat the remianing 2 chariots
we will get a cat and phalanx on the IT, which brings us to 20 units, we can then attack Hastings where we have more units
after the attack though, we need to replenish the units count
the demographics show that we are horribly behind in everything, this variant might just proove too much for the economy
good luck next player attacking and watch out Mongols from the southwest
