Originally posted by donsig
The time to worry about future concepts has long past. We tried that in DG3, remember? You all decided you wanted a restrictive ruleset. So start writing. You cannot have it both ways. You cannot have a restrictive ruleset and still leave flexibility for good ideas that crop up.
Perhaps we could come to some sort of agreement and move things along if you could explicitly define the degree of flexibility you want.
Talk about mixing concepts here ...
Okay, I'll try to explain this clearly, again. I have no idea where you got this restrictive ruleset stuff from.
My proposal deals ONLY with the process we are currently going through. BTW - that would be the "Create the Constitution" process, just to make sure there are no misunderstandings. As a People, we have decided to import the DG2 ruleset over, then review each section to see if we want any changes.
Still following me? Good. As part of this process, we may, MAY, in the course of reviewing a section, determine that we need a small tweak in a section we have already discussed. Rather than lock down a section totally, I'm suggesting we approve each section, but allow for future discussion to make minor tweaks in those sections. I don't want to allow wholesale replacement of sections that we've already discussed. To keep a process moving, you need to limit the ability to revisit old decisions, but without completely blocking the ability to tweak them.
This is nothing about restrictive vs permissive. That may be your pet peeve, too bad. The DG3 ruleset is not happening for this game - deal with it.
Further, your comment about "You cannot have a restrictive ruleset and still leave flexibility for good ideas that crop up" is pure garbage as you well know. Last time I checked, there is nothing in our current ruleset (based on DG2) that prohibts someone from proposing a good idea, and
Shock! Amazement! it
might actually get passed!
-- Ravensfire