Originally posted by DaveShack
The whole reason turn-based was suggested in the first place was that we had a period where the President seemed bent on getting in a certain number of turns regardless of forum participation or whether common sense indicated that additional discussion time remained. The thought was that if some of the pressure to finish by a certain date were removed, the President would be more likely to accept stoppages.
That's plain outright boloney. Your insinuation is that turn based terms were suggested because of DG3 term 3. I've been suggesting turn based terms since DG2 - long before my stint as president in DG3 where I played 10 turns twice a week for a month. I also resent the insinuation that I was *bent on getting in a certain number of turns regardless of forum participation or whether common sense indicated that additional discussion time remained." At no timeduring term three did anything
unexpected and
serious occur. There never was a
Civ III game related reason to stop a chat in term 3. As for forum participation, Donovan Zoi had cancelled the last chat of term two due to lack of participation
and that did not increase forum participation. I learned way back in DG1 that not playing turns does not bring back forum participation.
By using turn based terms our elected officials would know from the start how many turns they have to work with. They can use that knowledge as a fraamework upon which to design the goals for their term. It seems to me that planning for the term would be easier.
As for the reasons given
not to have turn based terms, all I can say is
why can't you people use your heads? No, I can say more than that.
Quit your whining! Oh, if we have turn based terms then someone who wants to be president forever can just play one turn a month! Oh, if someone plays more than 20 turns their term may be only 2 weeks! For crying out loud, is it really too difficult to make a rule that says:
There must be two game play sessions per week.
No more than 10 turns per game play session.
You are all so quit to shoot an idea down because
something might happen but you're all unwilling to make any rules to prevent that something!
As for luring players back because they know when to come and vote, I say we're better off without 'em! If all they do if stop by once a month to vote - without bothering to see what was done by those they voted for - we don't need 'em in the demo game. If you want higher participation in the demogame then take away the power of the chat goers, give it back to the forum goers and make the Civ III game information readily available on the forums. People lose interest in the demogame because they can't see what's going on in the game and / or they feel they have no say in what happens in the game.