DGIT #1 Romans on Warlord

Hehe, Mr. GOTM is here ! :cool: Good general advice ; guys, did you listen ?

Considering the time I read and post here, I wonder if I will have enough time in my days for a real training day game... :D

Resistor, you need to know something : Egypt seems to have 2 cities (I say "seems", because I don't look at the save, but you could know by visiting her), but once you'll get ready for another attack, I highly suppose that they'll have more towns, and that they'll have more defense (maybe spearmen, and I guess Bronze Working is of high priority (and it's quite cheap) for the AI). If you go the same way you did, you'll lose once again. :( The key is to focus on expansion, and then use your advantage to kill the AI. It's too early to make the difference, and you're not the Aztecs.

Good point, Sandrock, on deciding to build a settler in Rome (using the granary) and go get the iron : that is called an investment that can be quickly won back !! :cool:

One unwise thing (one of my (not so) former habits) is to go to war too early, without or with few units. Take the time to build up your army. You'll need cities, shields, gold, iron. That can take some time, but it's the safest and best way to victory. You can continue what you started if you're pleased with it as long as you think it's good or fun or whatever... It could even be interesting to see when (if you do) you would change your mind on the subject, after losing so many units (sorry, archers will have a hard time against Egyptian spearmen). The only thing that keeps me from saying that you're going to suicide is the Warlord level : after all, maybe the AI is no match with your strategy, who knows ? :scan: But even with Egypt dead, you'll fall behind other civs that will have expanded while you were eating your foe.
 
Good thing I got the Granary when I did. :goodjob: I just played two games in warlord where I got domination victory. I went to war early and just slaughtered my way to a victory. My war appetitie is fullfilled, if no one wants to go to war this early in this game, it's cool. Let's just sue for peace and deal with them later. But remember that we will have to kill them sooner or later. They are too damm close to us. :king:
 
OK, discussion time is over. I'm off to play with my focus being on expansion and that Iron.
 
First, here's the current picture. My turns will follow in the next post.

DGIT2.jpg
 
My turns:

1790BC:
Check everything. Its end of turn. I hit enter.

1)1750BC
-Lewis kills barbarian.
-Clark explores.
-Change Rome production to Settler. I almost forgot to do this.

2)1725BC
-Lewis & Clark explore.

3)1700 BC
-Rome builds Settler.
-I set production to Settler.
-Sign peace treaty with Egypt. War is counter productive to expansion, unless you are taking enemy cities. Also, there is a good potential city site near Memphis. I don't want to fend off Egyptians in our new city because it looks like a good Settler producer.
-I send Settler north.
-Lewis & Clark explore.

4)1675BC
-Lewis & Clark explore.
-Settler goes N.

5)1650BC
-Lewis & Clark explore.
-Settler goes NW.
-Road between Rome & Veii done.
-Send worker to build a road to the iron.
-Send other worker to bring irrigation to Rome.

6)1625BC
-Veii produces Barracks.
-I switch Veii to Settler.
-Worker starts road to Iron.
-Lewis & Clark explore.
-Settler moves W. A barbarian appears.
:eek:

7)1600BC
-We discover wheel. Switch to Polytheism. My goal: Monarchy.
-Move Settler away from barbarian.
-Worker irrigates.
-Clark attacks barb. camp. We get 25 gold.:D
-Lewis explores.

8)1575BC
-Rome builds Settler. I send it to build city near the iron.
-Change rome prod. to Spearman.
-I found Antium before the barbarian slays our Settler.
-Clark explores. Lewis kills barbarian.

9)1550BC
-Antium ransacked for 28 gold.:mad:
-Move worker to iron.
-Lewis kills barb. Clark explores.

10)1525BC
-Barbarian attacks Clark. Clark crucifies the barbarian. Clark explores.
-Worker begins road on iron.
-Lewis finds a barbarian camp. A chance for us to make back the money ransacked at Antium.

My thoughts:
-The settler near the iron should found the city where he is(my choice) or one square to the NE.
-Have Lewis take out the barb. camp.
-Monarchy. We need it.
-The settler in Veii could found a city near the wheat and iron to the East.
-Rome doesn't have to build spearman, but it could be used in Antium.
-Expand, and get a third worker at some point.
-I think I forgot to set the turns correctly. Someone may need to take an extra turn or one less.

And here is the save:

1525 BC
 
Yea, not escorting the settler, when we had plenty of units was the only stupid thing I did. I got nothing from Egypt for peace. Considering we could only get 3 gold before, I don't think we missed out on much.
 
What do you guys think about settling on that land bridge? Looks like good middle ground and won't cramp Veii's style so much.
 
Just tried it. Unfortunately, we can't settle on the land bridge- either in the spot the settler is at or across the land bridge, which won't get the iron we need.


I have a feeling Egypt is going to go for those gems. We might need to think about getting that wheat/fish posistion northeast of Veii.
 
Interesting, Egypt just won't die. As the groups military advisor(:D ) I say we can support more units. :D But seriously those egyptians are gonna shut us off all the good spots. We should build one more city wich will be our iron city then will hit them. There is no easy way around it, they must be taken out early. We can't afford them taking all "our" good land. :mad:
 
Shouldn't we wait for the twenty turns of peace to expire? There's an entire half of our continent that we haven't gotten to.
 
im back now and will be able to play next time im up
 
I got it, will play tomorrow, its late here.
 
As says Mr K.
- Expand & Explore - create more town to grab luxs you need for happiness & trade
- GA in despot is not the best thing but it is not critical. GA should be timed with a decent core of cities (that is the most important) so that the benefit are visible.
- Should maybe focus on building vet warrior in order to upgrade them to Legions. This is a proven strategy

Have some fun.
 
Pre - turn: check everything, hit enter.

turn 1 1500 BC:lewis gets attacked by barb, wins and is now elite, go lewis!!
worker builds road.
cumae founded on iron. begins spearman.
lewis attacks barb camp and wins, another warrior guards the camp so it isnt destroyed yet.
clark explores.

IBT: Egypt founds Heliopolis next to the gems near the iron north of veii.

turn 2 1475: clark explores, lewis destroys barb camp and claims 25 gold for us.

turn 3 1450: Rome: spearman -> settler
Antium: warrior -> barracks
lewis and clark explore.

turn 4 1425: veii: settler: -> spearman
send settler escorted by warrior NE towards the wheat near veii.
move worker into position to build road from cumae to rome next turn.

turn 5 1400 BC: looks like lewis and clark have explored practically all the available land. clark will now move up towards egypt to take a look at the situation, lewis will move towards veii. barb moves towards antium.

turn 6 1375 BC: we have iron!! worker begins mine on hill with iron. barb in antiums radius

turn 7 1350 BC: just moving units.

turn 8 1325 BC: rome: settler -> legionary
move settler to veii, unsure on its final destination though.

turn 9 1300 BC: clark defends against antiums agressor and promotes to vetran.
Neapolis founded near wheat north of veii.
turn 10: will leave it there to even up the date.

The world in 1300BC:
DGIT-1_1300BC.JPG
 
So whats the plan build up Legions and expand? Or go for Eygpt?
 
my thoughts were to expand as much as possible but make legions at the same time so when the time comes we areready for egypt
 
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