DGIT #1 Romans on Warlord

Constantine played before resistor i think, going by the roster on the first post, SmellinCofffee should be next.
 
Got it. Balancing settlers and legions, aye..
 
Inherited-1050 BC: Check on the tech situation. Doesn't look like Cleo has anything we don't. Good. The units on the map need orders, going to assume this is my "first" turn then. Try to establish embassy with Cleo to get an idea of her defenses, but we don't have writing. I've read our priority is monarchy, though, so. Why are we working on temples? :hammer: Change Veii's temple to worker, changed Cumae's to barracks.

Turn 2-1025 BC: Rome starts on a settler due in five turns. Rome will hit four population in one turn, so it's all good. Rename an exploring Legion near Egypt "Octavius" for kicks.

Turn 3-1000: Veii completes worker. Polytheism finished, I go for writing. (Yes, I know we need monarchy before we start the Egyptian war, but we really need writing. )

Turn 4-950 BC: Octavius elites. Can you say "leader"?

Turn 5-925 BC: First contact with exploring Carthaginian warrior. Our people immediately despise Carthage, and some nut named Cato screams "Carthago delende est!" Not sure what that means. We meet some guy with a REALLY bad beard named Hannibal. He calls himself the scourge of Rome! And he knows WRITING! He's not too afraid of us, however. My demands that he teach us this chicken-scratch are met with a hearty laugh. We can't teade him anything for it. He knows all we know and writing. :(

Turn 6-900 BC: Egypt knows how to write, too. :( Trade her polytheism for it and 32 gold. Min. for Monarchy is forty, so I slide the science fund back to save bread.

Turn 7-875 BC: Egypt founds some town near the costal dyes west of her empire.

Turn 8-825 BC: Nada.

Turn 9-800 BC: Roman settler starts going to a location I think is spiffy. It'll give us horsies.

Turn-10775 BC: Nothing.

I reccommend beating the settler out of Cumae as soon as the cost is low enough to cost us only one citizen. I've got a settler in the field. Below is a dotmap with two places I particularly like.


dgit_empire.jpg


Our...eh, *cough* empire.

dgitdotmap.jpg


Dot map. Star will help us keep an eye on Carthage and contain Egypt.

Carthago delende est! (Eventually.)
 
Forgot about Antium's temple- next player can switch that to a settler or something.
 
I will probably play this Monday night. I'll keep pushing for Monarchy. Bulding Legions and Settlers as well as defenses is also on my to do list. Anything else, you've got till about 9 PM Eastern AMerican time to say it.:thanx:
 
We need roads to Egypt's empire- one to each of her cities, except for maybe the latest dyes city- for quick deployment of our t roops. :hammer:
 
Here's my turns:

750BC)Move Settler, Rome builds Legionary, Worker activity

730BC)Move Settlers, Worker Activity, Octavius Patrols

710BC)Veii builds Legionary, set prod to Legionary

690BC)Move Settlers, Worker Activity, Octavius Patrols

670BC)Neapolis builds Spearman, switch prod to Legionary

650BC)Move Settlers, Worker Activity, Octavius Patrols, Build Pisae inbetween Memphis and Elephantine, set prod to Spearman

630BC)Move Settlers, Worker Activity, Octavius Patrols

610BC)Move Settlers, Worker Activity, Octavius moves towards Pisae

590BC)Rome produces Settler(sent towards gems in the East), prod. set to Legionary. Veii produces Legionary, prod. set to Legionary. Upgrade Warrior to Legionary in Veii for 40 gold. Move Settlers, Worker Activity, Octavius moves towards Pisae.

570BC)Move Settlers, Worker Activity, Octavius moves towards Pisae. Found Ravenna, set prod to Spearman.

I am brutally tired, so no image, and a short explanation. There's a Settler near Antium I was sending toewards the coast to found a city. I'm sending the other Settler out towards the east to take advantage of the land out there. We have 6 legionarys. 4 more should be enough to mount an assualt on Egypt. We should place them in a city near where we want to attack. We should also shore up the defenses in all our cities before attacking. I couldn't adjust the sci rate to speed up monarchy witout putting us deep into the red. Monarchy should be done by the time we are ready to attack. We revolt, change govt, then attack. I only had workers build roads. A lot of cities are set on Legionarys. We can change them to Settler, but then we have to set up defenses, before attacking Egypt in those cities. Keep in mind we get no production while we are changing governments. Ugh, this turned out longer than I wanted. Also, give about 24 hours of discussion before playing this next turn. If I have time before work tomorrow, I'll post a pic.


570 BC
 
Got it.

Edit: Playing tonight, will post screenshot with my turns.
 
Pre - turn: check everything, hit enter.

turn 1 550 BC: move southern settler to hills on coast.
move workers to continue road network.
Octavius moves to explore near Memphis.
move worker near Heliopolis to connect up the road and speed up our legions.
Northern settler continues his march.

The 3 legions from rome move towards Antium ready to move on memphis when the time comes.
The 3 legions from Cumae move towards Neapolis ready to move on Heliopolis when the time comes.

Tech Situation: We are at tech parity with egypt, and up Mysticism on Carthage.

turn 2 530 BC: Hispalis founded on hills on coast South of antium, begins spearman.
workers move to continue road network.
Settlers and legions continue on their journeys.

turn 3 510 BC: Antium Legion -> settler
Rome Legion -> Legion legion sent to Antium
little worried about carthage warriors near hispalis, hopefully just explorers but I tell carthage to

get lost, he leaves but is annoyed now.:( (sorry was a little jumpy).
settler continues, arrives in pompeii.

Octavius uncovers a rather large jungle between egypt and carthage.


turn 4 490 BC: settler continues, arrives in pompeii.
Octavius uncovers a rather large jungle between egypt and carthage.
workers continue.

turn 5 470 BC: veii Legion -> Spearman sent legion to Neapolis.
Egypt starts the pyramids.
Road between Neapolis and Heliopolis is complete.

turn 6 450 BC: see an Egyptian settler/spear pair approach heliopolis, move legions out to block them and hinder their expansion.

think i may have upset carthage, his two warriors are heading back towards hispalis.
began irrigation near neapolis. continuing from egypts irrigation.

turn 7 430 BC: trade world and territory maps with egypt. we can see all of their land and carthages,
egypt is sandwiched between us and carthage.

Here is Carthage:
Carthage_430_BC.JPG



the settler and spear from egypt retreat. blockade successful.
Rome -> Legion -> Spearman. sent to antium.
Octavius ordered to return home.


turn 8 410 BC: false alarm carthage is just exploring.
workers continue.
pompeii spear -> spear.

turn 9 390 BC: veii spear -> legion.
few worker moves.

northern settler is on potential city site, has jungle around it but has gems and 3 bonus grassland

tiles, looks like a good spot, if a little slow to get off of the ground.

turn 10 370 BC: lone spearman leaves elephantine (egypts dyes city)? not sure what this is about.
Neapolis Legion -> barracks (oops didnt check to see if it had a barracks.)
Rome spear -> legion.
virconium founded on jungle/gems/BG site. Set to spear.
founded embassies with both rival civs in case we feel the need to invite carthage to the fall of egypt party or vice versa. :hammer:

we are now 15 turns from monarchy, we have 14 legions now, so we could attack egypt whenever we are ready, carthage

has developed his land more than egypt has so they may be a bit tougher. Nothing we as a team cant handle though.

the land north of carthage looks good though but by the time egypt falls carthage may have it. Not a problem though

as they will probably the next ones put to the sword. :hammer:

Here is the core of our empire at 370 BC.
core_of_our_empire.JPG


and the Eastern section of our empire.
Eastern_empire..JPG
 
Good fortune for us, I think. Both Carthage and Egypt near us, and in all liklihood the Greeks are stuck on an island and won't escape until map-making. Looks like Theveste is on a hill, though.
 
Ive just checked the save, the only city that we know of at the moment that is on a hill is Thebes. Theveste is on Grassland thankfully.
 
sorry i forgot the save its here
 
I see and will play Thursday afternoon Eastern Time.
 
Hello guys ! :) In case you wonder, I'm still lurking whenever I come to the boards.

I want to point out 2 things :
- it seems you have a good legion army now, don't wait so long to use it, on Warlord the AI won't show a great resistance ;
- your city placement is a little... hazardous : there are some tiles near your capital that aren't used at all, and still, you found cities very far from your capital (in the east) ; I know there are some juicy luxuries up there, but on Warlord you won't need them as much as on Deity, and in this case it would have been more profitable to found cities around your capital according to a general dotmap...

Anyway the future war looks promising though... Can't wait to see your legions sacking the Egyptian cities !!! :mwaha:
 
Sorry guys I have been swamped with hw so Friday afternoon it will have to be.
 
I am still swamped with hw so if SmellinCofffee can grab before Sat afternoon go for it.

Btw I hate how the work piles up right before the holidays.
 
Someone else take it. My civ computer is acting up.
 
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