DGIT # 2-Krafty Koreans

Oh goodie, looks like I'm up.;) Will try and get it posted tonight. Looks like our world is soon to be a Korean world. You guys mind if I leave Byz with 1 city for research sake?;)
 
Nice job Oblivion. You have a slightly different log style than myself. ;)

I don't mind if you leave a city, but then starve the others down to reduce the chance of a flip. Once you have Magnestism, you should be able to send our galleys out to find the rampaging Celts. Heck, we may be able to get a lot for communications with our one city brethren as well. If anyone has printing press that is.
 
Preturn - Talk to Theodora to see what she'll give me for peace. All her money and all her workers. I refuse. Nothing less then all your cities, gold and workers, I suggest. She refuses. Check cities. Got a few riots in the old Byzantine cities. Go around and make sure that we tax them all to death... Now to our cities... Oh my... look at them all. I think we're not going to have a choice... we're going to have to be Commies to control all this turf. It's going to take me about 20 minutes for checking happiness! Notice alot of University builds... and aggree completely. After these wars we have to be behind the other civs on the other contient. Mental Note... Darhan needs irigation... badly. Notice we have very few workers, with a lot of land that will need to be worked, so I start searching for a good worker city. Going crazy because it looks like Bad-Tibira is only 1food off from being a 2 turn factory. Will see what I can do to make it happen. Scratch that. Taejon is our baby. Everyone keep Taejon on worker, and it should make one ever 2 turns. Sell our granaries for 45 gold in total. Move a knight from Nicaea to Chalcedon to protect the worker and our early space age hwach'a.

Turn 1 (1335ad)
Elite Knight looses to Vet Pike in Adrianople. Pike is redlined and reshuffled.
Elite MDI looses to Vet Pike in Adrianople. Pike is redlined and reshuffled.
Vet MDI looses to reg Pike in Adrianople. The RNG hates me.

Move SoD out of Constantinople and moves north to take out reg spear who's wandering around. Vet Knight promotes. Move stack towards Adrianople. I'm staring at 2 works who just finished mining a tile that NO city is using. We have to be careful about this guys. We're going to have to consolidate our troops again before we can do a major assult on Theordora. We're all spread out after taking those cities. No more about MM, the rest of this report will be battle only. Just remember to leave our worker city alone.

IBT - Byz comes offering peace. She still won't give me the rest of our cities back, so I tell her no. I'll let her keep Varna if she's nice... if not, up north with ya!

Turn 2 (1340ad) Continue moving units into stacks and toward adrianople. No battles this round. We still don't have the new empire contect with the old. Sent some workers to speed it up, but will take a few turns to get there. If I don't finish it the next player will get too.

IBT - Lost an MDI to an MDI, followed by a knight taking out 2 mdis, then falling at least to an archer.

Turn 3 (1345) Take out the MDI that destroyed our MDI, and is threating Chalcedon. Move stack in place to take Adrianople. Here we go...
Hwach'a take of HP off all the defenders in Adrianople.
Elite Knight takes out Vet MDI
Elite Knight is redlined but flees to vet Pikeman. Returns to Chalcedon to heal.
Vet Knight DIES to a redlined Pike. Where is my RNG?!?
Elite Knight falls to a injured Pikeman, and the pikeman doesn't move an inch. This isn't working this way. I'm going to stop here and ask the team if we should keep assulting a size 9 city, or post out knights on all their improved tiles and try and starve them down to size 5 or smaller.
 
Naah. Keep up the good fight. There are only a few cities left, right? Just heal for a turn or two (rax in captured cities makes this easy), and hit them with overwhelming units. Size 9 makes the fight tough and the losses are expected (thankfully knights retreat sometimes). Hit them with our Hwachas, attack with knights first (elites attack wounded units only if possible), and then use the MDI's. I imagine we have the forces to finish them. Your turn 1 attack on Adrianople might have been ill advised with only 3 troops.

If we lose some units, no big deal. We can generate more quickly (granted, nowhere near the war front). Plus we benefit from the increased gpt. March some muskets up north to garrison captured cities, so we don't have to leave knights performing MP duty.

If you feel we don't have the units to finish them despite some heavy losses, then go ahead and try starving. The pikes will fall eventually.

:tank:

Good job on the granary sales, btw. I missed that. We probably have some rax we can sell off as well... And watch out for those riots. With the free granarys, its hard keeping the captured cities happy as they are growing faster than we can improve them. Try and cap those cities at size 6. Since we are a Monarchy, the cheapest happiness elixer may be to pump out a few more muskets or other cheap units for MP duty. Oh, and regarding happiness control, you can check out the happiness on the F1 screen. There are some mods to make it even easier to differentiate the content from the sad faces on this screen. This may save some time. I was burned several times by rioting cities on my watch too. :p
 
By the way, let's not forget that if we expand our empire too much (going over the optimal number), then all of our cities will start becoming more and more corrupt, which won't be good for spaceship building.
 
Originally posted by Smellincoffee
By the way, let's not forget that if we expand our empire too much (going over the optimal number), then all of our cities will start becoming more and more corrupt, which won't be good for spaceship building.
Which is where the Special Police HQ comes in and increases our OCN. ;)
 
Our Empire is huge now guys. I was actually thinking of change some citys to workers, bring them down and selling all their improvments... right before I got rid of them. We have some dense builds, especially on the old borders from the intial land grab. I think we're over our OCN by a large number. Some of the old Summerian cities have 13 shields lost to corruption. I don't think we can save any of those until we're commie.

Edit: The reason I didn't disband is because of unit support. Once we finish the war, we should try and disband so we have very little overlap, and we can use all our 21 tiles.
 
I propose we let spikeit do all the fighting from now on. It seems like the RNG is bending to his will.:lol:

One thing I would like to chime in on is the communism path. I have to admit that I have never used that government before. Are we going to be able to combine science and trade adequately enough to reach the space race in time?
 
The RNG was kind to me. :D But its a lot easier to look like a master general when your opposition guards their cities with mostly Ekidus and longbows.

As per Communism, thats what we are going to find out. ;) Communism should help us to keep corruption in check across our large empire. We will just have to encourage lots of tech trading to speed up the tech race. At times it will be in our best interests to practically give away techs to ensure the research race flies. And once we have the intelligence agency, our master spies can be put to task stealing any techs we can't trade for. At least that's the idea. :rolleyes: Hey. It worked for the Russians...
 
Studies show, (literally) the more cities you have, the better Communism is as compared to other governments... In our case, owning and efficiently using a whole continent will be impossible without communal corruption... Even if our cities are all pretty corrupt, the number of cities we have will make this setup more effective than Democracy income-wise... And Veteran spies are a real must when you just have to launch that spaceship first.
 
Continued from before....
Turn 3(1345) Go through each city and make sure there is only 1 defender in all cities that aren't close to the border. Unless we need them as MPs, I want them all on the front. Will rally them all to Mandalgovi. If They don't all get there on my turn, the next leader can use them. Byz has 2 size 9 towns, 2 size 6 towns, and 1 small village up north called Naissus. I think we should leave them Naissus as their capitol, but the other cities are going to be hard to take out...

In finding a lot of regular units as I do this. Guys we have to be careful on higher levels, on our next games up to DG, that we don't build anything but cats in a city without a barrack. Regular units die too quickly. I'd say about 80% of our home guard is regular units. Send a settler who's been in Boston since the ancient ages to Chicago to jump on a galley for when we find some new land. Hate to beat a dead horse, but I'm wondering if having all these regular pike and spears in our core cities are really worth keeping. If we make some new muskets, and disband the regular spear/pikes, it may be a better then upgrading a crap lot of regular units. Any thoughts on this? I really think it'd be a waste at this point. Do some more MM to negate any happiness issues from moving units, and complete one final assult on Adrianople.

Vet Knight vs vet pike injured. Knight Looses but retreats.
Vet Knight vs same pike. Takes him down to 2hps, but retreats.
Vet Knight kills same vet pike.
One redlined pike left in city. He falls to a vet Knight.
Adrianople is ours! Sure it may be 80% corrupt, but it's ours! Start to starve it down.

IBT - Boston riots, but everything else looks ok. Not going to do city builds, besides to say it'll be a mix of science and military, mainly musketmen.

Turn 4 (1350ad) I got Taejon to as close to a worker factory as I can. It'll make 12s/10f every 2 turns, so that means 2 shields will be wasted to do it. If you want to play with it on the first of the 2 turns, you can probably get it so it doesn't waste anything, but is good how it is now. Third player up, make sure you fill the Queue with workers again. I'm also going to convert Hovd to a workers factory. We need have a ratio of workers to cities of 1:2. We're going to have 60 cities very very quickly here, and only 30 workers... If we want to reach space we're going to have to get that going the other way around. We're going to avg a worker a turn with those 2 cities, which should just about give us enough to RR quickly once we get to the IA.

No battles in this turn, just moving my forces a bit further north.

IBT - Find out the Taejon is a true 2 turn worker factory, just has to be MM at the start. Need to move a worker from a mined BG to the irigated grassland that's nw of the city. Doesn't look like Hovd will do it without some work though.

Turn 5 (1355ad)
Keep working on Hovd to make it a nice worker factory. Thinking about trying to find one more. Hurry worker in Hovd to try and see if I can get things lined up there. Cost 80 gold, but figure it'll pay off in the long run.

IBT - MDIs attack our stack of knights. They take out 2, but loose 3. 1 Longbowman attacks and WINS vs a 3/4 vet knight?!

Turn 6 (1355ad) Figure we have to starve Hovd down to size 6 to get the factory, and by that time we'd get there we'd have JUST enough food, but corruption would take us down in shields. Hovd isn't going to work I'm afraid.

Bombard Smyrna's guards down to 2hps and redline the second one.
Elite MDI is redlined but takes out the Pikeman!
Vet MDI takes out redlined Vet Pikeman, and Smyrna is ours!
Elite Knights takes out MDIs and Archers in open from assult in IBT, and takes them all out. One Knight is redlined.

IBT - MDI attacks our Elite Ancient Cav, and looses. Spearman cut off one of our sources of Iron up

Turn 8?? (1365) Looks like turn 6 and turn 7 got mixed up into one part there. Sorry about that. Move Ancient Cav to the Iron near Varna. Will make it next turn, hopefully. If not, he'll draw some troops away from the capitol for that's our next target. Size 9 monster again. Trying to get 1 MDI in each city so I can move the knights out. No battles this turn.

IBT - Vet MDI attacks our stack of Hawch'a, with one Reg Elite defender and dies. That could have been messy. Magnetism comes in. Set to Banking in 8 with 86gpt. Can get it in 6 with 4gpt, but will keep it here. Next leader can decided.
Isin grew and rioted on me.

Turn 9 (1370) - I moved our Ancient Cav on to Varna's Iron mountian, along with 2 knights. Send one knight over to guard Hwach'a. Move some more knights out to the front line. Galley in Chicago can't be upgrade because we don't have a harbor. We can switch to harbor, and hurry or we can move 9 turns to get him upgraded. Will leave him in Chicago, with build set to Harbor.

IBT - Nada

Turn 10 (1075ad) Bombard improvments around Varna, but don't attack yet. Have more knights that should be there just in time for the next leader to get all the glory.;) Sorry about the goto orders, but they're all short and to bring you righ tto the border.

Okay, we have 16 Spearman, and 27 Pikes. Most of those are Regular. When the wars over we have to go through, and find out which one is regular and vet. The regular ones should be disbanded, and the vets upgraded to musketman. It'll be better to get them out now before we get into the modern era. I'm working on it now, and sending all of them that I can find to one city.
Don't forget to MM Taejon (WF) everytime it builds a worker, and move the citizen from a mined BG to the irigated grassland to get it back in sync. We're down to 17 knights, and 12 MDI, which I'm sure is more then enough to take out Byzantinum, but just in case I do have a few knights on order. Once we are ready for peace, leave her that one northern city, and take the other 2, then starve down down our new cities to make them pure-breed.

Full speed ahead to Communisum, because I don't know how long I can take our corruption rate. Most cities are floating around 60-80% corruption. And we may want to think about disbanding some of our smaller land-grab cities to give more space. The next leader will probably have their hands full taking out Theorodora, but we really need to figure these things out before the leader after takes it again.

And I just want to say it's very Ironic that I'm watching a show on Byzantium as I try to destroy them.:)

Here's the .save
 
Guys, we should use our Hwachas' special ability, lethal bombardment... It's the only way we'll get a GA unless we happen to build the Internet.
This is a discision we gotta make now. Hwacha or Internet.
We could also presumably rush for Communism and once we're in it take out the two last non-Korean cities on the Korean continent with Hwachas, but that requires very close monitoring of Mongols' and Byzantines' tech progress... We'll have a tough shot against Riflemen or Infantry.
 
Originally posted by Blasphemous
Guys, we should use our Hwachas' special ability, lethal bombardment... It's the only way we'll get a GA unless we happen to build the Internet.
This is a discision we gotta make now. Hwacha or Internet.
We could also presumably rush for Communism and once we're in it take out the two last non-Korean cities on the Korean continent with Hwachas, but that requires very close monitoring of Mongols' and Byzantines' tech progress... We'll have a tough shot against Riflemen or Infantry.

We're going for space race anyway. That means that Internet will be a high priority wonder. A research lab in every city :eek:, that really helps reduce the high prices of modern techs
 
Actually that is true. And the Internet is also perfectly timed to send us into space with its automatic GA.
This means we must under no circumstance trigger our GA via Hwacha or via other wonders... I was never very good at predicting Wonder-GAs, so would anyone be able to tell wether building Smith's would trigger it? Smith's is very handy for saving money in big empires... But it's not worth a bad GA.
 
The time for us to wage war is almost done. We won't need any more Hwach'a, but the Internet is a must. We have several good choices for prebuilds, but we haven't even finished the middle ages. And since we're in the middle of moving the Palace, I don't think we even have anything to use for a prebuild. And as for triggering the GA, we can do that anytime we want. Declare on the Mongols, and send a SOD with Hawach'a up there. Won't be a problem. The problem is avoiding triggering our GA until we're ready for it. I think the best time for it is right after we enter the IA. We have Galleons now, so we need to make contact to get our trading possibilities up. And to trigger a GA with wonders, we have to BUILD a military based wonder, and a scienetific based wonder. I don't think we've built a militarstic wonder.
 
I vote for internet. I've never built it before, and the timing is better. The only reason we'd need a GA now is to finish Byzantium off or something.

I was never very good at predicting Wonder-GAs, so would anyone be able to tell wether building Smith's would trigger it? Smith's is very handy for saving money in big

What other wonders do we have? Smith's is Commercial and....Seafaring?!?? What in the world....
 
We're not Militaristic. The Koreans are Commerical and Scientific, same as the Greeks. Any scientific wonders?
 
I think the Internet is much better-timed than any other GA we could hope for... Our empire will be at its peak, and we'll be working real hard on science since we need that spaceship... Research labs everywhere paired with a golden age sounds like an ultimate situation to me.
 
Bleh, skip me. :( I couldn't get to it today and tomorrow I have work. :(
 
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