DGIT # 2-Krafty Koreans

I didn't give much detail on a couple points in my account:
-I disbanded a very small amount of units, just to rush a few courthouses up north.
-Privateers are almost as good as Frigates, they're cheaper, and just as fast. We can build up a sizable fleet and destroy anything those silly other-continenters try to send as far as exploration, thus monopolizing maps for as long as we wish. And remember, out of every three we destroy, we get a new addition to the fleet. In my experience this covers for a nice chunk of the losses once you have a big enough fleet. I once used Privateers until Destroyers started showing up, and to great effect.
-Most of the other civs have about the same amount of cities, except for the Celts who have more and the Vikings who have only two. They most also have luxuries, even though I mentioned them in just one or two cases. We cannot trade yet, prolly cause of lack of technology, can't remember why if not that.
 
Originally posted by SpikeIt
Ack. What happened? I thought we had a couple galleys about? Privateers. Hey, what the heck I guess.

I like Privateers, especially when you're the tech leader... which we are.;) The galleys were all lost when we were trying to find the other contient. We had 1 galley that was left in a city on my last turn, waiting for a harbor to upgrade it. We have 1 harbor, and it's waaaay down south. But I don't think we should build more then 2 or 3 of them, mainly to make sure Mongol and Byz are left alone up in the north... we wouldn't want to bother their reflections on their recent losses would we?


Originally posted by Smellincoffee
I have a feeling that our various little wars have been chickenfeed compared to the AI...

We didn't start warring, anywhere, on our contient until the Battle against America. We were almost in the middle ages by that point. I think the AI started as soon as the Celts could build their Gaelic Swordman.;)

A word on trading techs... It seems, from the SGs I've seen, that self research is very powerful, and it may slow us a bit if we DON'T trade for tech, but remember something... the victory condition at creation was set to space, and NOTHING else. EVERYONE will go for space, and the farther they are from the Modern Age the better. I think it may be better, especially at regent, to not trade tech. We met the civs, that'll help the tech curve. And until we're all on par, trading our techs away won't do much. I think we should horde our tech, and only trade when it'll help us alot... like with a luxury deal, or another tech.
 
Originally posted by Blasphemous
I didn't give much detail on a couple points in my account:
-I disbanded a very small amount of units, just to rush a few courthouses up north.
-We cannot trade yet, prolly cause of lack of technology, can't remember why if not that.

Makes sense to me on both accounts. Courthouse are worth it (at least I hope they were. Did they help somewhat? ) I'm surprised we can't trade since we can cross the ocean's now. Maybe they need the same tech? Or the other civs lack harbors...

Originally posted by alerum68
We have 1 harbor, and it's waaaay down south. But I don't think we should build more then 2 or 3 of them, mainly to make sure Mongol and Byz are left alone up in the north

Wow. I thought we had more than 1 harbor. But I'm not following the logic to having no more than a couple and what that has to do with the Mongols and Byz. The best way to make sure they are left alone is to incorporate them into the greater Korean nation! :hammer: I would think we would want more harbors so we can build a veteran navy, which combined with an air force is going to be key to securing our nation.

OK. I'm cool with Privateers, if for no other reason than for the fun of them. I believe, even though they are "neutral" a privateer attack gives an attitude hit from the nation whose ship you sunk. The article concerning attitude is around here somewhere...

As for the tech race, yes, I keep forgetting this is a Regent game. Self research probably does make the most sense, unless its starts getting really late in the game and we need to kick things up a notch. Most of the SG's I seem to read are on higher levels where the only way to keep up is to constantly trade techs.
 
RE courthouses: None were completed yet, I just wanted to bring afew of them down from the 50s....
RE tech trade: we should prolly do our best to trade for others' techs and try to keep any tech advantage we have for as long as possible.
 
I just read something I didn't like my friends...

Here's the message...

yeah well at least u got a golden age,get this,I WONT!!!

i stoopidly picked the koreans to play with....

i dont know why i thought their hwacha UU had lethal bombardment...WRONG!!

they dont,they just have 12 bombardment instead of 8 for cannons... and since they cant kill crap=no golden age!!!!!!

AAAARRGGHH the koreans suck beyond belife(in civ3)


what an ass i am for not doing my homework before picking them

i have 120 hwachas,20 cavalery and maybe 20-25 musketmen/med. infantry...


Our we going to be able to enter a GA without building our Wonders now? You think this guy is crazy, and we can trigger a GA?
 
:hmm:
You can easily trigger a GA with Hwach'as. Just find a stray unit walking round, say a vet longbow. 4 hp. Just take about 10 Hwach'as and blow him to hell. Hwach'as do have lethal land bombard.

And, no, i haven't seen 'ole Solar lately either. Give him till Thursday night i say.
 
If you read on in the thread, that guy has PTW -- Lethal Bombard was added for our Hwach'as in C3C. ;)
 
I got it, will play tomorrow as im busy tonight.
 
SK, when you play make sure to change to peace time builds as soon as you can. I really think we should invest some shields in disbanding regular spears/pikes, and making 1 or 2 vet muskets per a city, depending on it's location.

And should we keep going with Monarchy until we become communist, or switch to republic and hope we don't draw a long anarchy now?
 
I'd say stick with monarchy....two anarchies? Uggh.
 
Yeah, Communism isn't that far off and any benefits from Republic would probably be lost to unit costs at the moment, as we have few cities/metroes.
 
Any comments on disbanding regular units in favor of having them as a start for quick rushing some vet units? If we disband 2 regular units into 1 vet musket, it'll cost very little to hurry the musket.

Since we have a large map, that means our OCN is 28... taking into account some other factors, we have a true OCN of ~32, (my math is probably way off, I was guessing at a few figures)... should we disband any cities over 32 to reduce communial corruption, or is bigger going to be better, and hope the corruption is less then it appears it's going to be?
 
I agree. Wait until Communism. With the size of our empire, I doubt we'll draw a short anarchy. I wouldn't want to suffer that twice.

As for units. I'm still in favor of not dispanding units just yet. Why invest in muskets when rifles are right around the corner? At least until we have some luxuries tied in, I'd wait before disbanding units. Once we have Nationalism, maybe we do a bit of that in our more corrupt cities to put in place a rifle. Our power cities can just build the needed unit. Limited upgrades of vet units can also help keep us up to date.

What is the effect on the OCN that the FP and Secret Police HQ give us? 50% each? Or less? How many cities do we have? The benefit of Communism is that we should be able to support a very large empire without suffering crippleing corruption everywhere, which is good. But, as I think about this more, there are some significant downsides I would think. 1) Hopelessly corrupt cities can't just be propped up by engineers and policemen to get builds, turning food into shields. There are no hopelessly corrupt cities, so every city has some marginal use. This will still work for cities very high in food, but low in shields though. 2) Since corruption is everywhere, building ship parts will take longer because no city will have minimal corruption, thus maximum shields.

I'm still okay with communism, accepting these downsides as "part of the experiment." That being said, maybe we could prune a city or two, or move a couple around to maximize shields and growth, to help set up a good ship building city. I would only focus on cities in our new conquests since we don't have a lot invested in them currently. Maybe each of us can try and pick a couple locations we would like to see a city in, and list a few candidates for cities that could stand to be pruned. I would start, but I can't look at the saves currently. Maybe I'll get a chance tonight.

Even if the group decides pruning is not necessary, trying to set up some more high shield cities seems like a great idea. I imagine there are some nice spots up in the former Byzantine empire.
 
I think we should trim cities that were on the borders between countries. The reason why is because those were very dense because of the land grab... everyone wanted to get every last time that could be had, so those border cities were squeezed a bit. Especially up in the Mongolians old Sorth, and the Americans old East. There's at least 3 cities we have now, which are squeezed so bad, and are squezing their neighbors so bad, that I'm questioning their usefulness. And the OCN I figured out was before the FP and SPHQ... that was just for basics... so 50% for FP, would be 48, and 50% of that would be 72.. for some reason that doesn't seem quiet right...to large to my mind. Anyone who's great at figuring out OCN for us around?:P
 
How are we on the courthouse situation, btw? I've been taught that a courthouse in every city is mandantory for nations going into communism -- peace or wartime.
 
I don't think the 50% is cumulative. So if OCN is 32, 50% is 16, so FP give 48 and SPHQ give 64. Still seems high though. How did you get 32 for the original OCN though?
 
I know I had some building on my turns. With corruption so high in our new lands, it is going to take a loooong time to build the courthouses. Happiness is needed first, especially with the Pyramids boosting growth along. But once we switch to Communism, we need to keep building those corruption reducing buildings such as courthouses and police stations.

On anything marginally corrupt we should build courthouse and then marketplaces. I strongly believe in city improvements which pay for themselves.
 
When we switch to communism, even our capital and its core will need courthouses. :)
 
Originally posted by Smellincoffee
When we switch to communism, even our capital and its core will need courthouses. :)

True, true. Most around the capital have them, I believe, but yes, the capital and FP could use them too. But they can wait a little bit.
 
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