DGIT4-Maelstrom at Sea

Sandrock LQ

Demi-God in Training
Joined
Sep 30, 2001
Messages
240
Location
Margate, FL
Well here we go. First game on the difficulty that is our name-sake.

Begin! :scan:
 
The time has come!

Emperor was a breeze, time to do what we set out to do :D

I noticed in the other thread that Alerum wants me to set up and start. I am game. Just hope i do better than my current deity games..

The game specs i am looking at are:

Civilization: Vikings
Land Size: Standard
Land Mass: Archipelago
Land Percentage: The middle one or highest one?
Climate: Arid/Temperate/Wet?
Age: Less Mountains/More Mountains/Medium Mountains (5bill, 3bill, 4 bill)?
Opponents: Random
Barbarians: ???
Level: Demigod

Roster:

-0blivion-

Alerum68, SpikeIt, SandrockLQ, SmellinCoffee, Solarknight, Blasphemous

(I don't know the order, aside from me. Please post your preferences)

My vote is a high land percentage, Medium Mountains and Wet.

My vote for Barbarians is sedentary (huts but no barbs unless you pop them)
Don't know if the team wants roaming barbs or not.
 
Woo hoo! DGiT 4! And at demi-god. Excellent. :D Sure, Oblivion, give it a good start. Don't worry about it. If you're chicken (just kidding) I'll give the start a try. I'm sure I can screw it up royally. :D But somehow I think you are more than capable of starting us off well.

Anyhow, high land mass is fine with me as I'm hoping for some sort of sprawling 'pelago. Climate and age - random and 3bil for me. I love having to deal with true mountain ranges and such. Then again random is fine as well. Barbs? I'm a sucker for barbs - I say roaming. That will make them enough of a pain.

As for turn order, we can just continue our usual order or start a new one. Both with Oblivion first. Here's what it would look like:
1)-Oblivion-
2)Blasphemous
3)SolarKnight
4)SandrockLQ
5)SpikeIt
6)Smellincoffee
7)alerum68

Otherwise slot me in somewhere in the middle (2-4). I'd like a turn before my vacation.

Summary:
Land Mass: High
Climate: random
Age: 3bil or random
Barbs: roaming
 
Land mass: High
Climate: Temperate/Wet
Age: 5bil/4bil
Barbs: Sedentrary

Dunno about you, but I'd hate to deal with barbs on our islands. We'll have a hard enough time dealing with the AI. The only reason I could see to not use 5bil and temperate are if the AI deal with those better than they deal with 3bil and wet or arid. Whatever slows them down most is best.
Also, we may want to reconsider high landmass: as fun as it is, it will allow them early contact and we want them to stay as far behind as possible.
 
Bah. Slow down the AI? We want this to be a true demi-god game. :hammer: We just killed an Emperor pangea. Any 'pelago, even high land, is going to slow down the AI to an extent. Heck, most of the Sid level wins are on archipelagos. I'm really fine with whatever barb level we choose, but I don't want to dumb down all the options to make demi-god as easy as possible. With all of us taking turns, I think we can overcome a lot. And if not? Well, that's what this team is all about. We try again.

Plus we're Vikings! Who can possibly stop us? Arrrr! Let's get on with the pillagin' and plunderin'! (okay, excuse any pirate-isms that come out of me, but with my son's first b-day being pirate themed somehow it just seems like more fun to think of the Vikings as pirates :D)
 
Well, i experimented with a few saves, and this came up:

DGIT4.JPG


Seedbeast tells me that it is Wet, Cool, 60% land, 3 billion and roaming barbarians. Are we happy to carry on with this?
 
I likes.
Let's give it a try, if we die quickly we can always blame you for being impatient with the starting save. =P
 
Blasphemous said:
I likes.
Let's give it a try, if we die quickly we can always blame you for being impatient with the starting save. =P

Shh! I broke my ankle earlier today so i have a lot of free time.
 
Get better soon.
My little brother sprained his ankle the other day when I was playing Ostrich-Ball* with him and I thought he might have broken it (it looked swollen in a really bad way)... I felt so damn guilty...

::NOTE TO SELF: Do not post late at night, stop posting random anecdotes, go to sleep if you want that throat of yours to get any better, and don't post notes to yourself in public places, idiot.::

*A game we (read: I) invented. We throw this little beanie-bag ostrich toy at eachother, to score you must hit the other guy without them catching the "ball".
 
Its the Ostrich's fault. You're innocent.

Get better Oblivion. In the mean time I guess you are just stuck sitting around playing civ. Gee, sounds tough. :D
 
Further scouting of this one after about 12 turns reveals Jungle north and south, with about half a dozen grassland tiles for our core each way. Is a reroll in order? Demigod is a tough cookie, and this is one of the worst starts beyond our capital i could have imagined for our first Demigod game.
 
Reroll then.
It was your fault anyway, you shouldn't have generated this start in the first place. ;)
 
alerum68 said:
I don't mind rerolling, but make sure it's a good one, because I don't think we should re-roll more then once.
Well, this one didn't count anyway. xD
 
Sure. Go ahead. Being buried in the jungle isn't going to help. Vikings should not be in jungles! Maybe we can find some nice fjords. :)
 
Turn 0: 4000 BC

Nice looking spot, worker moves NE to BG, revealing a wheat. I am on a BG right now with the settler, but it is the best spot so i will settle here. Plenty of BGs around anyway.
Found Trondheim.
Warrior in 5.
Pottery in 14, at 90%.

Turn 1: 3950 BC

Start mining BG with worker.

Turn 2: 3900 BC

Nothing

Turn 3: 3850 BC

Nothing

Turn 4: 3800 BC

Nothing

Turn 5: 3750 BC

Warrior-Curragh
Warrior starts going North to explore.

Turn 6: 3700 BC

Warrior sees Goody Hut.

Turn 7: 3650 BC

Finish mining BG. Start roading. Warrior leaves hut alone.

Turn 8: 3600 BC

Nothing

Turn 9: 3550 BC

Nothing

Turn 10: 3500 BC

Trondheim now size two, lux to 10%. Borders expand revealing a lot of nice BGs and a fish.

Turn 11: 3450 BC

Curragh-warrior
Worker starts mining wheat - it is not adjacent to water and irrigating a grass tile to carry water over would waste too many worker turns.
Warrior sees Pink borders.

Turn 12: 3400 BC

Will be able to contact Pinks next turn.

Turn 13: 3350 BC

Pottery comes in. Min sci on writing - 50 turns at 3gpt currently
Meet Arabia. They only have CB on us, while we have alphabet on them.

I will not make the trade - we will not get full worth on alphabet if we trade for CB and 30 gold, and the Arabs are expansionist - they will pick up a tech sooner or later we can get for Alphabet.

Turn 14: 3300 BC

See another goody hut with warrior.

Turn 15: 3250 BC

Warrior-Curragh
My suspicions prove correct - Arabs pick up Bronze working. Alphabet goes to Arabia for BW and 25$.

Turn 16: 3200 BC

Nothing

Turn 17: 3150 BC

Curragh sees Gems southwards.
See 5 strong Arab SOD come out of there lands towards ours.
Trondheim grows - lux to 30%.
Worker finishes wheat mine - starts roading.

Turn 18: 3100 BC

Warrior pops hut - barbs.

Turn 19: 3050 BC

Arab SOD turns up to help with barbs - you lot will have to work out if i popped the hut deliberately or not ;)
Damascus founded annoyingly close.

Curragh-Settler

Turn 20: 3000 BC

One curragh meets a Chinese warrior. We trade Alphabet for Masonry and 5$.
Masonry to Arabia for CB and 15$.
Curragh finds Island North of Trondheim.

Notes:

I trust the next player can MM the settler to time with growth. Just fiddle with it when it is one or two turns to go. I have a dotmap attached. We are down Mysticism on Arabia and we are up CB and Pottery on China. Two curraghs and two warriors out exploring. After settler, get a granary up and running.
 

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Well, you all know my opinion on city placement... Don't waste a tile, don't deprive a city of a tile. OCP or no CP at all. ;P
 
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