Turn 0: 4000 BC
Nice looking spot, worker moves NE to BG, revealing a wheat. I am on a BG right now with the settler, but it is the best spot so i will settle here. Plenty of BGs around anyway.
Found Trondheim.
Warrior in 5.
Pottery in 14, at 90%.
Turn 1: 3950 BC
Start mining BG with worker.
Turn 2: 3900 BC
Nothing
Turn 3: 3850 BC
Nothing
Turn 4: 3800 BC
Nothing
Turn 5: 3750 BC
Warrior-Curragh
Warrior starts going North to explore.
Turn 6: 3700 BC
Warrior sees Goody Hut.
Turn 7: 3650 BC
Finish mining BG. Start roading. Warrior leaves hut alone.
Turn 8: 3600 BC
Nothing
Turn 9: 3550 BC
Nothing
Turn 10: 3500 BC
Trondheim now size two, lux to 10%. Borders expand revealing a lot of nice BGs and a fish.
Turn 11: 3450 BC
Curragh-warrior
Worker starts mining wheat - it is not adjacent to water and irrigating a grass tile to carry water over would waste too many worker turns.
Warrior sees Pink borders.
Turn 12: 3400 BC
Will be able to contact Pinks next turn.
Turn 13: 3350 BC
Pottery comes in. Min sci on writing - 50 turns at 3gpt currently
Meet Arabia. They only have CB on us, while we have alphabet on them.
I will not make the trade - we will not get full worth on alphabet if we trade for CB and 30 gold, and the Arabs are expansionist - they will pick up a tech sooner or later we can get for Alphabet.
Turn 14: 3300 BC
See another goody hut with warrior.
Turn 15: 3250 BC
Warrior-Curragh
My suspicions prove correct - Arabs pick up Bronze working. Alphabet goes to Arabia for BW and 25$.
Turn 16: 3200 BC
Nothing
Turn 17: 3150 BC
Curragh sees Gems southwards.
See 5 strong Arab SOD come out of there lands towards ours.
Trondheim grows - lux to 30%.
Worker finishes wheat mine - starts roading.
Turn 18: 3100 BC
Warrior pops hut - barbs.
Turn 19: 3050 BC
Arab SOD turns up to help with barbs - you lot will have to work out if i popped the hut deliberately or not
Damascus founded annoyingly close.
Curragh-Settler
Turn 20: 3000 BC
One curragh meets a Chinese warrior. We trade Alphabet for Masonry and 5$.
Masonry to Arabia for CB and 15$.
Curragh finds Island North of Trondheim.
Notes:
I trust the next player can MM the settler to time with growth. Just fiddle with it when it is one or two turns to go. I have a dotmap attached. We are down Mysticism on Arabia and we are up CB and Pottery on China. Two curraghs and two warriors out exploring. After settler, get a granary up and running.