DeceasedHorse
Prince
DH_1: Dark Empire
We are the God-Emperor Evil Abe of the American Empire. See Abes gotten a little fed up with always being the nice, honest ruler. The frustration over having such a crappy UU combined with the neutering of the Industrious trait under Conquests have made the Great Emancipator a little unstable, and now hes out to get revenge! MUWHAHAHAHAHAHAHAHAHAHAHHAHAHAA!!!!
Map Size: Large
Continents, 70% Water
Roaming Barbarians
Normal, Temperate, 4 Billion years
Opponents: Rome (Italy), Iroquois(Native Americans), England (self-explanatory), Japan (Imperial Japan) , Babylon (Iraq), France (Vichy France, Napoleon), Germany (Nazi Germany) , Korea (North Korea), Russia (Soviet Union), China (Communist China) , and Sumeria (Iran).
Civ: America
Difficulty: Emperor
Victory Conditions: Conquest and Domination ONLY
Conquests V 1.22
Variant Rules: We are EVIL! This means that we do not hesitate to extort, threaten, or outright attack other civilizations using any means that we command. Furthermore, our absolute EVIL makes us DEFIANT; that is we do not cave to any demands, no matter the circumstances. We do not hesitate to break the rules except in areas that the AI is not equipped to handle. Our reputation is irrelevant, but no ROP rapes or scout resource denial. False wars, False treaties, reneging on GPT deals, all are acceptable if the price is right. Since we are so EVIL, we can under no circumstances join slaves into our cities; keep them working forever! We are free to indulge in the slave trade, though, so selling workers is allowed. No representative government is permitted; that is we can never be a Democracy or a Republic. We may conquer our starting landmass without restraint; however we CANNOT invade other continents by any means until we can build our UU. We must use the F-15 exclusively; no bombers of any kind permitted. For that matter, once we can build F-15s, we can no longer build artillery of any kind. All our bombardment needs must be met by the navy or preferably by our glorious F-15 Eagles.
Rule Additions:
Made in the US of A: We don't need any inferior foreign products, but they make fine scrap metal (or wood in the case of trebs and catapults). Captured bombardment units should be scrapped as soon as convinient; the player has the freedom to move a captured unit to a city that needs a jump-start on production or saving one for awhile in order to avoid the doubled cost for rush-buying. This relies on the honesty of the player; use your best judgement.
Defiant (clarified): We must insist that other civilizations respect our borders; those who do not comply shall be destroyed!
-Sell RoP's or kick out interloping civs, as appropriate.
-We are free to sign MA's and Embargos, since we don't care about having to break one should it prove neccesary, since we are EVIL.
-Unlike traditionally-defined defiant variants, we are under no obligation to raze cities, with the exception being those that are culture-flipped. Those who dare to betray us to our enemies must be taught a lesson that they will never forget!
-When doing your turn-log, feel free to be creative and EVIL. This isn't a creative writing class or anything, but do feel free to be a bit over the top and creative if you have the time to do so.
For that matter, I would like, map permitting, if we could wait until researching the entire tech tree before beginning our invasion of other continents. I have not fought a full-scale postmodern war , and would love to see the nukes flying hard and fast before we finally reign victorious over the blasted wastelands of the Earth! This is more of a suggestion, however, since the feasibility of doing so will depend on what resources we have access to. Domination victory is enabled so the game does not drag out and everyone gets bored; I plan on continuing the reign of EVIL for as long as it is fun.
Players: Looking for 4 or so players with Emperor+ experience. 24/48 Got it/play rule, but flexible and open to negotiation
A Pretty Nice Lookin' start position:
We are the God-Emperor Evil Abe of the American Empire. See Abes gotten a little fed up with always being the nice, honest ruler. The frustration over having such a crappy UU combined with the neutering of the Industrious trait under Conquests have made the Great Emancipator a little unstable, and now hes out to get revenge! MUWHAHAHAHAHAHAHAHAHAHAHHAHAHAA!!!!
Map Size: Large
Continents, 70% Water
Roaming Barbarians
Normal, Temperate, 4 Billion years
Opponents: Rome (Italy), Iroquois(Native Americans), England (self-explanatory), Japan (Imperial Japan) , Babylon (Iraq), France (Vichy France, Napoleon), Germany (Nazi Germany) , Korea (North Korea), Russia (Soviet Union), China (Communist China) , and Sumeria (Iran).
Civ: America
Difficulty: Emperor
Victory Conditions: Conquest and Domination ONLY
Conquests V 1.22
Variant Rules: We are EVIL! This means that we do not hesitate to extort, threaten, or outright attack other civilizations using any means that we command. Furthermore, our absolute EVIL makes us DEFIANT; that is we do not cave to any demands, no matter the circumstances. We do not hesitate to break the rules except in areas that the AI is not equipped to handle. Our reputation is irrelevant, but no ROP rapes or scout resource denial. False wars, False treaties, reneging on GPT deals, all are acceptable if the price is right. Since we are so EVIL, we can under no circumstances join slaves into our cities; keep them working forever! We are free to indulge in the slave trade, though, so selling workers is allowed. No representative government is permitted; that is we can never be a Democracy or a Republic. We may conquer our starting landmass without restraint; however we CANNOT invade other continents by any means until we can build our UU. We must use the F-15 exclusively; no bombers of any kind permitted. For that matter, once we can build F-15s, we can no longer build artillery of any kind. All our bombardment needs must be met by the navy or preferably by our glorious F-15 Eagles.
Rule Additions:
Made in the US of A: We don't need any inferior foreign products, but they make fine scrap metal (or wood in the case of trebs and catapults). Captured bombardment units should be scrapped as soon as convinient; the player has the freedom to move a captured unit to a city that needs a jump-start on production or saving one for awhile in order to avoid the doubled cost for rush-buying. This relies on the honesty of the player; use your best judgement.
Defiant (clarified): We must insist that other civilizations respect our borders; those who do not comply shall be destroyed!
-Sell RoP's or kick out interloping civs, as appropriate.
-We are free to sign MA's and Embargos, since we don't care about having to break one should it prove neccesary, since we are EVIL.
-Unlike traditionally-defined defiant variants, we are under no obligation to raze cities, with the exception being those that are culture-flipped. Those who dare to betray us to our enemies must be taught a lesson that they will never forget!
-When doing your turn-log, feel free to be creative and EVIL. This isn't a creative writing class or anything, but do feel free to be a bit over the top and creative if you have the time to do so.
For that matter, I would like, map permitting, if we could wait until researching the entire tech tree before beginning our invasion of other continents. I have not fought a full-scale postmodern war , and would love to see the nukes flying hard and fast before we finally reign victorious over the blasted wastelands of the Earth! This is more of a suggestion, however, since the feasibility of doing so will depend on what resources we have access to. Domination victory is enabled so the game does not drag out and everyone gets bored; I plan on continuing the reign of EVIL for as long as it is fun.
Players: Looking for 4 or so players with Emperor+ experience. 24/48 Got it/play rule, but flexible and open to negotiation
A Pretty Nice Lookin' start position: