Dh_01- Dark Empire

Inherited 730BC -
Literature in 4
Everything looks ok.

We need workers for sure, and more military... hmm

(1) 710BC
Los Alamos: sword->settler
Fangorn: spear->spear
Minas Morgul ->sword ->settler

The three Iroq that showed up near mother-in-lawville really trouble me. There is one spearman defending. There is no one near to help defend. If the city is captured it will be destroyed. We also have a stack of three babs northwest of Fangorn. They can be dealt with. The russians are moving around our troops and not engaging, so I'm not concerned about them. But the Iroquois are troubling. I don't want to waste a settler resettling mother-in-lawville, and besides, what would the wife say when we lost her moms city??

Go hit up the Iro for peace. They don't CoL, and asking around, we'd barely break even trading for CoL.

Decision time: Cancel peace talks with Iro
Reposition troops, and pull swords closer to MiLV to deal with any iroq warriors who survive.

Because of all the troops on our borders, I switch MM to one more sword.. We're gonna need it. If we lose MILV, I'll switch back to a settler in time.

Cross my fingers, and hit enter.

IBT
Our spearman in MILV promotes to elite defending against 2 of the 3 warrior attacks. The third loses his nerve and fortifies. Another warrior appears.

Russians attack a wounded swordsman I accidently left exposed. It kills the first russian warrior, but then falls to an archer :smoke:

Barbarians appears next to Andersonville

(2) 690BC
AndersonVille: Spearman->Spearman - Just in time to stop the barbarian horseman from ransacking.

Kill the spineless Iroquios warrior. Also kill the Russian archer that defeated our brave breatheren.

The babs have been moving a stack towards Fangorn, and I positioned our forces to repel them once they came down out of the mountains. The battle for Fangorn forest approaches.

I leave Minas Morgul on a swordsman. I think we're ok, but having another sword in two turns will make me feel better. Especially since the southern barbarians are acting frisky.

Science still at 100%. Lit in 2, -6gpt with 30 in the bank.

IBT

The battle of Fangorn forest raged for twenty years. In the end, the Babylonian forces lay decimated at the foot of Fang mountain. Out of the three divisions that attacked Fangorn, only 1 managed to escape back to the mountain. Unfortunately for them, a troop of Fangorn swordsmen are waiting for them

(3) 670BC
Two barbarian horsemen are approaching Minas Morgul. A troop of swordsmen will arrive next turn, but one of the horses will reach the city walls. We have a warrior defending.

We chase down and destroy the remaining Babylonian warrior on Fang mountain. We see an approaching unit of spearmen, and we cover the Western Fangorn Forest floor with their bodies. One remaining unit of Bowmen are all that remain in our forests.

The Russians are still playing tiddlywinks along our north eastern borders. They haven't entered our territory and haven't made a specific move towards any city. So we leave an extra swordsmen in Fangorn, and one is due in three turns at Los Alamos, will be plenty of time if that's where the RUssians decide to go.

Science to 60%, Lit in 1 at +5gpt
None of our opponents will consider straight peace. The Germans and Romans haven't learned anything. The Iroquois have currency, everyone else is only up CoL and we have a monopoly on philosophy. In a turn or two, after getting Lit, we will be in a good trading position, if the others AI learn something new, and I don't think their all researching Lit.

IBT
We chased a Babalyonian spearmen into a part of the Western Fangorn Mountain controlled by the Germans. Bizmark is furious with us, we withdraw our troops, but his unreasonableness with our slight tresspass in our efforts to defend ourselves will not be forgotten. (or forgiven)

(4) 650BC
Minas Morgul: sword->spearmen

Literature comes in. Some elderly philosopher was executed when caught lecturing about the benefits of a representative government. His body was burned and his ashes scattered, lest his words be remembered.

We cannot research Monarchy with our bank account in anything less that 44 turns while breaking even. The best we could do is 39 turns at -18gpt which would bankrupt us. Research to 10%, +18gpt Monarchy in 50. Hopefully we can trade a bit soon.

The barbarians are trying to pass to the east of Minus Morgul. Our new swordsmen sends them back to wherever barbarian souls go. We ordered up a spearmen, because the settler is going to need an escort if he is heading south.

The Russians make a quick dash into our territory by Fangorn. (bad idea). We promote a swordsman to elite dispatching one of them. The other is on an un-roaded part of the forest, and we will wait to dispatch him with a newly arrived elite swordsmen

Tech situation hasn't changed. Iro up Currency, but won't give it up in peace talks for anything.

Everyone else is up CoL and we now have a monopoly on philosophy and Literature.

We really need to grow, but I'm glad I built that swordsmen. Barbarians weren't so pleased, but we aren't the evil barbarians today.

IBT
In the news today, a roman diplomat was found dead in Minas Morgul today. Speculation is that his heart was sent back to Ceasar as a reply to his demand for our understanding of Philosophy.

Late breaking news: The Roman Empire declared war on the the DarkEmpire. Prayers for the soon to be dead roman armies are being held in churches across the nation.

The barbarians destroyed our spice road! :mad: Our swordsmen will be handle them. We have a worker in Minus Morgul to repair the damage.

(5) 630BC
Our swordsmen redlines defeating the barbarian horse
The worker moves to fix the road

We begin roading the horses by MILV.

With the death of the last Russian Spearman, our territories are free of our enemies presence now. Time to build and prepare for our next push!

Our forces are staged between MILV and Minus Morgul. If the Romans come it will be from the north, so we will start to reinforce there with our veterans and allow our new recruits to seal up our northwestern borders.

Someone learned philosophy and traded it to everyone except the Germans, so I trade it to them for all their gold (30), and adjust research to 80%. Monarchy in 40 at -47gpt. We have 77.

Nobody but the Iro still have anything but CoL and we really don't need that tech right now. I keep our monopoly on Lit. The Russians must have learned it, because they have 200 gold and everyone else excep the Iroquois are broke. I probably sold it to the Germans way too cheap, but I'm always surprised at just how low the AI trades techs amongst themselves and I've ended up with nothing more times than not.

IBT
Our enemies are still licking their wounds.

(6) 610BC
Los Alamos: sword -> sword
Dol Guldur: barracks -> worker. Its not growing at size 2 and needs to clear the jungle to have any chance. In fact, we need a lot of work done to get our few cities productive. We are also way behind in number of cities.

I have to adjust science down a notch. This puts us at monarchy in 45 at 0gpt. I should have just left it off. I've wasted a few of the little coin we made from the Germans.. :smoke:

IBT
Iroquois show up with 2 archers near MILV.

(7) 590BC
We dispatch one, promoting our sword to elite. The Germans don't seem to have a problem letting the Iroqouis through their territory, and it's irritating. Game should have a diplomatic option of demanding they force other civs from their territory. We let the other one live for now. He'll either expose himself at the plains of MILV and be destroyed, or go around a German worker and be killed in Fangorn Forest.

Our horses are hooked up. I switch Los Alamos and Fangorn to horsemen.

Im thinking as soon as Nuremburg grows to size 2, its going to look tastey

I change my mind and use a swordsmen from MILV to dispatch the other archer. Moving back the fog shows an adjacent archer and an approaching swordsmen. We move a spear to defend the sword, into German territory... Lets see what they say about it.

The Iroquois now know CoL too.. but still won't give up currency. THey don't have Philosophy either, but we still can't get them to give up currency in the peace negotiations. Our monopoly on Literature is vice like.

IBT
Glad I moved the spear to protect as it dies gallantly defending the spearman. I think killing the archer with the sword would be vengeance indeed.. but what about the approaching sword??

(8) 570BC
Hm.. I guess I had Minus Morgul on a settler as it completes. No problem, I'll order up his escort now.
The babylonians appear with a galley near MILV.

IBT
The wounded Iroqouis archer retreats, the sword doesn't appear through the fog. The babylonian galley is gone too.

(9) 550BC
Andersonville: spear->spear. This little town is growing really small, and only has 3spt. I'd like to make a worker, but going back to size 1 will hurt. defense isn't going to be something we have too much of anytime soon.

We kill a Russian warrior in the mountains north east of Fangorn. I think he was a scout as there are no other troops visible.

Nothing new on the tech front.

IBT
Iroquois swordsmen appears near the Western Fangorn Forest. Our swordsman is waiting for him.

(10) 530 BC
spices are hooked back up.
sword moves to disperse the barbarian camp in the south.
Settler and escort are ready in Minus Morgul

Don't have time for a screenshot. Anyone notice bad days at work come in pairs?
 
Nice set. Way to go on the Defense. I concur on a limited german war in 2-4 turns.
 
I'm starting to think we should build maybe 2 settlers in Minus Morgul. The map is filled out enough that it might be better to grow by conquest instead of internally. That way we can focus most of our energies on military and workers. Let our workers make our core productive while our armies expand our empire. With our propensity for war, and how small we are compared to the others, that it will be easier this way, than trying to play catch up with settlers.
 
I see it. I'm in another and have some catching up to do. I'm looking at Monday to play so C has another day to jump in here.

6gntxn
 
I've got a busy week and it is hard for we to get the game time in. I was holding out hope that C would be back. It looks like we can start The Gread Library and be done in less that 40. That is less than our min research on Monarchy. I'm planning to get a few building built/whipped while there is a lull in the attackers.
 
530BC-1 Andersonville will pop another settler. Los Alamos to setter. Minas Morgul to Grat Library. What better way to me evil that steal the techs of others. Min research on Monarcy is 44 turns. GL is due in 37. Stop research. Dol Guldur to temple for expansion. Fangorn from horse to sword. I want the attack more than the speed. Move settler from MM north no build near the whale. Pulling idle troops from DG southwest to meet anyone coming. Upgrade last 2 warriors.

IBT Vet sword fortified in Jungle dies to reg sword on plain 1-4. Los Alomos settler-->sword. Massive Barbarian uprising near Andersonville. Rome drops off a warrior between LA and MM. Babs drop off a Bowman next to our iron.

510BC-2 Conscript sword kills Roman warrior(reg) and promotes. 8 barb horsemen will attack sooner or later. Find 8 more north of Dul Guldur. Kill a barb NW of Los Alamos. I'm sending a settler here. Whip barrack in MiL. Move troops to prevent 2 Iroquois archers and a spear from approaching our horses.

IBT Iroquois all turn to head north to the barbs.

490BC-3 MiL starts a temple. It will take a while to build anything anyway. Lose a reg sword killing the Bab Bowman.

470BC-4 Fangorn sword-->sword. Move troops to best prepare for barbs of Iroquois. Kill the reg sword with an elite 3-2. 3 archers and a spear are hiding in the area around Nuremberg.

IBT Watch German archers kill 4 barb horsemen. Kill 3 at MM but a fourth pillages our incense causing Los Alamos to riot.

450BC-5 THE J-O-B is founded north of Fangorn and west of Los Alamos. Barrack started. Manson Family founded NE of MM and starts a temple to pull in 2 whales.

IBT Kill an archer trying to attack MiL. Russians and Germans join a alliance against us. We are now officially playing AW. Another barb dies at the gates on MM.

430BC-6 Kill 2 archers and a sword.

IBT 4hp elite sword dies to archer 0-4. Do see the barbs kill one german archer. Andersonvilles growth causes a riot without the incense.

410BC-7 Prepare for the Iroquouis attacks.

IBT Kill 2 archers and a sword.

390BC-8 Fangorn spearman-->sword. Looking for easy targets, I get a german archer escorting a settler.

IBT Kill a russian archer at . We get the second story of our temple.

370BC-9 I lose a vet and an elite sword attacking a pillaging spear!

IBT Lose 34g to barbs in THE J-O-B.

350BC-10 Move poeple.

RECAP:
The Great Library is due in 26 turns. This will drop when we grow in 8.
Rome, Babylon and Tonawanda(Iroquois) are building the Hanging Gardens.
Babylon is in or has had their Golden Age. It started no later than 490BC.
We are making 24GPT and have 138 in the bank.
Adersonville will complete a settler next turn. He should go SE along the ridge to the coast or to the river delta west of Minas Morgul. Name this place after the stupid RNG.
I have 2 workers going to reconnect our incense. One worker is building a road to Manson Family and two more are working to connect THE J-O-B.
There are a lot of people around Dol Guldur but it seems safe for now. I kave 2 swords and a spear walking our slaves there.
Three Elite Swords in and around Mother-in-Lawsville can attack 2 reg swords(top fortified on plain) or 2 Bowmen(Vet and Reg in jungle.)
I have a sword heading to THE J-O-B. Another is sitting on our iron. Anderson should build a spear next to replace the sword on the iron.
Everyone is insulted to think of peace without Literature except for the Iroquois. They are only doubltful. The Germans will not talk.
The Iroquois and Babylon are in the Middle Ages.


The Game
 
Nice Turns. I am away for this hallowed weekend. Nothing like celbrating the Birth of your country like blowing up a small portion of it. (Fireworks in Wyo).
 
Save I apologize for the delay-I finally got a summer job and haven't had the time to play. Furthermore, I will be out of town starting monday afternoon and returning on Friday-I may have some internet access but nothing reliable, so consider me autoskipped until I get back unless I post otherwise

PRETURN: The game has become pretty much an AWE at this point. The only enemy even remotely close to accepting proper peace terms (i.e. those that we dictate) are the Iroquois. Wake the Elite sword near Mother-in-lawsville and kill a regular iro sword, -3hp. Swap Dol Guldor to catapult, wasting one shield but getting us a bombardment unit. The city is stuck at size 2, making finish the temple via whipping impractical at this moment.

IBT: A trio of German Horseman penetrate deep into our territory, reaching the outskirts of Fangorn. Russian offensive units sighted in the mountains. Two Babylonian bowman attack Dol Guldor, and are repulsed by our Elite spearmen. Iroquois reinforcements approach in the form of two swords and one archers. 6 Babylonian Bowmen remain active in our territory.

Turn 1: Catapult fire from Dul Guldor wounds a German horsemen. Force two german horsemen to retreat; one regular one remains in attack position at Fangorn but it is a regular and it will have to cross the river and defeat a fortified vet spear, so I think we should be ok...Still, I have no choice but to whip the sword. Fangorn won't be very productive for awhile.

IBT: Lose a sword to Bab bowmen. Elite sword forces last healthy horse to retreat. Kill two other babylonian bowmen on defense. Germans start the Hanging Gardens. Russian units turn back and head home. Iroquois move into attack range of momsville.

Turn 2: Los Alamos riots. Luxury tax to 30% to keep our population working. I have to move the elite spear off the horses to reinforce momsville. 3/5 Sword kills regular Iro sword, -2hp. Regular sword guarding Iron awakened and sent to dispatch one of the retreated German horsemen, wins and promoted to veteran.

IBT: Momsville holds against the Iro attack. Multiple Roman warriors inbound. Babylonian Bowmen move through the mountains, presumably targeting Dol Goldor.

Turn 3: Kill a few enemy units. Our Elite sword and his slaves finally make it back to Fangorn, uh, jungle.

IBT: Roman warrior impales himself on a fortified sword defending the job.
4 Babylonian bowmen move into attack range of Dul Goldor.

Turn 4: Iroquios will pay 20 gold for peace. I accept. I forgot to note this, but everyone else is in the middle ages; if we lose out on the great library, we are soooo screwed. Incense (re?)connected, lux tax to zero.

IBT: Iros start the Great Lighthouse. Attacks on Dul Goldur repulsed. Iro settler pairs continue to advance into our territory.

Turn 5: Reinforce Dul Guldor. German Horsemen and archers are now swinging up north, so I send a couple of swords that way.

IBT: Babylonians lose 5 bowmen attack Dul Goldor, no casulties for us.

Turn 6: Found PRNG-Ville. It has a tobacco tile, a bonus grass, and will get a fish when its borders expand. Presumably due to the horrific casulties they sufferred in their futile attack on Dol Guldor, the Babylonians are close to peace.

IBT: The English complete the Great Lighthouse. Maybe they'll be along for a visit?

<RED ALERT>
Roman Legions sighted!

Two of the three Iro settlers re-target.

Turn 7: A few enemy units dispatched. Not to nitpick, but why does fangorn have an irrigated grassland under despotism?

IBT: With reinforcements one turn away, the job falls to a combined Romano-German offensive. The defending sword manages to kill an archer and 3 warriors, as well as forcing a german horse to retreat, but it is not enough.

Turn 8: Capture a Babylonian settler pair in the jungles of Dul Goldor.

IBT: Lose two swordsmen and our newly-captured slaves to a massive German horsemen counter-offensive.

Turn 9: Peace is available with Babylon. They pay us tribute in the form of 60 gold. Their offensive army was decimated in the battles around Dul Guldor, but we have bigger fish to fry at the moment. Whip up some walls in Fangorn.

IBT: Romano-German offensive against Fangorn is repulsed. Bismark's feared elite archers perish in the attack. The additional catapults prove their worth as well. Disease hits Dul Goldor. A german horsemen pillages the road connecting momsville, disconnecting the village and therefore the horses (which are still covered). The horse company being raised in Los Alamos will be our only for a while, it seems.

Turn 10: Capture a Roman settler-pair. The two workers near Los Alamos are
working on bringing irrigation over to the cattle square. We are in moderatly serious trouble, but the catapults I built should help some. I think the time we wasted on the Mausoleum of Reagan and waffling on the isssue of the Great Library is what hurt us the most; our capital can easily manage a sword or horse every three turns or a catapult every other; with some additional growth it should be able to reach 15 spt even under despotism. Just hold the line until we get the Great Library, then we will need to start spitting out settlers quickly to make up for our lost city and slow growth. I think we should be able to hold out fine, even though my Always War skills clearly need brushing up *cough*. Dul Goldor is vitually impregnable, and the remainder of our cities essentially make up our rather pathetic-looking core, making them easy to reinforce.
 
The key is holding the line until our cities are productive. The Great Library is the key now. Cash-rushing improvements between troops will get our core productive in Monarchy. Pikes will counter the Legions.
Do we want to consider the Knights Templar?
 
Certainly, it would be nice to get the Knight's Templar, but we only have one truly productive city at the moment and I don't know if we can afford to stick the capital on wonder-building for even longer. The fact that the Babylonians, Russians, and Germans are all scientific is also against us, although under ordinary circumstances Knights Templar is fairly easy to nab in my experience, depending on the timing of Sun Tzu's which the AI spends forever trying to build.
 
I will call got it. I just got back from Total flyover country. They really know how to celebrate the fourth though. It might take 1-2 days to get this done. I will also note that I will be having surgery Next Monday (corrective eye should go from ~600/20 to 20/20) and will thus be civless for the 3-5 days of recovery. Comments will be posted from work tommorrow.
 
IHT: Use Elite spear to whack german horse and get 2 slaves. Swap RNG to temple.
IBT: Kill russian horse, iro start sun tzu.
Turn 1: Build babylon embassy. Monarcy with HG in 5, incensce silks and horses. Build embassy with Iro, iron horses silks and incense. Lost a 3/4 sword to a reg warrior :cry: Kill german horse and roman warrior with 2 flawlees elite swords.
IBT: German reg horse flawlessly whacks our vet fortified spear at Momsville, capturing it. :cry:
Turn 2: Kill vet spear at Momsville, but they also have 2 horses and I only have 1 elite spear availible and 1 1/5 sword now. Kill two german horses at fangorn. Elite sword loses to vet roman archer. :mad:
IBT: Flatlined Equestrian arises at Dol Guldor after killing 4 legions and 2 archers. :xmas: Washington will try to navigate to fangorn.
Turn 3: kill 2 german archers will lose 4 slaves, (momsville area)
IBT: Kill russian archer and sword but lose spear at Dol Guldor. Kill german horse at fangorn.
Turn 4: Kill german archer.
IBT: Flatlined equestrian killed 2 swords and 2 archers but loses at Dol Guldor. The Russains raze the city. [pissed]
Turn 5: start moving Washington closer to home.
IBT: Repulse german horses at Fangorn
Turn 6: love wvt 4/4 sword to 2 hp archer. :twitch: I am noticing a bad trend here. Kill 2 archers but our horse is exposed, apparently attacking across a river in territory we own that is roaded counts as 2 moves. (No smilie can describe this)
IBT: Lose horse.
Turn 7: Join worker to MM for pop boost.
IBT: Kill 2 german horse at fangorn.
Turn 8: LA sword to sword. A-ville sword to sword. Kill german horse. Lose 5/5 sword to 2 hp archer. :nuke: :nuke: :nuke:
IBT: Kill german warrior and archer.
Turn 9: load our 2 total swords kinto army and whack 2 horses. Also kill german horse near Avill with our only horse.
IBT: Kill german horse at Fangorn.
Turn 10: heal army. Protect MM. Feel helpless against a very bad RNG.
 
Avoid whipping please. Other than MM, all the citizens were discontent. We really need to try and get 1-2 cities back from the Germans, get peace and focus on one opponent and smash them hard. The Library of Congress is online in 3 turns. No other civ has lit yet.
Sorry with the Reagan Pyramid project but if you note my previous log, all other prebuilds finished the turn before, leaving me with no real option anyway. We could build the wonder, or we could lose ~100 shields and get a market. I chose the wonder as it is a free cathedral that will pay us shortly.
Protect the army at all costs, as this is the only thing that will keep us in this dance.
 
I see I'm up. True to SG fashion, I'm up in another too. If time allows I'll get to both tonight. If not, I'll get this done soon.
 
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