Dh_01- Dark Empire

Sorry about that...

IT -- Not much...

1725 BC --

Nothing shows up from Germany. Our Settler retreats into Fangorn.

1700 BC --

Minas Morgul: Spearman --> Spearman
Los Alamos: Barracks --> Spearman

New Yuck switched to a Warrior for defense in case Germany comes calling.

1675 BC --

Iron connected. Change Minas and Alamos to Swords. Two German Archers appear near New Yuck :(

1650 BC --

Fangorn: Warrior --> Barracks

I abandon New Yuck to prevent Germany from capturing the city next turn (it's too far away to recapture for a long time). Our Warrior and Worker migrate back towards the homeland.

1625 BC --

Minas: Sword --> Sword

1600 BC --

Dol Guldur founded beyond Fangorn.

1575 BC --

The Babylonians have the audacity to demand 21 gold of the Empire! We are AT WAR with Babylon as well as Germany.

Our Scout near Babylon pops a hut -- Warrior :/

1550 BC & 1525 BC --

The Babylonians have approached Dol Guldur with a Warrior and Spear; we have a Warrior and Spear defending.

1500 BC --

Minas: Sword --> Sword
Alamos: Sword --> Sword

>>SAVE<<
 
Another factor you guys might want to add in to your "Dark and Dirty Americans" variant rules to add more flavor is (if you even make it to the industrial age), is pollute as much as possible! You must build coal plants as your only "plant"-type builds, (and maybe Nuclear plants later). You must never build Mass-Transit or Recycling plants. American Industry must not cave to the Kyoto accords! :rolleyes: :mischief:
 
It has been brought to my attention that Cuivienen should perhaps be referred to as C-woman. Sorry about that.

RJ: I dunno, pollution in civ is just a pain to deal with and has no real impact on the enviorment long term; I'll think about it though. Coal plants will be kind of pointless anyway since we'll be doing our best to build Hoover's. We should definitely build atomic reactors though, and do our best to chop down all the forests (especially Fangorn!).
 
1500BC-0 Change Minas Morgul to a settler....we do not need to stop growing. Sword and Warror in Los Alamos heads to Fangorn. Spear by Munich heads to Dol Guldur. Dol G switched to walls. Scout recruits a warrior near the Babylonian town of Ellipi.

IBT Lose our scout in Russia to a Bab spear. Lose a conscrpt near Ellipi.

1450BC-1 Warrior returninfg from New Yuck kills a German Archer (-1hp).

IBT New Yucker kills 2 warriors and is now a 3hp elite.

1425BC-2 Writing is know by two at least 2 others so we get 12g this turn for researching it in one more turn.

IBT Lose the other conscript near Ellipi. Scout is still running. Colossus built in London.

1400BC-3 Minas Morgul settler-->temple. I want the happiness if we want to go for the Great Library. Scout pillages in Babylon. Settler heads 3 south of MM. Trade Rome Writing for Mysticism and 70g. HBR is the other option but we do not have horses.

1375BC-4 Los Alamos sword-->worker Whip Fangorn for the barrack.

IBT Hiawatha thinks he needs 24g. He is wrong and will sacrifice his people on our swords and spears. Pillaging scout is caught.

1350BC-5 Fangorn barrack -->sword Move swords and warriors on Munich.

1325BC-6 Los Alamos worker-->swordman Kill a barb near Los Alamos. Swordman defeats a German archer (-2hp). Second sword defeats a second archer (4hp). Andersonville founded South on Minas Morgul to hold our "prisoners of war". It starts a barrack.

IBT 2hp sword promotes to elite while killing 4 archers.

1300BC-7 Germany will now pay us his 34g for peace. Two turns ago he still wanted 60g.

IBT Barbs take 18g from Andersonville.

1275BC-8 Preparing to attack Munich.

1250BC-9 Chasing a Bab spear to our iron.

IBT Now Cathrine wants some of what Germany is facing. Shje will regret asking for 22g. In other words, we are at war with every one but Rome.

1225BC-10 Minas Morgul temple-->Great Library Prebuild Finally catch teh Barb spear on a plain and remove him.
Attack on Munich:
V-sword v R-spear 1-4 promoting spear
3E-sword v R-spear 3-0
E-warrior v 3V-spear 1-5
V-sowrd v 2E-spear WIN destroying Munich taking 3g.

Germany will now give us Mathematics and 43g for peace. Frankfurt is doubtful. We can trade Math for HBR from Rome. I'll leave this to the next leader.

Babylon wants Dol Guldur for peace. They have 3 warriors and a spear converging on the town. It has 2 vet spears protecting it on a hill and behind a river. There is a Rwarrior, 3Esword and a Vsword leaving the ruins of Munich. Take the long route and stay on the Mountains. Once we remove theses Babylonians, they should talk peace.

Minas Morgul is working on a Great Library Prebuild.
Los Alamos will produce a sword and should build a settler next to clai, the horses.
Fangorn is working on a spear for defense on any new town.
Dol Guldur is working on walls and needs a barrack next. Whip the barrack.
Andersonville is working on a barrack. A warrior and a settler should follow.

The civ's we are at war with have a long way to walk to get to us. We need to expand now while we have the time. Let them die on the walls of Dol Guldur.

Here is the Save:

http://www.civfanatics.net/uploads7/DarkEmpire1225_BC.SAV
 
Nice Set. I would lean towards taking the German peace and trading with Rome. I highly concur with the expand now while the AI sends warriors for us to train our troops on. Lets try to make it a priority to set off the Babylonian GA, just to make him irrelevant later.
 
Crash ate my turn log :mad: :mad: :mad:
Summary: Made peace with Bismark. He gave us 43 gold and Mystacism. Traded Myst to Caesar for 20 gold and Horseback Riding. We got Philo first, pulling Constuction as our free tech and trading it to Caesar for map-making and Polytheism. Literature is due in 15, with sufficent cash reserves to support our defceit research secure. Minas Morgul is producing 14 spt w/zero growth. Iro warriors have pentrated our perimeter after I lost a sword attacking an Iro warrior in the open, on grassland. Sigh. They are almost certainly targeting our Iron. Our Elite swords in the mountains took damage while fighting the babylonians, but are now healed and on their way south. The Germans founded Nuremberg on the ruins of Munich. We need more cities; the settler intended to claim the horses is still holed up in Fangorn. Los Alamos will eventually grow large enough to build another settler, but is needed for sword production now.

The real save
A couple of barbs taking a refreshing bath of molten lava:
moltenbarbs.JPG



ROSTER:
Me-Just Played
Romeo the Monk-At bat
Codo Stevans-On Deck
Cuivienen-in the hole
6th Gen-On base

Edit\\Fixed link
 
A note on the turns you just played DH. When given the choice between currency and construction always take currency. The AI highly values construction, and will get and trade it like crazy. A currency monopoly is usually worth 4 techs to me in trading. All in all though, a nice set. I will suggest that we go for the Mausalaum of Reagan rather than the Library of Congress, as we are doing fine in the Tech field, and we want to take the wonders, not build them.
6thgenTex, love the Andersonville name. You all should really check out the song andersonville by Vigilantes of Love.
Link is below for a preview.
http://www.mp3.com/albums/137741/summary.html
I have a tendancy to listen to such music while being evil.
 
IHT: Nothing to do.
IBT: Iro Head to Fangorn.
Turn 1: Los Alamos Sword to swrod. Andersonville rax to worker. Sword whacks iro warrior. Upgrade a warrior.
IBT: London builds the Oracle. Japanese build Zues. Iro send four units to Fangorn.
Turn 2: kill 2 Iros, no losses. Move to settle the horses.
IBT: Iro bring up more stuff.
Turn 3: Fangorn spear to spear, whack three iro, no losses.
IBT: Russians advance.
turn 4: Heal and move
IBT: Babs and Rus advance.
Turn 5: Andersonville worker to spear. Kill last Iro by fangorn, no losses.
IBT: Iro bring up spears now.
Turn 6: Los Alamos Sword to Sword. Found Mother-in-lawville near horses.
IBT: Russians have 7 units in view.
Turn 7: Kill Iro spear, barb horse threatens andersonville, no defenders availible.
IBT: Andersonville ransacked for 11 gold. Bablyon builds TOA, Iro build GW.
Turn 8: We get the Masaulaum of Reagan. (Would have got it anyway :) ) Kill a russian warrior.
IBT: more russians advance.
Turn 9: Kill another russian.
IBT: Babs and IRo show up.
Turn 10: Reposition troops to face incoming. All opponents want us to pay for peace, and I have refused peace. We can ignore the russians and concentrate on the Iro and the babs. We can trade philo for CoL from the Romans, but I have held off so we can trade for peace or try to get 2 techs for 1.
Enjoy some screen shot goodness.
 
I have to admit I got a chuckle reading the name of your town. Mine is arriving on Monday for the week.

It looks like we are doing a good job holding everyone west of Fangorn. We cannot neglect to settle behind us now. That will also remove the barb threat.

6gntxn
 
After MM completes it's sword, I would have it spit out a settler or 5 to back fill.
I lost only 1 spear, (to a barb no less) otherwise we suffered no casualties.
My pride suffered slightly with the Mother-in-lawville as I am not married yet, but the planning session this past weekend for the big day definitely earned the town name.
 
I got it. Will play tonight. Any other comments besides building some settlers and backfilling?
 
Just that the Russians really are dancing around warriors and spears in our mountains to the North and should be ignored until they near the iron. Concentrate on the Babs and the Iro, and try to get us some horses. With this continent, the Horse upgrade path will be some much better than the Swrod upgrade path, especially since everyone is throwing warriors at us.
I didn't check lux tax, I don't think we have one, but I know we don't need one now. I put the conscript warriors back in MM for MP, and was trying to upgarde the rest.
 
@Codo If you can keep a unit sitting on our connectd iron, they AI may stop wandering around and try to attack a city. Keep to the high ground.

@Romeo Congrats.
 
Had to work till almost 11. Didn't quite finish. If it's ok, I'll wrap up as soon as I get home this evening.

Sorry for the delay.
 
Back
Top Bottom