Inherited:
At war with everyone, and no one will take straight peace. Hopefully I can hold on long enough to get the GL, and then use Lit as a brokerage tool
move a couple workers around
IBT
Germans destroy the road on the mountain NW of Fangorn.
Sun Tzu's is being built pretty much across the board
1) 70AD
use catapaults and our army to attack the stack nw of fangorn. Catapaults go 2/3 and our army kills 2 archers
IBT
Andersonville riots. My fault
2) 90AD
Minas Morgul: GL -> swordsman. We are really hurting for military
With the GL in hand, I make peace with the ROmans for Lit and they give us their 9 gold.
Kill a Russian swordsman outside Fangorn
The Russians want Lit and a lot of gold for peace.. not yet
IBT
we get a bunch of techs.. CoL, monarchy, republic, feudalism and engineering. We have tech parity with everyone except the Germans who are down Literature. Set reseach to Invention. We need 2 turns to let some MDI's complete and then we should think about revolting to monarchy.
3) 110AD
Still can't make peace with the Russians. The German forces withdraw from Fangorn mountain, leaving a single archer who is pummeled with catapaults and destroyed with our army.
The russians have a mini-stack outside Los Alamos and we only have a single spearman defending. Sign peace for 240 gold. We have 230 left.
I raise lux to 20%, but leave research off. Los Alamos still isn't happy, so it gets a scientist.
IBT
troops moving around.. we have iroquois and babylonian settlers in our territory heading for the barbarians and the unclaimed land to our south east.
4) 130AD
Kill German horseman and archer near fangorn.
IBT
Minas Morgul: MDI->MDI
Los Alamos: MDI->MDI
5) 150AD
more fighting against the Germans outside Fangorn. No losses on our side
IBT
More German troops appear next to Fangorn.
6) 170AD
Load up our army with an MDI.. and kill another German horseman. We really need to get things moving, but our cities are slow... so slow... consider revolting now, but decide to wait 2 more turns. That means I'll hand off during anarchy, but I don't think we want to wait another 4 turns to start.
IBT
Rome declares on the Iroquois. German troops have by-passed Fangorn and are heading into our core.
7) 190AD
Fangorn: MDI->temple (something to do during anarchy)
More German horseman are killed on Fangorn mountain, but we lose a horseman. Capture a German settler that was with some of the troops that tried to sneak behind our lines
IBT
ZZzzz
8) 210AD
Minas Morgul: MDI->market (placeholder during anarchy)
Andersonville: pikeman->pikeman
So, I guess it's now or never

draw 5 turns of anarchy
IBT
Nothing I could do to stop the Germans from pillaging our iron.
9) 230AD
I was able to kill the 2 spearman that pillaged our iron supply. 2 workers heading that way for repairs.
The war for Fangorn has been going on for ever, and the German troops keep coming and dying.
Nobody has researched anything new, and we still have tech parity.
Army is healing inside Fangorn in preparation of an offensive
IBT
Zzzz
10) Our Army moves into German territory next to Mother in Law ville. It's resting on OUR horses in preparation of liberating the town. Hopefully when we come out of Anarchy, we can push to capture some German territory.
Notes: Los Alamos and Andersonville are going to have to be allowed to riot at least once to stop starvation during anarchy.