DI1- Going where no Civ has gone before; One City Always War!

Methos said:
Wow, jumped online to see how the games were going and find this one has sort of died. I wonder what happened to DI?

See ya all on the 12th.


No, the game's not dead, yet. But we will be soon!:eek: Rik spent a good portion of his set fighting off an Arabic assault. Then, we had a couple turns of peace before I spent most of my turns fighting off more Arabs. We are clearly on the defensive at the moment. I think it is probably just a matter of time.

As for DI, I think it is just odd that he would abandon a game that he started. He has clearly been online on multiple occassions and hasn't bothered to check in. I am assuming that he does not intend to rejoin us. Unless Rik wants to take it, we will probably just wait until you get back.

Happy Sailing!
 
Spoiler :
Turn 115 (0 AD)
Swordsman promoted: City Raider I
Swordsman promoted: Combat I

Turn 116 (25 AD)
Swordsman defeats (3.66/6): Barbarian Archer
Delhi finishes: Catapult

Turn 117 (50 AD)
Delhi begins: Catapult
Swordsman loses to: Aztec Jaguar (1.00/5)

Turn 118 (75 AD)
Swordsman defeats (6.00/6): Aztec Jaguar
Axeman promoted: Cover
Axeman defeats (3.40/5): American Archer
Catapult promoted: Barrage I
Swordsman promoted: City Raider I
Swordsman promoted: City Raider II
Catapult promoted: Barrage I
Axeman promoted: Combat I
Delhi finishes: Catapult
Christianity founded in a distant land

Turn 119 (100 AD)
Delhi begins: Colosseum
Catapult promoted: Barrage I
Swordsman promoted: Combat I
Swordsman promoted: Combat II
Swordsman promoted: City Raider II
Axeman defeats (2.65/5): American Spearman
Delhi begins: Catapult
Axeman loses to: American Catapult (5.00/5)

Turn 120 (125 AD)
Swordsman promoted: Combat II
Delhi finishes: Catapult

Turn 121 (150 AD)
Delhi begins: Catapult
Catapult promoted: Barrage I

Turn 122 (175 AD)
Delhi finishes: Catapult

Turn 123 (200 AD)
Delhi begins: Swordsman
Catapult promoted: Barrage I
Catapult defeats (0.60/5): Aztec Archer
Catapult defeats (4.00/5): Aztec Archer
Razed Tenochtitlan
Methos: The Aztecs are now destroyed!

Turn 124 (225 AD)
Delhi finishes: Swordsman

Turn 125 (250 AD)
Delhi begins: Swordsman
Swordsman promoted: Combat I
Swordsman defeats (0.12/6): American Archer
Swordsman defeats (5.22/6): American Archer
Razed Bantu
----------------------------New entries----------------------------
Turn 145 (700 AD)
Methos: Not even sure where to begin. Figure I'll wait and see what our enemies do during the IBT.
Axeman defeats (0.25/5): Arabian Horse Archer
Catapult loses to: Arabian Horse Archer (1.80/6)

Turn 146 (720 AD)
Methos: That sucked! The small force east of Delhi just got hammered so bad I have to pull it back within the city walls for fear of losing it entirely.
Axeman promoted: Combat III
Delhi finishes: Spearman

Turn 147 (740 AD)
Delhi begins: Catapult
Methos: Since we have healthy units near Delhi I can only sit and watch as our Iron is pillaged.
Methos: Due to trying times I turn off research emphasis and turn on production emphasis. I'm hoping with a few more cats we can kick the enemy out of our city radius.
Catapult promoted: Barrage I
Catapult defeats (2.15/5): Arabian Horse Archer
Methos: Wow! Our cat took the horse archer out rather than just weaken him.
Methos: Saladin has sent another horse archer and swordsman, while Napolean sends us an axe and spear. Looks like we're digging in.
Axeman promoted: Combat I
Axeman promoted: Combat II
Spearman promoted: Combat I
Methos: I move several units over the Iron and send our three workers there to reconnect it. Between a couple axes, a cat, a spear, and an archer it should be okay, hopefully.
Methos: I turn emphasize research back on but also leave emphasize production on. We need units bad or we're going to get overrun.

Turn 148 (760 AD)
Catapult promoted: Barrage II
Methos: Currently there are 3 horse archers, 4 swordsmen, 3 axemen, 1 chariot, and 1 spear in our territory.
Delhi finishes: Catapult
Spearman loses to: Arabian Horse Archer (2.22/6)
Axeman loses to: Arabian Horse Archer (4.86/6)
Axeman loses to: Arabian Horse Archer (2.58/6)
Swordsman defeats (4.86/6): Arabian Axeman
Swordsman loses to: Arabian Swordsman (1.44/6)
Axeman defeats (2.45/5): Arabian Chariot
Axeman loses to: Arabian Swordsman (5.04/6)

Turn 149 (780 AD)
Delhi begins: Swordsman
Methos: Holy crap! We just had a large part of our military get toasted!
Methos: Okay, I'm stopping right here as I'm at a loss on how to continue. Definitely need to discuss.


Okay, everything went downhill fast. Saladin continues to throw troops our way and we can’t heal fast enough to deal with them. Napoleon has also started sending troops as well as one other AI. I only played four turns but we need to figure out if there is a way to get ourselves out of this hole. That last IBT we lost a large part of our force that I thought was strong enough to defend itself. In truth I figured the AI’s would ignore the force and pillage all the undefended tiles. Wasn’t expecting a route.

It would be nice if you both could download the save so we can discuss our options.

Here’s the 780 AD save.
 
Methos said:
It would be nice if you both could download the save so we can discuss our options.
There was a scene in one of the Indiana Jones movies where a bad guy with a sword is threatening Harrison Ford. Ford pulls out his revolver and shoots the guy and then says the classic line about bringing a knife to a gun fight. For some reason, that scene comes to my mind as I look at this screenshot. Unfortunately, we're not Harrison Ford!

DI1_780AD_Update.JPG


As bleek as it looks, I'm struck by the fact that it could be a lot worse. First off, they didn't bring any catapults (at least, yet). Secondly, of the six units that Saladin has in our territory, only one swordsman is at full strength. On the down side, Napoleon has four healthy melee units in position and ready to fight.

I think the three units north of the city need to be brought back to defend Delhi and the iron. These are the only two tiles that we are concerned about, at the moment. The Medic Archer will do us the most good at the iron mine, I think. Next, I think we should do a kamakazii run with out wounded cat. With Barrage II, he will do +50% collateral damage. The most pressing need is Napoleon's Axe & Spear (1S) threatening Delhi. Unfortunately, Napoleon has positioned those two on a hill. Since out cat is wounded, I think we might get more bang for our buck by attacking the combined stacks of Napoleon and Saladin (1E). By doing that, only 2 of the 10 enemy units in our territory will be at full strength. Delhi has a garrison of 4, so it will survive those 2 units, even if Saladin commits his wounded horses. Personally, I think he will commit them. The AI doesn't seem to send wounded units home the way it did in CivIII.

Production wise, I notice we have a swordsman in the queue. I think we should be building nothing but Axe's and Spear's. The Axeman has a built in +50% advantage against melee units and is almost unstoppable once he gets a Shock promotion. The spearman, with their +100% against mounted units, will crush these Horse Archers.

Unfortunately, I don't think any of this will matter in the long run. Saladin just keeps throwing more and more troops at us. His cities are obviously in full out war machine mode. And now, Napoleon is getting in on the act. Before long, Washington is going to show up and he's got War Elephants! Which means, he will also have catapults.

Honestly folks, I think this game is lost, we just don't know what year it will finally happen. We sealed our fate when we set our research goals on catapults and vassalage. We should have made a beeline for bureaucracy and followed it up with a forge. We'd be churning out an Axeman each and every turn right now if we had that extra +75% production boost!

Your thoughts?
 
Interesting that you brought up the Harrison Ford clip. Out of curiosity have you ever seen a behind the scenes of that segment? Ford was supposed to fight him with a blade but was suffering from 'the runs'. Needing to go the bathroom he pulled the gun to end the scene. Apparently the director liked it so went that route instead. :lol:

Back to the game...

The swordsman in the que has no shields invested so it can be switched with no loss. I agree on pulling everything back and focusing on only Delhi and the iron. The units to the north have been slowly working their way back south for defense. They just haven't made it yet.

I am also wondering if this game is a loss. I'd like to continue playing to see if we can regain the initiative.
 
Methos said:
Interesting that you brought up the Harrison Ford clip. Out of curiosity have you ever seen a behind the scenes of that segment? Ford was supposed to fight him with a blade but was suffering from 'the runs'. Needing to go the bathroom he pulled the gun to end the scene. Apparently the director liked it so went that route instead. :lol:

Too funny! :rotfl:
I had not heard that anecdote before. Thanks for sharing it!

Methos said:
I am also wondering if this game is a loss. I'd like to continue playing to see if we can regain the initiative.

Oh, most definitely! I am by no means advocating throwing the towel. What I know about Civ4 combat I have learned playing losing SP games.

I see our biggest handicap as the fact that we know the wrong techs. I'm not sure that Vassalage will solve our immediate problems. It might, in that our units will start with 2 promotions. An Axeman immediately promoted to Shock will be quite powerful; and our Spearmen will be only one promotion from Formation, which they will need to fight George's War Elephants.

What we badly need is Civil Service for the Bureaucracy civic. Unfortunately, it was over 30+ turns IIRC at all out max research. Since we would have to sacrifice production, I don't really think it is doable at the moment. Now, Metal Casting, to pick up a Forge, is a bit closer. But, with Feudalism being 2/3rd (or was it 3/4th) complete, would it be better to finish it first? I'm not really sure, myself.

We need techs and units. If the AI would give us a breather, we might be able to get both accomplished. I'm not sure that they will, though.:sad:
 
Don't count on the AI giving us breathing room. They'll eat us up alive. First killing our units outside the city; then pillage us to the stoneage and then beat us like a dog.

Should be fun ! :)

BTW: I'm away for the weekend. Can be nearly a week till I am available for playing.
 
Honestly, I'm pretty flexible. It doesn't really matter to me. However, did you want to finish your turnset first? I think you only played about 3 or 4 turns before stopping for comments.
 
Interesting. For some reason I had deleted the save game from my computer. Oh well, just downloaded it from my earlier post.

Things aren't looking very good. In truth I almost played the game out just to die, but am hoping someone else can bring us back.

Spoiler Turnlog :
Turn 149 (780 AD)
Catapult promoted: Barrage I
Delhi begins: Axeman
Archer loses to: Arabian Swordsman (2.64/6)
Axeman loses to: Arabian Horse Archer (4.08/6)
Catapult defeats (0.85/5): Arabian Swordsman
Catapult loses to: Arabian Horse Archer (4.86/6)
Archer defeats (2.10/3): French Axeman

Turn 150 (800 AD)
Methos: We've lost our iron, again.
Methos: Napolean actually attacked Delhi. That's odd. Usually I've found the AI to pillage every tile before attacking the city.
Methos: Tokugawa has decided to shop up for the party. One of his archers has appeared.
Catapult promoted: Barrage III
Archer loses to: French Swordsman (1.86/6)

Turn 151 (820 AD)
Delhi begins: Catapult
Methos: According to Tacitus we are the wealthiest civ in the world.
Methos: What do you know, Washington has decided to join in as well.
Swordsman loses to: Arabian Horse Archer (3.12/6)
Methos: That didn't go well. Figured I could take out one of the small forces near our city and would up getting routed. Things are getting worse.
Archer defeats (3.00/3): French Axeman

Turn 152 (840 AD)
Archer promoted: City Garrison III
Methos: This games over, but I might as well go out swinging.
Delhi finishes: Catapult
Archer defeats (2.61/3): French Spearman

Turn 153 (860 AD)
Delhi begins: Archer
Catapult promoted: Barrage I
Catapult defeats (1.85/5): French Axeman
Catapult defeats (1.85/5): French Axeman
Methos: I use our cats to weaken the axemen stack outside Delhi. Manage to kill two of them and bring the last two to 2.5 and 4.5.
Catapult loses to: Malinese Swordsman (6.00/6)
Archer loses to: French Axeman (3.00/5)

Turn 154 (880 AD)
Catapult promoted: Barrage II
Catapult promoted: Barrage II
Delhi finishes: Archer
Archer defeats (1.44/3): French Swordsman
Archer defeats (3.00/3): French Axeman

Turn 155 (900 AD)
Delhi begins: Warrior
Archer promoted: City Garrison I


As you'll notice we now have guests from every AI in the game. Our production sucks and just about every tile has been pillaged. We're down to around three archers and two wounded cats.

Here's the 900 AD save.
 
Methos said:
Interesting. For some reason I had deleted the save game from my computer. Oh well, just downloaded it from my earlier post.
Probably not hard to do. When the host abandons the game mid stream, without nary a word, the game seems to lose its impetus. Especially with other games starting up all of the time.

Methos said:
Things aren't looking very good. In truth I almost played the game out just to die, but am hoping someone else can bring us back.
:lol: :rotfl: :lol: Yeah right! :lol:

Methos said:
As you'll notice we now have guests from every AI in the game. Our production sucks and just about every tile has been pillaged. We're down to around three archers and two wounded cats.
It will be a couple of hours before I have access to civ to check out what your are talking about. I was going to ask you for a quick screenshoot, but then I re-read your last sentence. The statement "three archers and two wounded cats" pretty much sums up the situation.

What do you think -- 1 turn left or 2? Maybe we should start a pool.
 
Well, I was wrong. We weren't dead in 1 turn. Nor even 10 turns. In fact we are still alive. :wow: And, our army is bigger. Well, so is their's too, I guess. Well, Ok, the situation is still bleek, but did I mention that we're still alive!

It's 2AM here. I have to get some sleep before getting up in 4 hours. I will finish my write up in the morning and post it sometime around mid-morning.
 
I doubt it. Although, I am shocked that we are still alive.

Our empire is too crippled at this point. If I ever get around to writing up the report, you'll see what I mean. Although, if they decide we're not worth the effort and leave us alone ... :shakehead Nah, that won't happen ...
 
You know how the game gives you a handy little tip while it is loading the game? Well, as I was loading the save, I got this jewel of a tip:
Never bring a sword to a gunfight.
:rotfl:
Kind of sums things up, wouldn't you say? :lol:

DI-1_900AD_Start.JPG


Situation Assessment: Well, Methos' bleak assessment was dead on accurate. I count 18 enemy troops in our territory, 6 of which are wounded. Of this, there are 5 healthy troops and 4 wounded that could hit us next turn. Get this, 2 of Saladin's Horse Archers have a Pinch promotion! :lol: You'd think he might have noticed that we don't have any gunpowder units! :lol: And the pillaging that Methos mentioned -- there is not a single improvement or road left. At our disposal are 2 wounded Barrage II Catapults, a wounded City Garrison III Archer, a healthy Shock Archer, and a healthy City Garrison I Archer. That's 5 against 18! :eek: This isn't Delhi, its Little Big Horn and my name's Custer!

Objectives: Living would be nice! :lol:
 
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