Act 2: Apostate of the Heaven
Drifting in the ether...
Lost, listless, waiting...
Dreaming of his true nature...
When he wakes, slay him fast, or forever mourn the consequences.
-Words of the Dreamer Ilea, written into the Second Necronomicon. It is thought to have been near the beginning of the Third Age.
---
My name is Messa. And I am a Grigori.
I am... lost. There is little other way to say it. I was, am, a member of the previous age, and the age before that. In the Age of Rebirth, I was a young child, living in Cassiel's own palace. When Auric rose and fell, I, like the rest of the core governant, was affected by the chaotic magic of the return of the Ice, and I did not die of age or sickness. When Prime Minister Esirce reigned, I was another of his aides, a companion and close friend of the daughter his last companion bore during that age. I assisted as best I could, not being a famed Adventurer myself, and watched as Erebus came to be one.
When the Flood came, I remained. I am Grigori: there was nothing else I could do and claim the name. I did my duty, for myself and my people, the people of the world. And when the decision to abandon Midgard was made, I was one of the last into the Nexus. I remember the white of the dimensional magics glaring, blinding me to the fires and devestation as the Stygian Guard burned in the city... and nothing else.
I came weeks ago, in the medicine hut of a village who spoke the Grigori tongue. They recognized the emblem on the signet I wore, but besides that the familiarity they and I shared was sparse. I thought them barbarians, savages, and from my clothes and armor they thought me an angel descended heaven. It is harder to say which of us was farther from the truth.
Though there was suspicion, our bond as Grigori was undeniable. Even so deprived, so near extinction, they retain that spark that separates us from the rest. I could not leave my people in such straits, and they came to believe my words as true. I, who had lived through the ages, knew more by memory than their sages. Or rather, I knew things to be known, things they had no conception of. Even without being able to share the knowledge, the fact that it is known gives them hope, and direction.
We have come to an understanding. I can, will provide guidance, as best I can. And they will take my counsel, if they accept it. I am not their master, and they are not my subjects: we are a group of individuals, joined by common cause and direction.
We will recover, find our lost fellow mortals, and for Cassiel's beliefs to grow we
will make Creation safe from the gods.
---
One of the first controversies I have overcome is the settlement of our capital. Some, more than a few, desired to establish right where the village had been. I warned them of the foolishness: it was poorly situated, with no food in view, no defenses, and no water for irrigation once the water melts. For longer than I was comfortable, and longer than any desired, we marched east; a group of warriors had spotted mountains of mushrooms, frozen as they were, near an icy river. Though our growth would remain slow, the Mushroom Mountains promise rich gains once harvested, though that would be some time in the future.
To appease those regretful for leaving their old homes behind, I sent a scout to the old village to make a small monument in memory of the first start.
---
Hardly had Midgard be (re)founded after so much delay than we saw scouts approach our lands. Their signits sprung to my mind immediately: Svartalfar. We shared our fires cautiously: they were pleased at our neutral nature and for our enchantment mana that the Palace holds, but the collapse of civilization had made them wary.
They did, however, tell us about their ruler: a Svartalfar named Hatheim, who was a sly elf that I vaguely recalled as a mid-rank governor of the Svartalfar province in the old Empire. She had kept her people alive and together as much by sly cunning as any legendary treachery that the Svartalfar were known for.
She did not know me, at least. Nor has she made any sign of wishing to return to the prior state. But in many ways, she and his are still Grigori: they worship no gods, and our once-rule has moderated their behavior to what Prime Minister Esirce once described as 'acceptable norms.'
They no longer string up peasants for idling near noble mansions, for example.
---
Stuck in their own city, besides the rare parties who take raw materials from the countryside, the Grigori have been near stir crazy. I can not blame them: though the winter breeze wakens me, it is far from durable for a people, and drives them to despair.
So it was with some pleasure I received "Civilization: Fall From Heaven", a board game people can play within their homes even as the winter winds blow. Long, complex, but engaging, it allows players to play different civilizations of old, and wage war and make new histories. It's a mix of strategy and wish-fulfillment, and quite fun besides. Tournaments have begun, with people quickly signing up and making alliances. Without a doubt, we have a new tradition on our hands that will outlast the winter: leagues have been formed, if you trust the rumors. I might have had something to do with it, after approving funds for a massive gaming center.It wiped out our funds, but I think it was worth the cost.
*Of course, everyone expects me to play the Grigori, but I have a penchant for playing the Illians. To deliberately lose Auric's Ascension, of course.
(OOC: Got the board game event)
---
To the east of Midgard was the Broken Sepulcher, known even in my time(s) as a place where great and terrible things were prone to gather. Rumors always abounded of some terrible beast or another living there. When the Svartalfar scouts, I made the decision to send our very garrison to drive off any threats before the elves arrived.
I thank myself for that action every day now. For we did find a great and terrible being: Comillo. The garrison, blind to how close to disaster they had nearly walked into, rescued Comillo from the grips of a great and terrible threat. Comillo nearly ran them out of the sepulcher himself, collapsing a vaulted catacomb to keep the demons within. Afterwards, he was so weak my garrison escorted to Midgard in preparation for his funeral.
Comillo recognized me. He was shocked to see me, no more than I was to see him. He asked me what had occurred to let me survive. I could not bear to ask him the same.
Comillo is recovering. Must recover: the wounds he wears have led him to wear his mask in public, to the relief of almost all who see him. Only in the private of my own quarters does he relent to take his mask off. It may be some time before the legend is back to his former self. In the meantime, we welcome his company, and knowledge. His council echoes my own: mastering animals will benefit us sooner and more than any other route of re-discovery we can imagine.
---
Even before Comillo returned from his ordeals, a wintered man walked over the Ice to our capital. He had the same sent of ether as I did.
He is... familiar. I can not place why, but I faintly think of my childhood.
As I said, he stinks of ether-travel. It also best-explains his words of being from the Bannor. There are no Bannor near hear, as far as we know, but he speaks as if he fought in Hell just last year.
Perhaps he did. I have no sense of having passed time when I was in the ether. Anything is possible, these days.
Father Jeon has organized a temporary Garrison under him, until the primary one returns from the Sepulchur. Until them, we wait, and gather more materials for a granary to store what little food we gather. It should help develop a merchant class, though, to more effeciently distribute what little we have.
---
For barren plains of ice, we sure do get a lot of arrivals. A mercenary named of the Hippus tribe, Melusine comes to us not out of ideology or repentance, but pride. Overshadowed by another, Melusine wants to emulate the legends of the Grigori, to outshine even the Hippus.
(OOC: I kid you not: I am a lucky son of a gun. There hasn't been a single reload since before the Sepulcher, and I've gotten a number of Adventurers. It's insane, since I haven't even gotten techs/civics that will boost my Adventurer rate.)
---
A magical, beautiful beast rode to the city gates today. Radiant with it's white hide, the unicorn was promptly killed by Melusine, who wanted a mount but wasn't a virgin. We scavenged the horn, though.
---
Good news today: my friend Kersasus Actium has been acknowledged as a Merchant amoung Merchants. Kersasus, my truest friend since arriving in this time and place, is a true Grigori in heart and spirit. He needs not the gods, and makes value of himself.
Kersasus is now my Finance minister: I will have none other. Not only has he made great profit from streamlining what little we have and setting up popular Civilization tournament leagues, but at his hand the grain stores are filling much faster than they would otherwise. While far from overflowing, at last we are seeing the possibility of real growth in the future.
---
Another unicorn appeared. This time Melusine was more careful, but no sooner did he lay hands on the beast than did it mysteriously explode, leaving only its head and horn.
---
I have said it before, and I'll say it again: for a desolate glacier, we get a lot of people.
These immigrants, in fact, are elves. Svartalfar elves, in fact, with a few Ljosalfar thrown in: refugees even in Hatheim's land. They remember the old empire, when they and we lived together, and have come back now that they are aware we still live.
While expensive, I have chosen to fund a new settlement rather than simply add them to the current population: not only could we likely not feed them, but with the materials we have at hand we can, hopefully, settle some place with a food surplus to ship north.
We still have to find such a place, mind you, but we are better when we are prepared for it.