Did I just get snookered?

Sweetchuck

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Nov 26, 2006
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And I thought I understood the war weariness thing.....

Playing a Monarch game, tried this stunt for the first time. Usually, I go Republic and stick with it (and I'm not even sure if this is the issue), but I'm on a small map against the Aztecs and Celts. They both declare on me early on - while I'm in Republic (the Celts may have declared when I was still in Despotism, I don't remember) - and I'm behind in units later on in the game (they both have musketmen, Celts have two saltpeters and must be trading). I have no saltpeter and my strongest unit is the knight. So I figure I'll research Democracy and maybe get a jump on them since they declared and war weariness shouldn't be an issue.

Lo and behold, some turns after the revolt - I start getting war weariness.

What's up with that? Does Democracy bring weariness regardless of who declares? I thought when war is declared against you, you're safe against it regardless of your govt. Or, did switching govts during a declared-against war negate any anti-weariness effect?
 
War weariness has a counter that runs beyond a current war, and the counter runs in all governments, but it is only enacted when you are in a government that suffers WW. So a war started in Despotism can cause WW when you switch to Republic. Also, if you resume a war that added to the WW counter, you get the WW back. WW sucks!
 
It doesn't matter who fired 1st. If you're at war under Republic or Democracy, your citizens will become pot smoking hippies & protest for peace. Those governments aren't good for wartime unless it's a short war.

If you're going to be at war for an extended period, switch to Monarchy, Communism, Fascism...even Despotism. Otherwise, you'll be putting down riots. Monarchy is my favorite for wartime, but it slows down your tech research allot & corruption is a serious problem in cities far from the capitol.
 
It doesn't matter who fired 1st. If you're at war under Republic or Democracy, your citizens will become pot smoking hippies & protest for peace. Those governments aren't good for wartime unless it's a short war.

Not necessarily; I just did a 60-80 turn war as Republic before WW became too severe to continue. It's manageable; you just have to work at it. I think the really good players can even AW with it, though I myself am not at that level (even if I wanted to AW, which I don't).

And if you are in continents or 'pelagos, war with a faroff civ that never bothers to send anything your way can last for hundreds of turns with no ill effect in Republic.

kk
 
Not necessarily; I just did a 60-80 turn war as Republic before WW became too severe to continue. It's manageable; you just have to work at it. I think the really good players can even AW with it, though I myself am not at that level (even if I wanted to AW, which I don't).

And if you are in continents or 'pelagos, war with a faroff civ that never bothers to send anything your way can last for hundreds of turns with no ill effect in Republic.

kk

yep what gives war weariness is losing units, so the yey is to engineer war to losing as little units as possible
 
As a self proclaimed expert, I had noticed that when the AI delclares war,
war weariness at first is nowhere in sight. Actually people love you and all that stuff and you get to build your palace:scan:
But then if you drag the war for too long then the people would start to get frustrated.
I tried defending myself against German Panzers last week; After twelve of thirteen turns i quit the game; the people were so sick of war that I couldnt make anything. Every city was in flames( except for one town with a population of 1 in the middle of the desert where I got saltpeter):nuke:
 
I always avoided governments that have WW for just that reason. I am starting to do Republic, but it takes work to war without crippling War Weariness. I really have to learn how to win wars and not get WW.
 
yep what gives war weariness is losing units, so the yey is to engineer war to losing as little units as possible


If I'm not mistaken your units in enemy territory, as well as opposing units in your territory also contribute. So giant stacks of 3 move units can help you be at war forever without triggering weariness since they can generally reach the city and attack in a single turn, and therefore aren't sitting there in enemy territory when the computer checks (because presumably you won the city so its now your territory).
 
Enemy units in your territory don't contribute to WW. Fighting a defensive war until the AI runs out of military is a tried and tested tactic for fighting a superior foe.
 
There is an article about weariness, but here's a short primer on it:

There is a counter that tracks events and points of WW associated with it. When that counter passes certain thresholds, you get various points of weariness if you are in a government that can have the effects. Note that the counter still runs in monarchy/despotism/fascism/communism - there just aren't effects.

Events that contribute to weariness:

Losing units, either attacking or defending, including workers
Being in enemy territory

Losing cities is a big, big problem - I have been known to give away or abandon cities that I'm going to lose, just to keep weariness away.
having your units attacked
Losing a city (a big loss)

Things that reduce weariness:

Having war declared on you (a big one)
Having no units in enemy territory and no enemy units in your territory
 
Also-simply having units attacked produces war weariness even if you kill them all off.

Does anyone know if having units bombarded but not attacked produces WW?
 
Losing captured cities to culture flips during the war counts very adversely, so best policy at higher levels is to raze what isn't worth keeping and save the keeper cities for late in the war. I think units are ok as long as they out of enemy territory before the IBT, and if enemies in your territory are destroyed before the IBT, it doesn't add to the counter. Of course, losing units in the effort to repel an enemy counts. Wars need to be short and sharp when in a republic, feudalism or democracy.
 
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