Negative relationship scores for things I didn't do(?)

Joined
Nov 17, 2024
Messages
805
I'm not sure if I'm simply misunderstanding this, but it seems like the AI keeps getting annoyed at me for things they did. For example, in my current game:
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They won the suzerain race, rejected my endeavour and declared war on me. Why are they upset about that?
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And here, they broke the alliance and declared war on me??
 
The relationship is 2 way… you can make it worse (and better) and they can make it worse (and better)

It is relationship status not opinion status
 
The relationship is 2 way… you can make it worse (and better) and they can make it worse (and better)

It is relationship status not opinion status
Ah huh that explains it. Really really weird way to do it though because I don't care if someone broke an alliance with me or whatever, I just want to get on friendly terms again and that seems to become impossible after a certain point.
 
Ah huh that explains it. Really really weird way to do it though because I don't care if someone broke an alliance with me or whatever, I just want to get on friendly terms again and that seems to become impossible after a certain point.
The relationship is not something you choose….it’s something you (And the other player) build together…and you can build up or down.
 
I have a situation that I found very strange, where I had only positive points with a civilization, we were close to having enough relationship points to have an alliance. And suddenly she declared war on me, while we had no ideological conflict, and she was allied with a fairly neutral but positive civilization with me. They had no military advantages over me militarily. Just ruining a potential alliance or even triple alliance for nothing.

By the way, she initiate trade route with me 2 turns before. And at the war declaration, the war declaration is the only negative point noticed.
 
The relationship is not something you choose….it’s something you (And the other player) build together…and you can build up or down.
Unless I'm missing a trick, beyond a certain point it seems impossible to build back up again because I'll propose something that would improve relations, they'll reject it because they dislike me, then the relationship will decrease because they rejected it and they become even less willing to improve it again. If the relationship is something which solely guides the behaviour of the AI, it seems wrong that their actions should be able to influence it.
 
and so what would the AI agenda (ambition) have anything to do with the "relationship", if the real intentions of the AI are hidden?
 
and so what would the AI agenda (ambition) have anything to do with the "relationship", if the real intentions of the AI are hidden?
The agenda of the AI makes it harder or easier to go up/down with certain players. (the agenda is a relationship affecting ability)
 
Unless I'm missing a trick, beyond a certain point it seems impossible to build back up again because I'll propose something that would improve relations, they'll reject it because they dislike me, then the relationship will decrease because they rejected it and they become even less willing to improve it again. If the relationship is something which solely guides the behaviour of the AI, it seems wrong that their actions should be able to influence it.
The relationship doesn’t guide the behavior of the AI (any more than the number of cities guides the behavior of the AI) The relationship offers bonuses/penalties toward certain diplomatic actions to both players. ie more bonuses toward starting a war if it is low.
 
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